My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

1 problems 4 warnings Why?

Missing cards in your collection

Phoenix Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Baby Dragon Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Baby Dragon Prince Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Baby Dragon Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince
Giant Snowball
Baby Dragon
Zap
Firecracker Inferno Tower Prince
Barbarian Barrel
Firecracker Inferno Tower Executioner
The Log
Firecracker Mini P.E.K.K.A Prince
Earthquake
Firecracker Inferno Tower
Arrows
Firecracker
Royal Delivery
Firecracker Mini P.E.K.K.A Baby Dragon Prince Executioner P.E.K.K.A
Fireball
Firecracker Inferno Tower Baby Dragon Executioner
Poison
Firecracker Inferno Tower Executioner
Lightning
Mini P.E.K.K.A Inferno Tower Baby Dragon Prince Executioner
Rocket
Inferno Tower Prince Executioner

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado Baby Dragon Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Tornado Baby Dragon Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Inferno Tower Tornado Baby Dragon Prince Executioner P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Tornado Mini P.E.K.K.A Baby Dragon Inferno Tower Prince Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Tornado Mini P.E.K.K.A Baby Dragon

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Mini P.E.K.K.A Tornado Baby Dragon Prince P.E.K.K.A
Mini P.E.K.K.A
Firecracker Tornado Baby Dragon
Inferno Tower
Tornado
Baby Dragon Executioner P.E.K.K.A Firecracker Mini P.E.K.K.A
Baby Dragon
Tornado Firecracker Mini P.E.K.K.A Prince P.E.K.K.A
Prince
Firecracker Baby Dragon
Executioner
Tornado P.E.K.K.A
P.E.K.K.A
Tornado Firecracker Baby Dragon Executioner

Defense Synergies 2 17

Firecracker
Mini P.E.K.K.A Inferno Tower Tornado Baby Dragon Prince P.E.K.K.A
Mini P.E.K.K.A
Firecracker Tornado Baby Dragon Executioner
Inferno Tower
Firecracker Tornado Baby Dragon Prince
Tornado
Executioner P.E.K.K.A Firecracker Mini P.E.K.K.A Inferno Tower Baby Dragon Prince
Baby Dragon
Firecracker Mini P.E.K.K.A Inferno Tower Tornado Prince P.E.K.K.A
Prince
Firecracker Inferno Tower Tornado Baby Dragon Executioner
Executioner
Tornado Mini P.E.K.K.A Prince
P.E.K.K.A
Tornado Firecracker Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Inferno Tower Baby Dragon Executioner
Mini P.E.K.K.A Inferno Tower P.E.K.K.A Firecracker Prince Executioner
Mini P.E.K.K.A Inferno Tower Tornado Prince P.E.K.K.A Executioner
Mini P.E.K.K.A Inferno Tower Prince P.E.K.K.A Firecracker
Firecracker Mini P.E.K.K.A Tornado Prince P.E.K.K.A
Tornado Firecracker Baby Dragon Executioner
Inferno Tower Tornado Firecracker Baby Dragon Executioner
Inferno Tower Baby Dragon P.E.K.K.A
Mini P.E.K.K.A Inferno Tower P.E.K.K.A Tornado Prince
Tornado Firecracker Mini P.E.K.K.A Inferno Tower Prince
Executioner Firecracker Tornado Baby Dragon
Inferno Tower Executioner Firecracker Tornado Baby Dragon
Mini P.E.K.K.A Inferno Tower Prince P.E.K.K.A
Executioner Firecracker Mini P.E.K.K.A Tornado Baby Dragon Prince P.E.K.K.A
Mini P.E.K.K.A Inferno Tower P.E.K.K.A Prince
Inferno Tower Tornado Mini P.E.K.K.A Prince P.E.K.K.A
Firecracker Mini P.E.K.K.A Inferno Tower Tornado Prince Executioner P.E.K.K.A
Firecracker Tornado Baby Dragon Prince Executioner
Tornado Baby Dragon Executioner Firecracker
Mini P.E.K.K.A P.E.K.K.A Inferno Tower Tornado Prince
Firecracker Mini P.E.K.K.A Baby Dragon Prince Executioner P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Inferno Tower Prince P.E.K.K.A
Firecracker Mini P.E.K.K.A Baby Dragon Prince Executioner
P.E.K.K.A Mini P.E.K.K.A Inferno Tower Prince
Mini P.E.K.K.A Prince P.E.K.K.A Inferno Tower Tornado
Inferno Tower P.E.K.K.A Mini P.E.K.K.A Prince Executioner
Firecracker Executioner Tornado Baby Dragon
Mini P.E.K.K.A Prince P.E.K.K.A Inferno Tower
Mini P.E.K.K.A Inferno Tower P.E.K.K.A Prince
P.E.K.K.A Firecracker Mini P.E.K.K.A Inferno Tower Tornado Baby Dragon Prince
Inferno Tower P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A Inferno Tower Prince
P.E.K.K.A Tornado Prince
Mini P.E.K.K.A Prince P.E.K.K.A Inferno Tower Executioner
Firecracker Baby Dragon Executioner
Inferno Tower Firecracker Mini P.E.K.K.A Tornado Baby Dragon Prince Executioner P.E.K.K.A
Executioner Firecracker Mini P.E.K.K.A Inferno Tower Baby Dragon P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Baby Dragon
Firecracker Tornado Baby Dragon Executioner
Baby Dragon
Firecracker Prince
Executioner Firecracker Baby Dragon
Firecracker Executioner Tornado Baby Dragon
Firecracker Tornado Baby Dragon Executioner
Firecracker Tornado Baby Dragon Executioner
Firecracker Tornado
Mini P.E.K.K.A Tornado Prince
Firecracker Tornado Prince
Firecracker Tornado Baby Dragon Executioner
Firecracker Baby Dragon Executioner
Firecracker Baby Dragon
Firecracker Baby Dragon Prince
Firecracker Baby Dragon Executioner
Firecracker Baby Dragon Executioner
Tornado
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Baby Dragon Prince Executioner
Firecracker Tornado Baby Dragon
Baby Dragon Prince
Tornado
Tornado Prince
Baby Dragon
Firecracker Tornado Baby Dragon Executioner
Firecracker Tornado Baby Dragon Executioner
Tornado Baby Dragon Prince
Firecracker Tornado Baby Dragon
Firecracker Tornado Baby Dragon Executioner
Firecracker
Mini P.E.K.K.A
Firecracker
P.E.K.K.A Prince
Firecracker
Prince
Firecracker Tornado Baby Dragon Executioner
Firecracker Mini P.E.K.K.A Baby Dragon Prince Executioner
Firecracker Baby Dragon Executioner
Tornado
Firecracker Prince Executioner P.E.K.K.A
Firecracker Tornado Baby Dragon
Firecracker Tornado Executioner
Firecracker Tornado Baby Dragon Prince Executioner

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: