My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

1 problems 4 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rocket Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Elite Barbarians
Giant Snowball
Minions Goblin Gang
Zap
Minions Goblin Gang
Barbarian Barrel
Goblin Gang Elite Barbarians Wizard
The Log
Goblin Gang Elite Barbarians
Earthquake
Goblin Gang
Arrows
Minions Goblin Gang
Royal Delivery
Minions Goblin Gang Elite Barbarians Wizard P.E.K.K.A
Fireball
Minions Goblin Gang Elite Barbarians Wizard
Poison
Minions Goblin Gang Wizard
Lightning
Elite Barbarians Wizard
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Rocket Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Rocket Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Poison P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Goblin Gang Fireball Poison Wizard Elite Barbarians Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Minions Goblin Gang Fireball Poison

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Elite Barbarians P.E.K.K.A
Goblin Gang
P.E.K.K.A
Elite Barbarians
Minions Fireball Wizard
Fireball
Elite Barbarians
Wizard
Elite Barbarians P.E.K.K.A
Rocket
Poison
P.E.K.K.A
P.E.K.K.A
Poison Minions Goblin Gang Wizard

Defense Synergies 0 4

Minions
P.E.K.K.A
Goblin Gang
P.E.K.K.A
Elite Barbarians
Wizard
Fireball
Wizard
Elite Barbarians P.E.K.K.A
Rocket
Poison
P.E.K.K.A
Minions Goblin Gang Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minions Fireball Wizard
Elite Barbarians P.E.K.K.A Minions Goblin Gang
Goblin Gang Rocket P.E.K.K.A Minions Elite Barbarians
Elite Barbarians P.E.K.K.A Minions Goblin Gang
Elite Barbarians Fireball Rocket Poison P.E.K.K.A
Goblin Gang Fireball Minions
Minions Rocket Goblin Gang Fireball Wizard Poison
Rocket Fireball Poison P.E.K.K.A
P.E.K.K.A Minions Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians
Minions Goblin Gang Poison Fireball Wizard
Minions Goblin Gang Fireball Wizard Poison
P.E.K.K.A Minions Goblin Gang Elite Barbarians Fireball Wizard Rocket
Fireball Wizard Rocket Minions Goblin Gang Poison P.E.K.K.A
Elite Barbarians P.E.K.K.A Goblin Gang
Rocket Goblin Gang Elite Barbarians Fireball P.E.K.K.A
Wizard Minions Goblin Gang Elite Barbarians Fireball Poison P.E.K.K.A
Fireball Minions Goblin Gang Elite Barbarians Wizard
Wizard Poison Minions Fireball
P.E.K.K.A Elite Barbarians
Goblin Gang Wizard Minions Elite Barbarians Fireball Poison P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Elite Barbarians Fireball P.E.K.K.A
Fireball Poison Goblin Gang Elite Barbarians Wizard Rocket
Goblin Gang P.E.K.K.A Minions Elite Barbarians Rocket
Goblin Gang Rocket P.E.K.K.A Elite Barbarians Fireball
P.E.K.K.A Goblin Gang Elite Barbarians
Fireball Wizard Rocket Poison Minions Goblin Gang
Goblin Gang Rocket P.E.K.K.A Minions Elite Barbarians Fireball
P.E.K.K.A Elite Barbarians
Rocket P.E.K.K.A Minions Elite Barbarians Fireball Poison
P.E.K.K.A Goblin Gang
P.E.K.K.A Minions Elite Barbarians
Rocket P.E.K.K.A Elite Barbarians Fireball Poison
Elite Barbarians Rocket P.E.K.K.A Goblin Gang Fireball Wizard
Wizard Fireball
Goblin Gang Elite Barbarians Minions Fireball Rocket Poison P.E.K.K.A
Minions Poison Elite Barbarians Fireball Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison Rocket
Fireball Poison
Rocket Fireball Poison
Fireball Rocket Poison
Fireball Wizard Rocket Poison
Fireball Wizard Poison Minions Rocket
Wizard Poison
Fireball Poison Wizard
Fireball Poison Wizard
Rocket Minions Goblin Gang Elite Barbarians Fireball Poison
Rocket Poison Fireball Wizard
Fireball Poison Wizard Rocket
Rocket Poison Elite Barbarians Fireball
Minions Fireball Rocket Poison
Elite Barbarians Fireball Poison
Rocket Fireball Wizard Poison
Fireball Wizard Rocket Poison
Fireball Rocket Poison
Minions Rocket
Rocket Fireball Wizard Poison
Rocket Fireball Wizard Poison
Rocket Minions Fireball Poison
Rocket Fireball Wizard Poison
Rocket
Rocket Fireball Poison
Poison Fireball Wizard
Fireball Poison Wizard
Fireball Wizard Poison
Fireball Rocket Poison
Elite Barbarians Poison Fireball Wizard
Rocket Minions Fireball Wizard Poison
Elite Barbarians Fireball
Poison Fireball Wizard Rocket
Rocket Fireball Poison
P.E.K.K.A
Rocket Fireball Wizard Poison
Minions Goblin Gang Fireball Rocket
Fireball Rocket Poison Wizard
Fireball
Fireball Poison Goblin Gang Wizard Rocket
Fireball Wizard Poison
Rocket Fireball Poison
Elite Barbarians P.E.K.K.A
Minions Goblin Gang Elite Barbarians Fireball Rocket Poison
Fireball Rocket Poison
Poison Fireball Rocket

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