My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Missing cards in your collection

Phoenix Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Royal Recruits

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Hog Rider Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Hog Rider Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Hog Rider Royal Hogs Guards
Giant Snowball
Royal Recruits Hog Rider Royal Hogs Guards
Zap
Firecracker Royal Hogs Guards
Barbarian Barrel
Firecracker Tesla Royal Recruits Royal Hogs Guards
The Log
Firecracker Royal Recruits Hog Rider Royal Hogs Guards
Earthquake
Firecracker Tesla Hog Rider Royal Hogs Guards
Arrows
Firecracker Royal Recruits Royal Hogs Guards
Royal Delivery
Firecracker Royal Recruits Hog Rider Royal Hogs Guards
Fireball
Firecracker Tesla Hog Rider Royal Hogs
Poison
Firecracker Royal Recruits Royal Hogs Guards
Lightning
Tesla
Rocket
Hog Rider Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Guards Tesla Fireball Hog Rider Royal Hogs Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Firecracker Guards Tesla

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Hog Rider Royal Recruits Royal Hogs
Tesla
Royal Recruits
Firecracker Hog Rider Royal Hogs
Fireball
Hog Rider Royal Hogs The Log
Hog Rider
Firecracker Fireball The Log Royal Recruits Guards
Royal Hogs
Firecracker Royal Recruits Fireball Guards The Log
Guards
Hog Rider Royal Hogs The Log
The Log
Hog Rider Fireball Royal Hogs Guards

Defense Synergies 3 7

Firecracker
The Log Tesla Royal Recruits Guards
Tesla
The Log Firecracker Fireball Guards
Royal Recruits
Firecracker The Log
Fireball
The Log Tesla
Hog Rider
Royal Hogs
Guards
Firecracker Tesla The Log
The Log
Firecracker Tesla Fireball Royal Recruits Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Royal Recruits Fireball The Log
Firecracker Tesla Royal Recruits The Log
Tesla Royal Recruits
Tesla Royal Recruits Firecracker Guards
Firecracker Royal Recruits Fireball The Log
Fireball The Log Firecracker Tesla Guards
Tesla Firecracker Fireball
Tesla Royal Recruits Fireball The Log
Tesla Royal Recruits
Guards Firecracker Tesla Royal Recruits
Guards Firecracker Tesla Royal Recruits Fireball The Log
Tesla Firecracker Fireball
Tesla Royal Recruits Fireball Guards The Log
Fireball Firecracker Tesla Royal Recruits Guards The Log
Royal Recruits Tesla
Tesla Royal Recruits Fireball The Log
Tesla Firecracker Royal Recruits Fireball
Tesla Fireball Firecracker Royal Recruits Guards The Log
The Log Firecracker Tesla Royal Recruits Fireball Guards
Tesla Royal Recruits
Royal Recruits Firecracker Tesla Fireball Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Guards Tesla Fireball
Fireball Firecracker Tesla The Log
Royal Recruits Guards The Log
Royal Recruits Guards Tesla Fireball The Log
Royal Recruits Tesla Guards
Firecracker Fireball Tesla
Royal Recruits Guards Tesla Fireball
Tesla Royal Recruits
Royal Recruits Firecracker Fireball The Log
Royal Recruits Tesla Guards
Tesla Royal Recruits Guards
Royal Recruits Fireball Guards The Log
Royal Recruits Tesla Fireball Guards
Royal Recruits Firecracker Tesla Fireball
Tesla Royal Recruits Guards Firecracker Fireball The Log
Firecracker Tesla Royal Recruits Fireball The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Royal Recruits Guards The Log
Firecracker Fireball The Log
Fireball The Log
Firecracker Royal Recruits Fireball Guards The Log
Fireball Firecracker The Log
Firecracker Fireball
Firecracker The Log
Fireball The Log Firecracker
Fireball The Log Firecracker
Fireball Guards
Firecracker Royal Recruits Fireball The Log
Fireball Firecracker
Firecracker Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log
Firecracker Fireball The Log
Firecracker Royal Recruits Fireball The Log
Fireball
Firecracker Fireball The Log
Firecracker Fireball The Log
Fireball The Log
Fireball
The Log
Royal Recruits Fireball The Log
Firecracker The Log Fireball
Firecracker Fireball The Log
Fireball The Log
Fireball Firecracker The Log
Firecracker Fireball
Firecracker Fireball Guards
Fireball
Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log
Royal Recruits Fireball Guards
Fireball Firecracker
The Log Fireball
Fireball Firecracker
The Log Firecracker Fireball
Fireball
Firecracker Royal Recruits
Firecracker Royal Recruits Fireball Guards The Log
Firecracker Fireball
Firecracker Royal Recruits Fireball The Log

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