My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Great!

1 problems 3 warnings Why?

Missing cards in your collection

Princess Magic Archer Lumberjack

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Flying Machine Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Knight Flying Machine Goblin Hut P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Flying Machine P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers
Giant Snowball
Bats Archers Flying Machine Goblin Hut
Zap
Bats Archers Flying Machine Goblin Hut
Barbarian Barrel
Archers Knight Goblin Hut
The Log
Archers Goblin Hut
Earthquake
Archers Goblin Hut
Arrows
Bats Archers Flying Machine Goblin Hut
Royal Delivery
Bats Archers Knight Flying Machine Goblin Hut P.E.K.K.A
Fireball
Archers Flying Machine Goblin Hut
Poison
Bats Archers Flying Machine Goblin Hut
Lightning
Knight Goblin Hut
Rocket
Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Archers Knight Flying Machine Goblin Hut P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap The Log Archers

Attack Synergies 3 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Zap Flying Machine P.E.K.K.A
Zap
P.E.K.K.A Bats Archers Knight Flying Machine Goblin Hut The Log
Archers
Knight Zap Goblin Hut P.E.K.K.A
Knight
Bats Archers Zap Flying Machine Goblin Hut The Log
Flying Machine
Bats Zap Knight Goblin Hut P.E.K.K.A
Goblin Hut
Zap Archers Knight Flying Machine The Log
P.E.K.K.A
Zap Bats Archers Flying Machine The Log
The Log
Zap Knight Goblin Hut P.E.K.K.A

Defense Synergies 3 18

Bats
Knight Zap P.E.K.K.A The Log
Zap
Bats Archers Knight Flying Machine Goblin Hut P.E.K.K.A The Log
Archers
Knight Zap Goblin Hut P.E.K.K.A The Log
Knight
Bats Archers Zap Flying Machine Goblin Hut The Log
Flying Machine
Zap Knight Goblin Hut P.E.K.K.A The Log
Goblin Hut
Zap Archers Knight Flying Machine
P.E.K.K.A
The Log Bats Zap Archers Flying Machine
The Log
P.E.K.K.A Bats Zap Archers Knight Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Flying Machine Goblin Hut The Log
P.E.K.K.A Bats Zap Knight Flying Machine Goblin Hut The Log
Goblin Hut P.E.K.K.A Bats Archers Knight
Goblin Hut P.E.K.K.A Bats Knight
P.E.K.K.A The Log
The Log Bats Zap Archers Flying Machine
Bats Zap Archers Flying Machine Goblin Hut
Zap Flying Machine P.E.K.K.A The Log
P.E.K.K.A Goblin Hut
Knight Archers
Bats Archers Zap Knight Flying Machine Goblin Hut The Log
Bats Zap Archers Flying Machine Goblin Hut
Goblin Hut P.E.K.K.A Bats Zap Knight Flying Machine The Log
Bats Zap Goblin Hut P.E.K.K.A The Log
P.E.K.K.A Knight Goblin Hut
Zap Goblin Hut P.E.K.K.A The Log
Bats Knight Goblin Hut P.E.K.K.A
Bats Zap Archers Knight Flying Machine Goblin Hut The Log
Zap The Log Bats Archers Knight Flying Machine Goblin Hut
P.E.K.K.A Goblin Hut
Bats Archers Knight Flying Machine P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Archers Goblin Hut P.E.K.K.A
Zap Archers Knight Flying Machine The Log
P.E.K.K.A Bats Zap Knight Goblin Hut The Log
P.E.K.K.A Bats Zap Knight The Log
P.E.K.K.A Knight Goblin Hut
Bats Zap Archers Flying Machine Goblin Hut
P.E.K.K.A Bats Archers Knight Flying Machine Goblin Hut
P.E.K.K.A Knight
Zap P.E.K.K.A Bats Knight Flying Machine Goblin Hut The Log
P.E.K.K.A Goblin Hut
P.E.K.K.A Bats Knight Flying Machine Goblin Hut
P.E.K.K.A Zap The Log
P.E.K.K.A Knight
Archers Flying Machine
Goblin Hut Bats Zap Archers Knight Flying Machine P.E.K.K.A The Log
Bats Zap Archers Flying Machine Goblin Hut P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Flying Machine The Log
Zap Flying Machine The Log
Flying Machine Goblin Hut The Log
Knight Flying Machine The Log
Zap The Log
Bats Zap Flying Machine
Archers Flying Machine The Log
The Log Zap Flying Machine
The Log Zap Flying Machine
Bats
Zap Knight Flying Machine The Log
Zap Archers Flying Machine
Flying Machine Knight Goblin Hut The Log
Flying Machine
Zap Flying Machine Goblin Hut The Log
Zap Flying Machine Goblin Hut The Log
Flying Machine Goblin Hut The Log
Bats
Zap Archers Flying Machine The Log
Zap Flying Machine The Log
The Log
The Log
Zap Flying Machine The Log
Zap The Log
The Log Zap Flying Machine
Zap Flying Machine The Log
Zap The Log
Bats Zap Archers Flying Machine
Zap Bats Flying Machine Goblin Hut
Zap The Log
Zap
P.E.K.K.A
The Log
Zap Bats Archers Flying Machine Goblin Hut
Zap Archers Flying Machine
The Log
Knight Flying Machine
The Log Zap Flying Machine
Zap
Flying Machine P.E.K.K.A
Zap Bats Flying Machine The Log
Bats Zap Flying Machine
Zap Flying Machine The Log

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