My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

Why?

Missing cards in your collection

Phoenix Mother Witch Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Musketeer Zappies Balloon Fisherman Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Balloon Fisherman
Giant Snowball
Royal Recruits Musketeer Zappies Balloon Fisherman Lumberjack
Zap
Zappies Balloon Fisherman
Barbarian Barrel
Royal Recruits Musketeer Zappies Lumberjack
The Log
Royal Recruits Musketeer Zappies Fisherman Lumberjack
Earthquake
Zappies
Arrows
Royal Recruits Zappies
Royal Delivery
Royal Recruits Musketeer Zappies Balloon Fisherman Lumberjack
Fireball
Musketeer Zappies Balloon Fisherman Lumberjack
Poison
Royal Recruits Musketeer Zappies Balloon Fisherman
Lightning
Musketeer Balloon Fisherman Lumberjack
Rocket
Musketeer Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Fisherman Fireball Musketeer Zappies Lumberjack Balloon Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Fisherman Fireball Musketeer

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Balloon Royal Recruits Musketeer Zappies Fisherman Lumberjack
Royal Recruits
Zap Musketeer Zappies Lumberjack
Fireball
Zap
Musketeer
Zap Royal Recruits Balloon Fisherman Lumberjack
Zappies
Zap Royal Recruits Balloon Lumberjack
Balloon
Zap Lumberjack Musketeer Zappies Fisherman
Fisherman
Zap Musketeer Balloon
Lumberjack
Balloon Zap Royal Recruits Musketeer Zappies

Defense Synergies 2 11

Zap
Fireball Musketeer Zappies Fisherman Lumberjack
Royal Recruits
Fireball
Zap Musketeer Zappies Lumberjack
Musketeer
Lumberjack Zap Fireball Zappies Fisherman
Zappies
Zap Fireball Musketeer Fisherman Lumberjack
Balloon
Fisherman
Zap Musketeer Zappies
Lumberjack
Musketeer Zap Fireball Zappies

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Royal Recruits Fireball Musketeer Zappies
Lumberjack Zap Royal Recruits Musketeer Zappies Fisherman
Fisherman Lumberjack Royal Recruits Musketeer Zappies
Royal Recruits Lumberjack Musketeer Zappies Fisherman
Royal Recruits Fireball Lumberjack
Fireball Zap Musketeer Zappies Lumberjack
Musketeer Zap Fireball Zappies
Zap Royal Recruits Fireball Musketeer
Zappies Royal Recruits Musketeer Fisherman Lumberjack
Royal Recruits Musketeer Zappies Fisherman Lumberjack
Zap Royal Recruits Fireball Musketeer Zappies Fisherman Lumberjack
Musketeer Zap Fireball Zappies
Royal Recruits Lumberjack Zap Fireball Musketeer Zappies
Fireball Zap Royal Recruits Zappies Lumberjack
Royal Recruits Zappies Lumberjack
Zap Royal Recruits Fireball Zappies Fisherman Lumberjack
Royal Recruits Fireball Musketeer Zappies Fisherman Lumberjack
Fireball Zap Royal Recruits Musketeer Zappies Fisherman Lumberjack
Zap Royal Recruits Fireball Musketeer Zappies Fisherman Lumberjack
Royal Recruits Musketeer Zappies Fisherman Lumberjack
Royal Recruits Fireball Musketeer Zappies Fisherman Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Lumberjack Zap Fireball Zappies Fisherman
Fireball Zap Musketeer Fisherman Lumberjack
Royal Recruits Zappies Lumberjack Zap Musketeer Fisherman
Royal Recruits Lumberjack Zap Fireball Musketeer Zappies Fisherman
Royal Recruits Musketeer Zappies Fisherman Lumberjack
Fireball Zap Musketeer Zappies
Royal Recruits Fireball Musketeer Zappies Lumberjack
Royal Recruits Zappies Fisherman Lumberjack
Zap Royal Recruits Fireball Zappies
Royal Recruits Musketeer Zappies
Royal Recruits Musketeer Zappies Lumberjack
Royal Recruits Zap Fireball
Royal Recruits Fireball Zappies Lumberjack
Royal Recruits Fireball Musketeer Zappies
Royal Recruits Zappies Zap Fireball Musketeer Fisherman Lumberjack
Zap Royal Recruits Fireball Musketeer Zappies

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Royal Recruits Musketeer
Fireball Zap Musketeer Fisherman
Fireball
Royal Recruits Fireball Musketeer
Fireball Zap
Fireball Zap Musketeer
Musketeer
Fireball Zap
Fireball Zap Fisherman
Fireball Musketeer Fisherman Lumberjack
Zap Royal Recruits Fireball Musketeer Fisherman
Fireball Zap Musketeer
Fireball Musketeer Fisherman
Fireball Musketeer Fisherman
Zap Fireball Musketeer Fisherman
Zap Fireball Musketeer
Royal Recruits Fireball Musketeer
Fireball
Fisherman
Zap Fireball Musketeer Fisherman
Zap Fireball
Fireball Musketeer
Fireball
Musketeer Fisherman
Zap Royal Recruits Fireball Musketeer
Zap Fireball
Fisherman
Fireball Zap Musketeer Fisherman
Fireball Zap Musketeer Fisherman
Fireball Zap Musketeer Fisherman
Zap Fireball Musketeer
Zap Fireball Musketeer Zappies
Fireball
Zap Fireball Musketeer
Zap Fireball Zappies
Fireball
Zap Royal Recruits Fireball Musketeer Zappies
Fireball Zap Musketeer Zappies
Fireball
Fireball Musketeer Lumberjack
Zap Fireball Musketeer
Zap Fireball
Royal Recruits Musketeer
Zap Royal Recruits Fireball Musketeer Zappies
Zap Fireball Musketeer Zappies
Zap Royal Recruits Fireball Musketeer

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