My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Bad

3 problems 2 warnings Why?

Missing cards in your collection

Phoenix Little Prince Mighty Miner Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Goblin Hut Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Royal Recruits Zappies Goblin Hut Cannon Cart Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Cannon Cart Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Cannon Cart Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Recruits Cannon Cart Graveyard
Giant Snowball
Skeletons Royal Recruits Zappies Goblin Hut Graveyard
Zap
Skeletons Zappies Goblin Hut Cannon Cart Graveyard
Barbarian Barrel
Skeletons Royal Recruits Zappies Goblin Hut Cannon Cart Graveyard
The Log
Skeletons Royal Recruits Zappies Goblin Hut Cannon Cart Graveyard
Earthquake
Skeletons Zappies Goblin Hut Graveyard
Arrows
Skeletons Royal Recruits Zappies Goblin Hut Graveyard
Royal Delivery
Skeletons Royal Recruits Zappies Goblin Hut Cannon Cart Graveyard
Fireball
Zappies Goblin Hut Cannon Cart
Poison
Royal Recruits Zappies Goblin Hut Graveyard
Lightning
Goblin Hut Cannon Cart Archer Queen
Rocket
Goblin Hut Cannon Cart Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Zappies Goblin Hut Cannon Cart Graveyard Archer Queen Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Skeletons Zappies Goblin Hut

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Royal Recruits
Zappies Cannon Cart Graveyard
Zappies
Royal Recruits Goblin Hut Cannon Cart Graveyard
Goblin Hut
Zappies Mirror Cannon Cart Graveyard
Mirror
Goblin Hut Cannon Cart Graveyard
Cannon Cart
Royal Recruits Zappies Goblin Hut Mirror Graveyard Archer Queen
Graveyard
Royal Recruits Zappies Goblin Hut Mirror Cannon Cart
Archer Queen
Cannon Cart

Defense Synergies 0 8

Skeletons
Zappies Goblin Hut Cannon Cart Archer Queen
Royal Recruits
Zappies
Skeletons Mirror Cannon Cart
Goblin Hut
Skeletons Mirror Cannon Cart
Mirror
Zappies Goblin Hut
Cannon Cart
Skeletons Zappies Goblin Hut
Graveyard
Archer Queen
Skeletons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Royal Recruits Zappies Goblin Hut
Skeletons Royal Recruits Zappies Goblin Hut Cannon Cart
Goblin Hut Skeletons Royal Recruits Zappies Cannon Cart
Royal Recruits Goblin Hut Skeletons Zappies Cannon Cart
Royal Recruits
Skeletons Zappies Cannon Cart
Zappies Goblin Hut
Royal Recruits Cannon Cart
Zappies Skeletons Royal Recruits Goblin Hut Archer Queen
Skeletons Royal Recruits Zappies Cannon Cart
Skeletons Royal Recruits Zappies Goblin Hut Cannon Cart
Zappies Goblin Hut
Royal Recruits Goblin Hut Skeletons Zappies Cannon Cart
Royal Recruits Zappies Goblin Hut Cannon Cart
Royal Recruits Zappies Goblin Hut Cannon Cart
Royal Recruits Zappies Goblin Hut
Skeletons Royal Recruits Zappies Goblin Hut Cannon Cart
Royal Recruits Zappies Goblin Hut Cannon Cart
Royal Recruits Zappies Goblin Hut Cannon Cart
Royal Recruits Zappies Goblin Hut Cannon Cart
Royal Recruits Zappies Cannon Cart

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Skeletons Zappies Goblin Hut Cannon Cart
Cannon Cart
Royal Recruits Zappies Skeletons Goblin Hut Cannon Cart
Royal Recruits Zappies Cannon Cart
Royal Recruits Skeletons Zappies Goblin Hut Cannon Cart
Skeletons Zappies Goblin Hut
Royal Recruits Skeletons Zappies Goblin Hut Cannon Cart
Royal Recruits Zappies Cannon Cart
Royal Recruits Skeletons Zappies Goblin Hut Cannon Cart
Royal Recruits Skeletons Zappies Goblin Hut
Royal Recruits Zappies Goblin Hut Cannon Cart
Royal Recruits Archer Queen
Royal Recruits Cannon Cart Skeletons Zappies
Royal Recruits Zappies Cannon Cart
Royal Recruits Zappies Goblin Hut Skeletons Cannon Cart Archer Queen
Royal Recruits Zappies Goblin Hut Cannon Cart Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits
Goblin Hut Cannon Cart
Cannon Cart Royal Recruits
Royal Recruits Cannon Cart
Archer Queen
Goblin Hut Cannon Cart
Cannon Cart
Goblin Hut Cannon Cart
Goblin Hut Cannon Cart
Royal Recruits Goblin Hut Cannon Cart
Royal Recruits Cannon Cart
Zappies Goblin Hut
Zappies
Royal Recruits Zappies Goblin Hut Cannon Cart
Zappies Archer Queen
Cannon Cart
Archer Queen
Royal Recruits Cannon Cart Archer Queen
Royal Recruits Zappies Archer Queen
Zappies Archer Queen
Royal Recruits Cannon Cart Archer Queen

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