My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Missing cards in your collection

Princess Ram Rider Graveyard

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Mega Minion Zappies Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Zappies Prince P.E.K.K.A Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Prince P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Prince Inferno Dragon
Giant Snowball
Goblin Gang Mega Minion Zappies Inferno Dragon
Zap
Goblin Gang Zappies Prince Inferno Dragon
Barbarian Barrel
Goblin Gang Zappies
The Log
Goblin Gang Zappies Prince
Earthquake
Goblin Gang Zappies
Arrows
Goblin Gang Zappies
Royal Delivery
Goblin Gang Mega Minion Zappies Prince P.E.K.K.A Inferno Dragon
Fireball
Goblin Gang Mega Minion Zappies Inferno Dragon
Poison
Goblin Gang Mega Minion Zappies
Lightning
Mega Minion Prince Inferno Dragon
Rocket
Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Poison Prince P.E.K.K.A Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Mega Minion Zappies Poison Inferno Dragon Prince Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblin Gang Mega Minion Zappies Poison

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Prince P.E.K.K.A
Mega Minion
Poison
Zappies
Prince P.E.K.K.A
Poison
P.E.K.K.A Mega Minion Prince
Prince
Goblin Gang Zappies Poison Lightning
Lightning
Prince
P.E.K.K.A
Poison Goblin Gang Zappies
Inferno Dragon

Defense Synergies 0 7

Goblin Gang
Zappies Prince P.E.K.K.A Inferno Dragon
Mega Minion
Zappies
Zappies
Goblin Gang Mega Minion Prince P.E.K.K.A
Poison
Prince
Goblin Gang Zappies
Lightning
P.E.K.K.A
Goblin Gang Zappies
Inferno Dragon
Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Mega Minion Zappies
P.E.K.K.A Inferno Dragon Goblin Gang Mega Minion Zappies Prince
Goblin Gang Prince P.E.K.K.A Mega Minion Zappies Lightning Inferno Dragon
Prince P.E.K.K.A Inferno Dragon Goblin Gang Mega Minion Zappies
Lightning Poison Prince P.E.K.K.A
Goblin Gang Mega Minion Zappies
Mega Minion Lightning Inferno Dragon Goblin Gang Zappies Poison
Lightning Poison P.E.K.K.A
Zappies P.E.K.K.A Inferno Dragon Goblin Gang Prince
Goblin Gang Zappies Prince
Goblin Gang Poison Mega Minion Zappies
Mega Minion Inferno Dragon Goblin Gang Zappies Poison
Prince P.E.K.K.A Goblin Gang Zappies Lightning
Goblin Gang Mega Minion Zappies Poison Prince P.E.K.K.A
P.E.K.K.A Inferno Dragon Goblin Gang Zappies Prince
Goblin Gang Zappies Prince Lightning P.E.K.K.A Inferno Dragon
Goblin Gang Zappies Poison Prince P.E.K.K.A
Goblin Gang Mega Minion Zappies Prince
Poison Mega Minion Zappies Inferno Dragon
P.E.K.K.A Zappies Prince Inferno Dragon
Goblin Gang Zappies Poison Prince P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zappies Prince P.E.K.K.A
Poison Goblin Gang Mega Minion Prince Lightning Inferno Dragon
Goblin Gang Zappies P.E.K.K.A Prince Lightning
Goblin Gang Prince Lightning P.E.K.K.A Zappies
P.E.K.K.A Goblin Gang Zappies Prince Inferno Dragon
Poison Goblin Gang Zappies
Goblin Gang Prince P.E.K.K.A Mega Minion Zappies Lightning
P.E.K.K.A Zappies Prince Inferno Dragon
Lightning P.E.K.K.A Mega Minion Zappies Poison Prince Inferno Dragon
P.E.K.K.A Goblin Gang Mega Minion Zappies Inferno Dragon
P.E.K.K.A Inferno Dragon Mega Minion Zappies Prince
Lightning P.E.K.K.A Poison Prince
Prince Lightning P.E.K.K.A Goblin Gang Zappies
Zappies
Goblin Gang Zappies Mega Minion Poison Prince Lightning P.E.K.K.A Inferno Dragon
Poison Mega Minion Zappies P.E.K.K.A Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Lightning
Poison
Lightning Poison
Lightning Poison Prince
Poison
Poison Mega Minion
Poison
Poison Lightning
Poison Lightning
Lightning Goblin Gang Poison Prince
Poison Lightning Prince
Poison Lightning
Poison Lightning
Lightning Poison
Lightning Poison Prince
Lightning Poison
Lightning Poison
Lightning Poison
Lightning
Lightning Mega Minion Poison Prince
Lightning Poison
Lightning Poison Prince
Lightning Poison
Prince Lightning
Lightning Poison
Poison
Mega Minion Inferno Dragon
Poison Lightning
Lightning Poison Prince
Poison Lightning
Poison Lightning
Lightning Mega Minion Zappies Poison
Lightning Mega Minion
Poison Lightning
Lightning Zappies Poison
P.E.K.K.A Prince
Poison Lightning
Lightning Goblin Gang Zappies Prince
Poison Lightning Mega Minion Zappies
Poison Lightning Goblin Gang Mega Minion Prince
Poison Lightning
Lightning Poison
Mega Minion Prince P.E.K.K.A
Goblin Gang Zappies Poison Lightning
Zappies Poison Lightning
Poison Lightning Prince

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: