My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Night Witch

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Goblin Gang Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Executioner Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Goblin Gang Elite Barbarians
Giant Snowball
Bats Archers Goblin Gang
Zap
Bats Archers Goblin Gang
Barbarian Barrel
Archers Goblin Gang Elite Barbarians Executioner
The Log
Archers Goblin Gang Elite Barbarians
Earthquake
Archers Goblin Gang
Arrows
Bats Archers Goblin Gang
Royal Delivery
Bats Archers Goblin Gang Elite Barbarians Executioner
Fireball
Archers Goblin Gang Elite Barbarians Executioner
Poison
Bats Archers Goblin Gang Executioner
Lightning
Elite Barbarians Executioner
Rocket
Elite Barbarians Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tornado Executioner Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Archers Goblin Gang Tornado Executioner Elite Barbarians Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Archers Goblin Gang

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Elite Barbarians Golem
Zap
Elite Barbarians Tornado Bats Archers Executioner Golem
Archers
Zap Elite Barbarians Golem
Goblin Gang
Golem
Elite Barbarians
Zap Bats Archers
Tornado
Zap Executioner Golem
Executioner
Tornado Zap Golem
Golem
Bats Zap Archers Goblin Gang Tornado Executioner

Defense Synergies 1 8

Bats
Zap
Zap
Bats Archers Goblin Gang Elite Barbarians Tornado Executioner
Archers
Zap Goblin Gang Tornado
Goblin Gang
Zap Archers
Elite Barbarians
Zap
Tornado
Executioner Zap Archers
Executioner
Tornado Zap
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Executioner
Elite Barbarians Bats Zap Goblin Gang Executioner
Goblin Gang Tornado Bats Archers Elite Barbarians Executioner
Elite Barbarians Bats Goblin Gang
Elite Barbarians Tornado
Goblin Gang Tornado Bats Zap Archers Executioner
Bats Tornado Zap Archers Goblin Gang Executioner
Zap
Goblin Gang Elite Barbarians Tornado
Goblin Gang Elite Barbarians Tornado Archers
Bats Archers Goblin Gang Executioner Zap Tornado
Executioner Bats Zap Archers Goblin Gang Tornado
Bats Zap Goblin Gang Elite Barbarians
Executioner Bats Zap Goblin Gang Tornado
Elite Barbarians Goblin Gang
Tornado Zap Goblin Gang Elite Barbarians
Bats Goblin Gang Elite Barbarians Tornado Executioner
Bats Zap Archers Goblin Gang Elite Barbarians Tornado Executioner
Zap Tornado Executioner Bats Archers
Elite Barbarians Tornado
Goblin Gang Bats Archers Elite Barbarians Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Archers Elite Barbarians
Zap Archers Goblin Gang Elite Barbarians Executioner
Goblin Gang Bats Zap Elite Barbarians
Goblin Gang Bats Zap Elite Barbarians Tornado
Goblin Gang Elite Barbarians Executioner
Executioner Bats Zap Archers Goblin Gang Tornado
Goblin Gang Bats Archers Elite Barbarians
Elite Barbarians
Zap Bats Elite Barbarians Tornado
Goblin Gang
Bats Elite Barbarians
Zap Elite Barbarians Tornado
Elite Barbarians Goblin Gang Executioner
Archers Executioner
Goblin Gang Elite Barbarians Bats Zap Archers Tornado Executioner
Bats Executioner Zap Archers Elite Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Tornado Executioner
Executioner Zap
Executioner Bats Zap Tornado
Archers Tornado Executioner
Zap Tornado Executioner
Zap Tornado
Bats Goblin Gang Elite Barbarians Tornado
Zap Tornado
Zap Archers Tornado Executioner
Elite Barbarians Executioner
Zap Elite Barbarians
Zap Executioner
Executioner
Tornado
Bats
Zap Archers Executioner
Zap Tornado
Tornado
Tornado
Zap
Zap Tornado Executioner
Zap Tornado Executioner
Zap Tornado
Zap Tornado
Elite Barbarians Bats Zap Archers Tornado Executioner
Zap Bats
Elite Barbarians
Zap
Zap
Zap Bats Archers Goblin Gang
Zap Archers Tornado Executioner
Goblin Gang Executioner
Zap Executioner
Zap Tornado
Elite Barbarians Executioner
Zap Bats Goblin Gang Elite Barbarians Tornado
Bats Zap Tornado Executioner
Zap Tornado Executioner

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