My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

4 warnings Why?

Missing cards in your collection

Phoenix Little Prince Mighty Miner

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Electro Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Giant Witch Electro Wizard Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Giant Skeleton Army
Giant Snowball
Skeleton Army Witch Little Prince
Zap
Firecracker Skeleton Army Witch Little Prince
Barbarian Barrel
Firecracker Elite Barbarians Skeleton Army Witch Electro Wizard Little Prince
The Log
Firecracker Elite Barbarians Skeleton Army Witch Little Prince
Earthquake
Firecracker Skeleton Army Witch
Arrows
Firecracker Skeleton Army Witch Little Prince
Royal Delivery
Firecracker Elite Barbarians Skeleton Army Witch Electro Wizard Little Prince
Fireball
Firecracker Elite Barbarians Skeleton Army Witch Electro Wizard Little Prince
Poison
Firecracker Skeleton Army Witch Electro Wizard Little Prince
Lightning
Elite Barbarians Witch Electro Wizard Little Prince
Rocket
Elite Barbarians Witch Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Skeleton Army Little Prince Electro Wizard Giant Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Firecracker Skeleton Army Little Prince

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Giant
Firecracker
Elite Barbarians Giant
Elite Barbarians
Arrows Firecracker
Giant
Arrows Firecracker Witch Electro Wizard Little Prince
Skeleton Army
Witch
Giant
Electro Wizard
Giant
Little Prince
Giant

Defense Synergies 0 6

Arrows
Little Prince
Firecracker
Skeleton Army Electro Wizard
Elite Barbarians
Giant
Skeleton Army
Firecracker Electro Wizard
Witch
Electro Wizard
Electro Wizard
Firecracker Skeleton Army Witch Little Prince
Little Prince
Arrows Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Electro Wizard
Elite Barbarians Skeleton Army Firecracker Witch Electro Wizard
Skeleton Army Witch Elite Barbarians Electro Wizard
Elite Barbarians Skeleton Army Witch Firecracker Electro Wizard
Arrows Firecracker Elite Barbarians Skeleton Army
Arrows Skeleton Army Firecracker Electro Wizard
Electro Wizard Arrows Firecracker Witch Little Prince
Arrows Electro Wizard
Witch Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Firecracker Electro Wizard Little Prince
Skeleton Army Witch Electro Wizard Arrows Firecracker
Arrows Firecracker Witch Electro Wizard
Skeleton Army Elite Barbarians Witch Electro Wizard
Skeleton Army Arrows Firecracker Witch Electro Wizard
Elite Barbarians Skeleton Army Electro Wizard
Skeleton Army Elite Barbarians Electro Wizard
Arrows Firecracker Elite Barbarians Skeleton Army Witch Electro Wizard
Arrows Firecracker Elite Barbarians Skeleton Army Witch Electro Wizard Little Prince
Arrows Witch Firecracker Electro Wizard Little Prince
Elite Barbarians Electro Wizard
Skeleton Army Arrows Firecracker Elite Barbarians Witch Electro Wizard Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Elite Barbarians Witch Electro Wizard
Electro Wizard Arrows Firecracker Elite Barbarians
Skeleton Army Elite Barbarians Witch Electro Wizard
Skeleton Army Elite Barbarians Electro Wizard
Elite Barbarians Skeleton Army Witch
Arrows Firecracker Witch Electro Wizard
Skeleton Army Elite Barbarians Witch Electro Wizard
Elite Barbarians Skeleton Army
Electro Wizard Firecracker Elite Barbarians Skeleton Army Witch
Witch Skeleton Army
Elite Barbarians Witch
Skeleton Army Arrows Elite Barbarians Electro Wizard
Elite Barbarians Skeleton Army Witch
Firecracker Skeleton Army Witch
Elite Barbarians Skeleton Army Witch Electro Wizard Firecracker Little Prince
Arrows Firecracker Elite Barbarians Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker Electro Wizard
Arrows
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Witch
Arrows Firecracker Witch
Arrows Firecracker
Arrows Firecracker
Elite Barbarians Electro Wizard
Firecracker Arrows Electro Wizard
Arrows Firecracker
Firecracker Elite Barbarians
Arrows Firecracker
Arrows Firecracker Elite Barbarians
Arrows Firecracker Witch
Arrows Firecracker
Arrows
Arrows Firecracker Electro Wizard
Arrows Firecracker Witch Little Prince
Arrows
Arrows
Arrows Firecracker Witch Little Prince
Witch
Arrows Firecracker Witch Electro Wizard
Arrows Witch
Arrows Firecracker
Elite Barbarians Arrows Firecracker Witch Electro Wizard Little Prince
Electro Wizard Firecracker Witch
Elite Barbarians
Arrows
Arrows Firecracker Electro Wizard
Arrows Firecracker
Electro Wizard Skeleton Army Witch
Arrows Firecracker Witch Electro Wizard
Arrows
Firecracker Electro Wizard
Arrows Firecracker
Arrows
Firecracker Elite Barbarians
Firecracker Elite Barbarians Witch Electro Wizard
Firecracker Witch Electro Wizard
Firecracker Witch Electro Wizard Little Prince

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: