My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 3 warnings Why?

Missing cards in your collection

Phoenix Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians
Giant Snowball
Bats Little Prince
Zap
Bats Little Prince
Barbarian Barrel
Tesla Elite Barbarians Little Prince
The Log
Elite Barbarians Mini P.E.K.K.A Little Prince
Earthquake
Tesla
Arrows
Bats Little Prince
Royal Delivery
Bats Elite Barbarians Mini P.E.K.K.A Little Prince
Fireball
Tesla Elite Barbarians Little Prince
Poison
Bats Little Prince
Lightning
Tesla Elite Barbarians Mini P.E.K.K.A Little Prince
Rocket
Elite Barbarians Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A Rage Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Arrows Little Prince Tesla Mini P.E.K.K.A Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage Arrows Little Prince

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Elite Barbarians Mini P.E.K.K.A Rage
Arrows
Elite Barbarians Mini P.E.K.K.A Mega Knight
Tesla
Elite Barbarians
Arrows Rage Bats Mega Knight
Mini P.E.K.K.A
Bats Arrows Rage Mega Knight Little Prince
Rage
Elite Barbarians Bats Mini P.E.K.K.A
Mega Knight
Bats Arrows Elite Barbarians Mini P.E.K.K.A
Little Prince
Mini P.E.K.K.A

Defense Synergies 1 10

Bats
Tesla Mini P.E.K.K.A Mega Knight
Arrows
Mega Knight Tesla Mini P.E.K.K.A Little Prince
Tesla
Bats Arrows Mini P.E.K.K.A Little Prince
Elite Barbarians
Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Bats Arrows Tesla Elite Barbarians
Rage
Mega Knight
Arrows Bats Elite Barbarians
Little Prince
Arrows Tesla

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla
Elite Barbarians Mini P.E.K.K.A Bats Tesla Mega Knight
Tesla Mini P.E.K.K.A Mega Knight Bats Elite Barbarians
Tesla Elite Barbarians Mini P.E.K.K.A Bats Mega Knight
Arrows Elite Barbarians Mini P.E.K.K.A Mega Knight
Arrows Bats Tesla Mega Knight
Bats Tesla Arrows Little Prince
Arrows Tesla Mega Knight
Tesla Mini P.E.K.K.A Elite Barbarians
Elite Barbarians Tesla Mini P.E.K.K.A Mega Knight Little Prince
Bats Arrows Tesla Mega Knight
Arrows Tesla Bats
Tesla Mini P.E.K.K.A Mega Knight Bats Elite Barbarians
Mega Knight Bats Arrows Tesla Mini P.E.K.K.A
Elite Barbarians Mini P.E.K.K.A Tesla Mega Knight
Tesla Elite Barbarians Mini P.E.K.K.A Mega Knight
Tesla Mega Knight Bats Arrows Elite Barbarians Mini P.E.K.K.A
Arrows Tesla Mega Knight Bats Elite Barbarians Little Prince
Arrows Bats Tesla Mega Knight Little Prince
Mini P.E.K.K.A Tesla Elite Barbarians
Mega Knight Bats Arrows Tesla Elite Barbarians Mini P.E.K.K.A Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Tesla Elite Barbarians
Arrows Tesla Elite Barbarians Mini P.E.K.K.A Mega Knight
Mega Knight Bats Elite Barbarians Mini P.E.K.K.A
Mini P.E.K.K.A Mega Knight Bats Tesla Elite Barbarians
Tesla Elite Barbarians Mini P.E.K.K.A Mega Knight
Arrows Bats Tesla
Mini P.E.K.K.A Bats Tesla Elite Barbarians
Mini P.E.K.K.A Mega Knight Tesla Elite Barbarians
Mega Knight Bats Elite Barbarians Mini P.E.K.K.A
Tesla
Mega Knight Bats Tesla Elite Barbarians Mini P.E.K.K.A
Mega Knight Arrows Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Mega Knight Tesla
Tesla Mega Knight
Tesla Elite Barbarians Bats Mini P.E.K.K.A Little Prince
Bats Arrows Mega Knight Tesla Elite Barbarians Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows
Arrows Mega Knight
Arrows Bats
Arrows
Arrows
Arrows
Bats Elite Barbarians Mini P.E.K.K.A
Arrows
Arrows
Elite Barbarians
Arrows
Arrows Elite Barbarians
Arrows
Arrows Mega Knight
Arrows
Bats Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Mega Knight
Arrows Mega Knight Little Prince
Mega Knight
Arrows
Arrows
Arrows Mega Knight Little Prince
Arrows
Arrows Mega Knight
Arrows
Elite Barbarians Bats Arrows Little Prince
Bats
Elite Barbarians Mini P.E.K.K.A
Arrows Mega Knight
Arrows
Mega Knight
Arrows
Bats
Arrows
Arrows
Mini P.E.K.K.A Mega Knight
Arrows
Arrows
Elite Barbarians Mega Knight
Bats Elite Barbarians
Bats
Mega Knight Little Prince

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