My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Missing cards in your collection

Phoenix Skeleton King Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Executioner Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Tombstone Executioner Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Bats Tombstone Hog Rider Little Prince
Zap
Bats Tombstone Little Prince
Barbarian Barrel
Knight Tombstone Executioner Little Prince
The Log
Tombstone Hog Rider Little Prince
Earthquake
Tombstone Hog Rider
Arrows
Bats Tombstone Little Prince
Royal Delivery
Bats Knight Hog Rider Executioner Little Prince
Fireball
Tombstone Hog Rider Executioner Little Prince
Poison
Bats Tombstone Executioner Little Prince
Lightning
Knight Tombstone Executioner Little Prince
Rocket
Hog Rider Executioner Little Prince

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Tombstone Executioner Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Giant Snowball Knight Tombstone Little Prince Hog Rider Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Giant Snowball Knight Tombstone

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Hog Rider Mega Knight
Giant Snowball
Hog Rider Knight Executioner Mega Knight Little Prince
Knight
Bats Hog Rider Executioner Giant Snowball Little Prince
Tombstone
Hog Rider
Bats Giant Snowball Knight Executioner Mega Knight Little Prince
Executioner
Knight Giant Snowball Hog Rider Mega Knight
Mega Knight
Bats Giant Snowball Hog Rider Executioner
Little Prince
Giant Snowball Knight Hog Rider

Defense Synergies 4 6

Bats
Knight Giant Snowball Mega Knight
Giant Snowball
Mega Knight Bats Knight Executioner Little Prince
Knight
Bats Executioner Little Prince Giant Snowball
Tombstone
Hog Rider
Executioner
Knight Giant Snowball Mega Knight
Mega Knight
Giant Snowball Bats Executioner
Little Prince
Knight Giant Snowball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tombstone Executioner
Bats Knight Tombstone Executioner Mega Knight
Mega Knight Bats Giant Snowball Knight Tombstone Executioner
Bats Knight Tombstone Mega Knight
Tombstone Mega Knight
Bats Giant Snowball Executioner Mega Knight
Bats Giant Snowball Tombstone Executioner Little Prince
Mega Knight
Tombstone
Knight Giant Snowball Mega Knight Little Prince
Bats Executioner Giant Snowball Knight Tombstone Mega Knight
Executioner Bats Giant Snowball
Tombstone Mega Knight Bats Giant Snowball Knight
Executioner Mega Knight Bats Giant Snowball Tombstone
Knight Tombstone Mega Knight
Giant Snowball Mega Knight
Mega Knight Bats Knight Tombstone Executioner
Tombstone Mega Knight Bats Giant Snowball Knight Executioner Little Prince
Giant Snowball Executioner Bats Knight Tombstone Mega Knight Little Prince
Mega Knight Bats Giant Snowball Knight Executioner Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Giant Snowball Tombstone
Giant Snowball Knight Executioner Mega Knight
Tombstone Mega Knight Bats Knight
Mega Knight Bats Knight
Knight Tombstone Executioner Mega Knight
Executioner Bats Giant Snowball
Bats Knight Tombstone
Mega Knight Knight
Mega Knight Bats Giant Snowball Knight Tombstone
Tombstone
Mega Knight Bats Knight Tombstone
Mega Knight Giant Snowball
Mega Knight Knight Tombstone Executioner
Executioner Mega Knight
Tombstone Bats Knight Executioner Little Prince
Bats Executioner Mega Knight Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Giant Snowball Executioner
Knight
Executioner Giant Snowball Mega Knight
Executioner Bats Giant Snowball
Executioner
Giant Snowball Executioner
Giant Snowball
Bats Giant Snowball
Knight
Giant Snowball Executioner
Giant Snowball Knight Executioner
Giant Snowball
Giant Snowball Executioner
Executioner Mega Knight
Giant Snowball
Bats
Giant Snowball Executioner Mega Knight
Giant Snowball Mega Knight Little Prince
Mega Knight
Giant Snowball
Giant Snowball
Giant Snowball Executioner Mega Knight Little Prince
Giant Snowball Executioner
Giant Snowball Mega Knight
Bats Giant Snowball Executioner Little Prince
Bats Giant Snowball
Giant Snowball
Giant Snowball Mega Knight
Giant Snowball
Mega Knight
Giant Snowball
Bats Tombstone
Giant Snowball Executioner
Knight Executioner Mega Knight
Giant Snowball Executioner
Giant Snowball
Executioner Mega Knight
Bats Giant Snowball
Bats Giant Snowball Executioner
Giant Snowball Executioner Mega Knight Little Prince

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