My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
RIP
Versatility
Mediocre
F2P score
Mediocre

1 problems 1 warnings Why?

Missing cards in your collection

Phoenix Mother Witch Little Prince Golden Knight Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Electro Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Collector Electro Dragon Electro Giant Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Hogs Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Electro Dragon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Hogs
Giant Snowball
Goblin Gang Royal Hogs Electro Dragon
Zap
Goblin Gang Royal Hogs
Barbarian Barrel
Goblin Gang Royal Hogs Electro Wizard
The Log
Goblin Gang Royal Hogs
Earthquake
Goblin Gang Royal Hogs Elixir Collector
Arrows
Goblin Gang Royal Hogs
Royal Delivery
Goblin Gang Royal Hogs Electro Dragon Electro Wizard
Fireball
Goblin Gang Royal Hogs Elixir Collector Electro Dragon Electro Wizard
Poison
Goblin Gang Royal Hogs Elixir Collector Electro Dragon Electro Wizard
Lightning
Elixir Collector Electro Dragon Electro Wizard
Rocket
Royal Hogs Elixir Collector Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Electro Dragon Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Zap Electro Dragon Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Rage Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Goblin Gang Electro Wizard Royal Hogs Electro Dragon Elixir Collector Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Rage Goblin Gang Electro Wizard

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Electro Wizard Royal Hogs Electro Dragon
Goblin Gang
Royal Hogs
Royal Hogs
Zap Goblin Gang Electro Wizard
Elixir Collector
Rage
Electro Dragon Electro Wizard
Electro Dragon
Zap Rage
Electro Giant
Electro Wizard
Zap Royal Hogs Rage

Defense Synergies 1 4

Zap
Electro Wizard Goblin Gang Electro Dragon
Goblin Gang
Zap Electro Wizard
Royal Hogs
Elixir Collector
Rage
Electro Dragon
Zap Electro Wizard
Electro Giant
Electro Wizard
Zap Goblin Gang Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Electro Dragon Electro Wizard
Zap Goblin Gang Electro Dragon Electro Wizard
Goblin Gang Electro Dragon Electro Wizard
Goblin Gang Electro Dragon Electro Wizard
Goblin Gang Zap Electro Dragon Electro Wizard
Electro Wizard Zap Goblin Gang Electro Dragon
Zap Electro Dragon Electro Giant Electro Wizard
Goblin Gang
Goblin Gang Electro Wizard
Goblin Gang Electro Wizard Zap Electro Dragon Electro Giant
Zap Goblin Gang Electro Dragon Electro Wizard
Zap Goblin Gang Electro Dragon Electro Wizard
Zap Goblin Gang Electro Dragon Electro Wizard
Goblin Gang Electro Wizard
Zap Goblin Gang Electro Giant Electro Wizard
Goblin Gang Electro Dragon Electro Wizard
Zap Goblin Gang Electro Dragon Electro Wizard
Zap Electro Dragon Electro Wizard
Electro Wizard
Goblin Gang Electro Dragon Electro Giant Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Electro Giant Electro Wizard
Electro Wizard Zap Goblin Gang Electro Dragon
Goblin Gang Zap Electro Dragon Electro Wizard
Goblin Gang Zap Electro Wizard
Goblin Gang
Electro Giant Zap Goblin Gang Electro Dragon Electro Wizard
Goblin Gang Electro Wizard
Zap Electro Dragon Electro Wizard
Goblin Gang
Electro Dragon
Zap Electro Giant Electro Wizard
Goblin Gang
Electro Dragon Electro Giant
Goblin Gang Electro Dragon Electro Giant Electro Wizard Zap
Zap Electro Dragon Electro Giant Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Dragon
Zap Electro Dragon Electro Wizard
Electro Dragon
Zap
Electro Giant Zap Electro Dragon
Zap Electro Dragon
Zap Electro Dragon
Goblin Gang Electro Dragon Electro Wizard
Zap Electro Dragon Electro Wizard
Zap Electro Dragon
Electro Dragon
Zap
Zap Electro Dragon
Electro Dragon
Zap Electro Dragon Electro Wizard
Zap Electro Dragon Electro Giant
Zap Electro Dragon
Zap Electro Giant Electro Dragon
Zap Electro Dragon Electro Wizard
Zap Electro Dragon
Zap
Zap Electro Dragon Electro Giant Electro Wizard
Zap Electro Dragon Electro Wizard Electro Giant
Zap Electro Dragon
Zap Electro Dragon Electro Wizard
Zap Electro Wizard Goblin Gang Electro Dragon
Zap Electro Dragon Electro Wizard
Goblin Gang Electro Dragon Electro Wizard
Zap Electro Dragon
Zap Electro Giant
Electro Dragon
Zap Electro Dragon Electro Giant Goblin Gang Electro Wizard
Zap Electro Dragon Electro Wizard
Electro Dragon Zap Electro Giant Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: