My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Missing cards in your collection

Magic Archer Night Witch Graveyard Lava Hound

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Wizard Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Wizard Princess Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Princess Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Hog Rider Princess Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider
Giant Snowball
Bats Goblin Gang Hog Rider Princess Lumberjack
Zap
Bats Goblin Gang Princess
Barbarian Barrel
Knight Goblin Gang Wizard Princess Lumberjack
The Log
Goblin Gang Hog Rider Princess Lumberjack
Earthquake
Goblin Gang Hog Rider
Arrows
Bats Goblin Gang Princess
Royal Delivery
Bats Knight Goblin Gang Hog Rider Wizard Princess Lumberjack
Fireball
Goblin Gang Hog Rider Wizard Princess Lumberjack
Poison
Bats Goblin Gang Wizard Princess
Lightning
Knight Wizard Lumberjack
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Knight Goblin Gang Princess Hog Rider Lumberjack Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Knight Goblin Gang

Attack Synergies 7 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Hog Rider Lumberjack
Knight
Bats Goblin Gang Hog Rider Princess Wizard The Log Lumberjack
Goblin Gang
Knight Hog Rider Princess
Hog Rider
Bats Knight Goblin Gang The Log Wizard Princess Lumberjack
Wizard
Knight Hog Rider Lumberjack
The Log
Hog Rider Knight Princess Lumberjack
Princess
Knight Goblin Gang Hog Rider The Log
Lumberjack
Bats Knight Hog Rider Wizard The Log

Defense Synergies 3 12

Bats
Knight The Log Lumberjack
Knight
Bats Goblin Gang Princess Wizard The Log Lumberjack
Goblin Gang
Knight The Log Princess Lumberjack
Hog Rider
Wizard
Knight The Log Lumberjack
The Log
Bats Knight Goblin Gang Wizard Princess Lumberjack
Princess
Knight Goblin Gang The Log
Lumberjack
Bats Knight Goblin Gang Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Wizard The Log
Lumberjack Bats Knight Goblin Gang The Log
Goblin Gang Lumberjack Bats Knight
Lumberjack Bats Knight Goblin Gang
The Log Princess Lumberjack
Goblin Gang The Log Bats Lumberjack
Bats Goblin Gang Wizard Princess
The Log
Goblin Gang Princess Lumberjack
Knight Goblin Gang Lumberjack
Bats Goblin Gang Knight Wizard The Log Princess Lumberjack
Bats Goblin Gang Wizard Princess
Lumberjack Bats Knight Goblin Gang Wizard The Log
Wizard Bats Goblin Gang The Log Princess Lumberjack
Knight Goblin Gang Lumberjack
Goblin Gang The Log Lumberjack
Wizard Bats Knight Goblin Gang Lumberjack
Bats Knight Goblin Gang Wizard The Log Lumberjack
Wizard The Log Bats Knight Princess Lumberjack
Lumberjack
Goblin Gang Wizard Bats Knight The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Lumberjack
Knight Goblin Gang Wizard The Log Lumberjack
Goblin Gang Lumberjack Bats Knight The Log
Goblin Gang Lumberjack Bats Knight The Log
Knight Goblin Gang Lumberjack
Wizard Bats Goblin Gang Princess
Goblin Gang Bats Knight Lumberjack
Knight Lumberjack
Bats Knight The Log
Goblin Gang
Bats Knight Lumberjack
The Log
Knight Goblin Gang Wizard Lumberjack
Wizard Princess
Goblin Gang Bats Knight The Log Lumberjack
Bats Wizard The Log Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight The Log
The Log Princess
The Log
Knight The Log
Wizard The Log
Wizard Bats Princess
Wizard The Log Princess
The Log Wizard Princess
The Log Wizard
Bats Goblin Gang Lumberjack
Knight Wizard The Log Princess
Wizard Princess
Knight The Log Princess
Princess
Princess The Log
Wizard The Log Princess
Wizard The Log Princess
Bats
Wizard The Log Princess
Wizard The Log Princess
The Log
Wizard Princess
The Log
The Log
The Log Wizard Princess
The Log Wizard Princess
Wizard The Log Princess
The Log
Bats Wizard Princess
Bats Wizard
Wizard The Log
Princess
Wizard The Log Princess
Bats Goblin Gang Princess
Wizard Princess
The Log
Knight Goblin Gang Wizard Princess Lumberjack
The Log Wizard Princess
Bats Goblin Gang The Log Princess
Bats Princess
The Log Princess

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