My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Great!
Versatility
Godly!
F2P score
Good

1 warnings Why?

Missing cards in your collection

Phoenix Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Skeleton Dragons Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Dragons Battle Ram

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Royal Hogs Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Royal Hogs Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Heal Spirit Battle Ram Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Battle Ram Royal Hogs Guards Miner
Giant Snowball
Skeleton Dragons Minion Horde Battle Ram Royal Hogs Guards Miner
Zap
Minion Horde Battle Ram Royal Hogs Guards
Barbarian Barrel
Heal Spirit Battle Ram Royal Hogs Guards
The Log
Heal Spirit Battle Ram Royal Hogs Guards
Earthquake
Royal Hogs Guards
Arrows
Skeleton Dragons Minion Horde Heal Spirit Royal Hogs Guards
Royal Delivery
Skeleton Dragons Minion Horde Heal Spirit Battle Ram Royal Hogs Guards Miner
Fireball
Skeleton Dragons Minion Horde Battle Ram Royal Hogs
Poison
Skeleton Dragons Minion Horde Royal Hogs Guards
Lightning
Skeleton Dragons Battle Ram
Rocket
Minion Horde Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons

Against ground swarms

Spells and units that can counter ground swarms.

Skeleton Dragons Earthquake

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Battle Ram Guards Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Earthquake Guards Miner Skeleton Dragons Battle Ram Minion Horde Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Heal Spirit Earthquake Guards Miner

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Dragons
Heal Spirit Royal Hogs Miner
Minion Horde
Miner Heal Spirit Battle Ram
Heal Spirit
Royal Hogs Skeleton Dragons Minion Horde Battle Ram Guards
Earthquake
Royal Hogs Battle Ram
Battle Ram
Minion Horde Heal Spirit Earthquake Royal Hogs
Royal Hogs
Heal Spirit Earthquake Skeleton Dragons Battle Ram Guards
Guards
Miner Heal Spirit Royal Hogs
Miner
Minion Horde Guards Skeleton Dragons

Defense Synergies 0 2

Skeleton Dragons
Earthquake Guards
Minion Horde
Heal Spirit
Earthquake
Skeleton Dragons
Battle Ram
Royal Hogs
Guards
Skeleton Dragons
Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Skeleton Dragons Minion Horde
Minion Horde Skeleton Dragons
Minion Horde Skeleton Dragons
Minion Horde Skeleton Dragons Guards
Earthquake
Skeleton Dragons Earthquake Guards
Skeleton Dragons Minion Horde
Earthquake Skeleton Dragons
Minion Horde
Guards Minion Horde Miner
Skeleton Dragons Minion Horde Guards Earthquake
Skeleton Dragons Minion Horde
Minion Horde Skeleton Dragons Earthquake Guards
Skeleton Dragons Minion Horde Earthquake Guards
Minion Horde
Minion Horde
Minion Horde Skeleton Dragons
Skeleton Dragons Minion Horde Guards
Earthquake Skeleton Dragons Guards
Skeleton Dragons Minion Horde Earthquake Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards
Skeleton Dragons Miner
Guards Minion Horde
Guards Minion Horde
Minion Horde Guards
Skeleton Dragons Minion Horde
Guards Minion Horde
Minion Horde
Minion Horde Skeleton Dragons
Skeleton Dragons Minion Horde Guards
Minion Horde Guards
Guards
Minion Horde Guards
Skeleton Dragons Minion Horde
Guards Skeleton Dragons Minion Horde
Skeleton Dragons Minion Horde Earthquake

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Skeleton Dragons Minion Horde Guards
Skeleton Dragons Miner
Earthquake Skeleton Dragons Minion Horde Miner
Earthquake Skeleton Dragons Guards
Skeleton Dragons Minion Horde Earthquake
Skeleton Dragons Minion Horde
Skeleton Dragons Minion Horde Earthquake
Earthquake Skeleton Dragons
Miner Skeleton Dragons
Minion Horde Guards
Miner Skeleton Dragons Minion Horde Earthquake
Skeleton Dragons
Earthquake Skeleton Dragons Miner
Earthquake Skeleton Dragons Minion Horde
Earthquake Skeleton Dragons
Earthquake Skeleton Dragons Minion Horde
Earthquake Skeleton Dragons Minion Horde
Earthquake
Skeleton Dragons Minion Horde
Skeleton Dragons Earthquake
Skeleton Dragons Earthquake Miner
Skeleton Dragons Minion Horde Earthquake
Skeleton Dragons
Earthquake Skeleton Dragons Minion Horde
Earthquake Skeleton Dragons
Minion Horde
Miner Skeleton Dragons Earthquake
Skeleton Dragons Miner
Miner Skeleton Dragons
Skeleton Dragons Minion Horde
Skeleton Dragons Minion Horde Guards
Minion Horde
Skeleton Dragons Minion Horde Earthquake Miner
Skeleton Dragons Minion Horde
Minion Horde
Earthquake
Minion Horde Earthquake Guards
Skeleton Dragons
Miner Skeleton Dragons Minion Horde
Skeleton Dragons Earthquake
Skeleton Dragons Minion Horde
Skeleton Dragons Minion Horde Guards
Skeleton Dragons
Miner

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