My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

4 warnings Why?

Missing cards in your collection

Phoenix Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Three Musketeers Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Three Musketeers Witch X-Bow Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers X-Bow Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians X-Bow Electro Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers
Giant Snowball
Barbarians Three Musketeers Witch
Zap
Three Musketeers Witch X-Bow
Barbarian Barrel
Barbarians Bomb Tower Three Musketeers Witch X-Bow
The Log
Barbarians Three Musketeers Witch X-Bow
Earthquake
Barbarians Bomb Tower Witch X-Bow
Arrows
Witch
Royal Delivery
Barbarians Three Musketeers Witch
Fireball
Barbarians Bomb Tower Three Musketeers Witch X-Bow
Poison
Barbarians Bomb Tower Three Musketeers Witch X-Bow
Lightning
Bomb Tower Three Musketeers Witch X-Bow
Rocket
Barbarians Bomb Tower Three Musketeers Witch X-Bow

Against air swarms

Spells and units that can counter air swarms.

Rocket Witch Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower Rocket Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Three Musketeers Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bomb Tower Barbarians Witch Rocket X-Bow Electro Giant Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Mirror Bomb Tower Barbarians Witch

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Bomb Tower
Rocket
Mirror X-Bow Electro Giant
Three Musketeers
Mirror
Mirror
Electro Giant Rocket Three Musketeers X-Bow
Witch
X-Bow
Rocket Mirror
Electro Giant
Mirror Rocket

Defense Synergies 0 1

Barbarians
Bomb Tower
Mirror
Rocket
Three Musketeers
Mirror
Bomb Tower
Witch
X-Bow
Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket X-Bow
Barbarians Bomb Tower Three Musketeers Witch X-Bow
Barbarians Bomb Tower Rocket Three Musketeers Witch
Barbarians Bomb Tower Three Musketeers Witch
Barbarians Bomb Tower Rocket X-Bow
Bomb Tower X-Bow
Rocket Three Musketeers Bomb Tower Witch X-Bow
Rocket Barbarians Bomb Tower X-Bow Electro Giant
Barbarians Three Musketeers Witch Bomb Tower X-Bow
Barbarians
Barbarians Witch Bomb Tower X-Bow Electro Giant
Three Musketeers Witch
Barbarians Bomb Tower Rocket Three Musketeers Witch X-Bow
Bomb Tower Rocket Three Musketeers Barbarians Witch X-Bow
Barbarians Bomb Tower Three Musketeers X-Bow
Barbarians Bomb Tower Rocket Three Musketeers X-Bow Electro Giant
Barbarians Bomb Tower Three Musketeers Witch X-Bow
Bomb Tower Barbarians Three Musketeers Witch X-Bow
Bomb Tower Witch Barbarians
Barbarians Bomb Tower Three Musketeers
Barbarians Bomb Tower Witch Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Witch X-Bow Electro Giant
Bomb Tower Rocket X-Bow
Barbarians Bomb Tower Rocket Witch
Rocket Barbarians X-Bow
Barbarians Three Musketeers Witch
Rocket Electro Giant Bomb Tower Three Musketeers Witch
Rocket Barbarians Bomb Tower Witch
Barbarians Bomb Tower
Rocket Barbarians Bomb Tower Witch X-Bow
Witch Barbarians Three Musketeers
Barbarians Bomb Tower Witch
Rocket Barbarians Electro Giant
Barbarians Rocket Bomb Tower Three Musketeers Witch
Barbarians Bomb Tower Three Musketeers Witch Electro Giant
Barbarians Witch Electro Giant Bomb Tower Rocket Three Musketeers X-Bow
Barbarians Bomb Tower Witch Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket X-Bow
X-Bow
Rocket X-Bow
Barbarians Rocket
Rocket
Electro Giant Rocket Witch
Witch
X-Bow
X-Bow
Rocket Three Musketeers X-Bow
Rocket X-Bow
Rocket
Rocket Three Musketeers
Rocket X-Bow
X-Bow
Rocket X-Bow Three Musketeers Witch
Rocket Three Musketeers X-Bow
Rocket Three Musketeers
Rocket
Rocket Three Musketeers X-Bow
Rocket Witch X-Bow Electro Giant
Rocket X-Bow
Rocket
Rocket X-Bow
Rocket Barbarians X-Bow
Electro Giant Witch
Witch
X-Bow Witch
Witch X-Bow
Rocket X-Bow
Witch X-Bow Electro Giant
Rocket Witch Electro Giant
Rocket X-Bow
Rocket
Rocket
Barbarians Rocket Witch X-Bow
Rocket Three Musketeers Witch
Rocket Three Musketeers
Rocket Electro Giant
Three Musketeers
Electro Giant Rocket Witch
Rocket Witch
Rocket Witch X-Bow Electro Giant

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