My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 3 warnings Why?

Missing cards in your collection

Night Witch

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Bats Goblin Gang Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Spear Goblins Goblin Gang Dart Goblin Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Goblin Gang
Giant Snowball
Fire Spirit Spear Goblins Bats Goblin Gang Dart Goblin
Zap
Fire Spirit Spear Goblins Bats Goblin Gang Dart Goblin
Barbarian Barrel
Fire Spirit Spear Goblins Goblin Gang Dart Goblin
The Log
Fire Spirit Spear Goblins Goblin Gang Dart Goblin Mini P.E.K.K.A
Earthquake
Spear Goblins Goblin Gang
Arrows
Fire Spirit Spear Goblins Bats Goblin Gang Dart Goblin
Royal Delivery
Fire Spirit Spear Goblins Bats Goblin Gang Dart Goblin Mini P.E.K.K.A
Fireball
Goblin Gang Dart Goblin
Poison
Spear Goblins Bats Goblin Gang Dart Goblin
Lightning
Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Spear Goblins Bats Mini P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Spear Goblins Bats The Log Goblin Gang Dart Goblin Mini P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Spear Goblins Bats The Log

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Mini P.E.K.K.A
Spear Goblins
Goblin Gang Dart Goblin Mini P.E.K.K.A Mega Knight
Bats
Mega Knight Mini P.E.K.K.A
Goblin Gang
Spear Goblins Dart Goblin Mini P.E.K.K.A
Dart Goblin
Spear Goblins Goblin Gang The Log Mega Knight
Mini P.E.K.K.A
Fire Spirit Spear Goblins Bats Goblin Gang The Log Mega Knight
The Log
Dart Goblin Mini P.E.K.K.A Mega Knight
Mega Knight
Bats Spear Goblins Dart Goblin Mini P.E.K.K.A The Log

Defense Synergies 1 20

Fire Spirit
Spear Goblins Mini P.E.K.K.A The Log
Spear Goblins
Fire Spirit Bats Goblin Gang Dart Goblin Mini P.E.K.K.A The Log Mega Knight
Bats
Spear Goblins Dart Goblin Mini P.E.K.K.A The Log Mega Knight
Goblin Gang
Spear Goblins Dart Goblin Mini P.E.K.K.A The Log
Dart Goblin
Spear Goblins Bats Goblin Gang Mini P.E.K.K.A The Log Mega Knight
Mini P.E.K.K.A
The Log Fire Spirit Spear Goblins Bats Goblin Gang Dart Goblin
The Log
Mini P.E.K.K.A Fire Spirit Spear Goblins Bats Goblin Gang Dart Goblin Mega Knight
Mega Knight
Spear Goblins Bats Dart Goblin The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Dart Goblin The Log
Mini P.E.K.K.A Bats Goblin Gang Dart Goblin The Log Mega Knight
Goblin Gang Mini P.E.K.K.A Mega Knight Fire Spirit Bats Dart Goblin
Mini P.E.K.K.A Bats Goblin Gang Dart Goblin Mega Knight
Mini P.E.K.K.A The Log Mega Knight
Goblin Gang The Log Fire Spirit Spear Goblins Bats Dart Goblin Mega Knight
Bats Dart Goblin Fire Spirit Spear Goblins Goblin Gang
Dart Goblin The Log Mega Knight
Mini P.E.K.K.A Goblin Gang
Goblin Gang Fire Spirit Spear Goblins Dart Goblin Mini P.E.K.K.A Mega Knight
Bats Goblin Gang Dart Goblin Spear Goblins The Log Mega Knight
Spear Goblins Bats Goblin Gang Dart Goblin
Mini P.E.K.K.A Mega Knight Fire Spirit Bats Goblin Gang The Log
Fire Spirit Mega Knight Bats Goblin Gang Dart Goblin Mini P.E.K.K.A The Log
Mini P.E.K.K.A Goblin Gang Mega Knight
Goblin Gang Mini P.E.K.K.A The Log Mega Knight
Mega Knight Bats Goblin Gang Mini P.E.K.K.A
Fire Spirit Mega Knight Spear Goblins Bats Goblin Gang Dart Goblin The Log
The Log Fire Spirit Spear Goblins Bats Dart Goblin Mega Knight
Mini P.E.K.K.A Dart Goblin
Goblin Gang Mega Knight Fire Spirit Spear Goblins Bats Dart Goblin Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Mega Knight Spear Goblins
Goblin Gang Mini P.E.K.K.A The Log Mega Knight
Goblin Gang Mega Knight Spear Goblins Bats Mini P.E.K.K.A The Log
Goblin Gang Mini P.E.K.K.A Mega Knight Bats The Log
Goblin Gang Mini P.E.K.K.A Mega Knight
Fire Spirit Bats Goblin Gang Dart Goblin
Goblin Gang Mini P.E.K.K.A Spear Goblins Bats Dart Goblin
Mini P.E.K.K.A Mega Knight
Mega Knight Spear Goblins Bats Mini P.E.K.K.A The Log
Goblin Gang Dart Goblin
Mega Knight Bats Dart Goblin Mini P.E.K.K.A
Mega Knight The Log
Mini P.E.K.K.A Mega Knight Goblin Gang
Dart Goblin Mega Knight
Goblin Gang Spear Goblins Bats Dart Goblin Mini P.E.K.K.A The Log
Bats Mega Knight Dart Goblin Mini P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin The Log
Dart Goblin The Log
Dart Goblin The Log
Dart Goblin The Log
Fire Spirit The Log Mega Knight
Fire Spirit Spear Goblins Bats Dart Goblin
Fire Spirit Dart Goblin The Log
The Log Fire Spirit Dart Goblin
The Log Dart Goblin
Fire Spirit Bats Goblin Gang Mini P.E.K.K.A
Dart Goblin The Log
Fire Spirit Dart Goblin
Fire Spirit Dart Goblin The Log
Dart Goblin
Dart Goblin The Log
Spear Goblins Dart Goblin The Log
Dart Goblin The Log Mega Knight
Bats Mini P.E.K.K.A
Fire Spirit Dart Goblin Mini P.E.K.K.A The Log Mega Knight
Fire Spirit Dart Goblin The Log Mega Knight
The Log Mega Knight
The Log
The Log
The Log Fire Spirit Mega Knight
The Log Dart Goblin
The Log Mega Knight
Dart Goblin The Log
Fire Spirit Bats Dart Goblin
Bats Dart Goblin
Mini P.E.K.K.A
Dart Goblin The Log Mega Knight
Mega Knight
The Log
Fire Spirit Spear Goblins Bats Goblin Gang Dart Goblin
Fire Spirit Dart Goblin
The Log
Goblin Gang Dart Goblin Mini P.E.K.K.A Mega Knight
The Log Dart Goblin
Dart Goblin Mega Knight
Bats Goblin Gang Dart Goblin The Log
Bats Dart Goblin
Dart Goblin The Log Mega Knight

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