My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

Why?

Missing cards in your collection

Phoenix Mighty Miner

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Battle Ram Cannon Cart P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Cannon Cart P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram Guards Cannon Cart
Giant Snowball
Bats Battle Ram Guards
Zap
Bats Battle Ram Guards Cannon Cart
Barbarian Barrel
Battle Ram Guards Cannon Cart Electro Wizard
The Log
Battle Ram Guards Cannon Cart
Earthquake
Guards
Arrows
Bats Guards
Royal Delivery
Bats Battle Ram Guards Cannon Cart P.E.K.K.A Electro Wizard
Fireball
Battle Ram Cannon Cart Electro Wizard
Poison
Bats Guards Electro Wizard
Lightning
Battle Ram Cannon Cart Electro Wizard
Rocket
Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Ram Guards P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Giant Snowball Guards Fireball Battle Ram Electro Wizard Cannon Cart P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Giant Snowball Guards Fireball

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Battle Ram Cannon Cart P.E.K.K.A
Giant Snowball
Battle Ram P.E.K.K.A Fireball Cannon Cart Electro Wizard
Fireball
Giant Snowball Battle Ram Electro Wizard
Battle Ram
Giant Snowball Bats Fireball P.E.K.K.A Electro Wizard
Guards
Cannon Cart
Bats Giant Snowball Electro Wizard
P.E.K.K.A
Giant Snowball Electro Wizard Bats Battle Ram
Electro Wizard
P.E.K.K.A Giant Snowball Fireball Battle Ram Cannon Cart

Defense Synergies 0 13

Bats
Giant Snowball Cannon Cart P.E.K.K.A Electro Wizard
Giant Snowball
Bats Guards Cannon Cart P.E.K.K.A Electro Wizard
Fireball
Electro Wizard
Battle Ram
Guards
Giant Snowball Cannon Cart Electro Wizard
Cannon Cart
Bats Giant Snowball Guards Electro Wizard
P.E.K.K.A
Bats Giant Snowball Electro Wizard
Electro Wizard
Bats Giant Snowball Fireball Guards Cannon Cart P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Fireball Electro Wizard
P.E.K.K.A Bats Cannon Cart Electro Wizard
P.E.K.K.A Bats Giant Snowball Cannon Cart Electro Wizard
P.E.K.K.A Bats Guards Cannon Cart Electro Wizard
Fireball P.E.K.K.A
Fireball Bats Giant Snowball Guards Cannon Cart Electro Wizard
Bats Giant Snowball Electro Wizard Fireball
Fireball Cannon Cart P.E.K.K.A Electro Wizard
P.E.K.K.A
Guards Giant Snowball Cannon Cart Electro Wizard
Bats Guards Electro Wizard Giant Snowball Fireball Cannon Cart
Bats Giant Snowball Fireball Electro Wizard
P.E.K.K.A Bats Giant Snowball Fireball Guards Cannon Cart Electro Wizard
Fireball Bats Giant Snowball Guards Cannon Cart P.E.K.K.A Electro Wizard
P.E.K.K.A Cannon Cart Electro Wizard
Giant Snowball Fireball P.E.K.K.A Electro Wizard
Bats Fireball Cannon Cart P.E.K.K.A Electro Wizard
Fireball Bats Giant Snowball Guards Cannon Cart Electro Wizard
Giant Snowball Bats Fireball Guards Cannon Cart Electro Wizard
P.E.K.K.A Cannon Cart Electro Wizard
Bats Giant Snowball Fireball Guards Cannon Cart P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Giant Snowball Fireball Cannon Cart P.E.K.K.A Electro Wizard
Fireball Electro Wizard Giant Snowball Cannon Cart
Guards P.E.K.K.A Bats Cannon Cart Electro Wizard
Guards P.E.K.K.A Bats Fireball Cannon Cart Electro Wizard
P.E.K.K.A Guards Cannon Cart
Fireball Bats Giant Snowball Electro Wizard
Guards P.E.K.K.A Bats Fireball Cannon Cart Electro Wizard
P.E.K.K.A Cannon Cart
P.E.K.K.A Electro Wizard Bats Giant Snowball Fireball Cannon Cart
P.E.K.K.A Guards
P.E.K.K.A Bats Guards Cannon Cart
P.E.K.K.A Giant Snowball Fireball Guards Electro Wizard
Cannon Cart P.E.K.K.A Fireball Guards
Fireball Cannon Cart
Guards Electro Wizard Bats Fireball Cannon Cart P.E.K.K.A
Bats Giant Snowball Fireball Cannon Cart P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards
Fireball Giant Snowball Electro Wizard
Fireball Cannon Cart
Cannon Cart Fireball Guards
Fireball Giant Snowball
Fireball Bats Giant Snowball
Fireball Giant Snowball
Fireball Giant Snowball
Bats Giant Snowball Fireball Guards Electro Wizard
Fireball Cannon Cart Electro Wizard
Fireball Giant Snowball
Giant Snowball Fireball Cannon Cart
Fireball Cannon Cart
Giant Snowball Fireball Cannon Cart
Giant Snowball Fireball Cannon Cart
Fireball Cannon Cart
Giant Snowball Fireball
Bats
Giant Snowball Fireball Electro Wizard
Giant Snowball Fireball
Fireball
Giant Snowball Fireball
Giant Snowball Fireball Cannon Cart
Giant Snowball Fireball
Fireball Giant Snowball Electro Wizard
Fireball Giant Snowball
Fireball
Bats Giant Snowball Fireball Electro Wizard
Electro Wizard Bats Giant Snowball Fireball Guards
Giant Snowball Fireball
Giant Snowball Fireball
Giant Snowball Fireball Electro Wizard
P.E.K.K.A
Giant Snowball Fireball
Electro Wizard Bats Fireball Guards Cannon Cart
Fireball Giant Snowball Electro Wizard
Fireball
Fireball Cannon Cart Electro Wizard
Giant Snowball Fireball
Giant Snowball Fireball
Cannon Cart P.E.K.K.A
Bats Giant Snowball Fireball Guards Electro Wizard
Bats Giant Snowball Fireball Electro Wizard
Giant Snowball Fireball Cannon Cart Electro Wizard

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