My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Missing cards in your collection

Phoenix Mother Witch Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Wizard Balloon Giant Skeleton Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Giant Skeleton Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon Giant Skeleton
Giant Snowball
Bats Balloon Lumberjack
Zap
Bats Inferno Tower Balloon
Barbarian Barrel
Valkyrie Inferno Tower Wizard Giant Skeleton Lumberjack
The Log
Giant Skeleton Lumberjack
Earthquake
Inferno Tower
Arrows
Bats
Royal Delivery
Bats Valkyrie Wizard Balloon Giant Skeleton Lumberjack
Fireball
Inferno Tower Wizard Balloon Lumberjack
Poison
Bats Inferno Tower Wizard Balloon
Lightning
Valkyrie Inferno Tower Wizard Balloon Lumberjack
Rocket
Valkyrie Inferno Tower Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Inferno Tower Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Valkyrie Lumberjack Inferno Tower Wizard Balloon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Arrows Valkyrie Lumberjack

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Balloon Giant Skeleton Lumberjack
Arrows
Balloon Giant Skeleton Lumberjack
Valkyrie
Bats Balloon Lumberjack Wizard Giant Skeleton
Inferno Tower
Wizard
Valkyrie Balloon Giant Skeleton Lumberjack
Balloon
Bats Arrows Valkyrie Lumberjack Wizard Giant Skeleton
Giant Skeleton
Bats Arrows Valkyrie Wizard Balloon Lumberjack
Lumberjack
Valkyrie Balloon Bats Arrows Wizard Giant Skeleton

Defense Synergies 0 15

Bats
Valkyrie Inferno Tower Giant Skeleton Lumberjack
Arrows
Valkyrie Inferno Tower Giant Skeleton Lumberjack
Valkyrie
Bats Arrows Inferno Tower Wizard Lumberjack
Inferno Tower
Bats Arrows Valkyrie Lumberjack
Wizard
Valkyrie Giant Skeleton Lumberjack
Balloon
Giant Skeleton
Bats Arrows Wizard Lumberjack
Lumberjack
Bats Arrows Valkyrie Inferno Tower Wizard Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Inferno Tower Wizard
Inferno Tower Lumberjack Bats Valkyrie
Inferno Tower Lumberjack Bats Valkyrie Giant Skeleton
Inferno Tower Lumberjack Bats Valkyrie
Arrows Valkyrie Giant Skeleton Lumberjack
Arrows Bats Valkyrie Lumberjack
Bats Inferno Tower Arrows Wizard
Arrows Valkyrie Inferno Tower Giant Skeleton
Inferno Tower Lumberjack
Valkyrie Inferno Tower Giant Skeleton Lumberjack
Bats Valkyrie Arrows Wizard Giant Skeleton Lumberjack
Arrows Inferno Tower Bats Wizard
Inferno Tower Lumberjack Bats Valkyrie Wizard Giant Skeleton
Valkyrie Wizard Bats Arrows Lumberjack
Inferno Tower Lumberjack
Inferno Tower Lumberjack
Wizard Bats Arrows Valkyrie Inferno Tower Lumberjack
Arrows Bats Valkyrie Wizard Lumberjack
Arrows Valkyrie Wizard Bats Giant Skeleton Lumberjack
Inferno Tower Lumberjack
Valkyrie Wizard Bats Arrows Giant Skeleton Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Inferno Tower Giant Skeleton
Arrows Valkyrie Wizard Lumberjack
Giant Skeleton Lumberjack Bats Valkyrie Inferno Tower
Valkyrie Giant Skeleton Lumberjack Bats Inferno Tower
Inferno Tower Giant Skeleton Valkyrie Lumberjack
Arrows Wizard Bats
Bats Valkyrie Inferno Tower Giant Skeleton Lumberjack
Inferno Tower Giant Skeleton Valkyrie Lumberjack
Giant Skeleton Bats Valkyrie Inferno Tower
Inferno Tower
Bats Valkyrie Inferno Tower Giant Skeleton Lumberjack
Arrows Valkyrie Giant Skeleton
Giant Skeleton Valkyrie Inferno Tower Wizard Lumberjack
Wizard Valkyrie
Inferno Tower Bats Valkyrie Giant Skeleton Lumberjack
Bats Arrows Valkyrie Inferno Tower Wizard Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Giant Skeleton
Arrows
Arrows Giant Skeleton
Arrows Valkyrie Giant Skeleton
Wizard Arrows Valkyrie
Arrows Wizard Bats
Arrows Wizard
Arrows Wizard
Arrows Wizard
Bats Lumberjack
Arrows Valkyrie Wizard
Arrows Wizard
Arrows
Arrows
Arrows Wizard
Arrows Wizard
Arrows
Bats
Arrows Wizard
Arrows Valkyrie Wizard
Giant Skeleton
Arrows Wizard
Arrows
Arrows Valkyrie Wizard
Arrows Wizard
Arrows Wizard
Arrows
Bats Arrows Wizard
Bats Wizard
Arrows Wizard
Arrows
Giant Skeleton
Arrows Wizard
Bats
Arrows Wizard
Arrows
Valkyrie Wizard Lumberjack
Arrows Wizard
Arrows Giant Skeleton
Bats Giant Skeleton
Bats
Giant Skeleton

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