My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

2 problems 4 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Royal Recruits Executioner Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Royal Recruits Skeleton Army
Giant Snowball
Skeletons Bats Royal Recruits Skeleton Army
Zap
Skeletons Bats Skeleton Army
Barbarian Barrel
Skeletons Royal Recruits Skeleton Army Executioner
The Log
Skeletons Royal Recruits Mini P.E.K.K.A Skeleton Army
Earthquake
Skeletons Skeleton Army
Arrows
Skeletons Bats Royal Recruits Skeleton Army
Royal Delivery
Skeletons Bats Royal Recruits Mini P.E.K.K.A Skeleton Army Executioner
Fireball
Skeleton Army Executioner
Poison
Bats Royal Recruits Skeleton Army Executioner
Lightning
Mini P.E.K.K.A Executioner
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Executioner Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Royal Recruits Mini P.E.K.K.A Skeleton Army Executioner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Bats Skeleton Army Mini P.E.K.K.A Executioner Royal Recruits Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Skeletons Bats Skeleton Army

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Mega Knight Royal Recruits Mini P.E.K.K.A
Royal Recruits
Bats
Mini P.E.K.K.A
Bats Mirror Mega Knight
Mirror
Mini P.E.K.K.A Skeleton Army
Skeleton Army
Mirror
Executioner
Mega Knight
Mega Knight
Bats Mini P.E.K.K.A Executioner

Defense Synergies 1 14

Skeletons
Bats Mini P.E.K.K.A Executioner
Bats
Skeletons Royal Recruits Mini P.E.K.K.A Mega Knight
Royal Recruits
Bats Skeleton Army
Mini P.E.K.K.A
Skeletons Bats Mirror Skeleton Army Executioner
Mirror
Skeleton Army Mini P.E.K.K.A Executioner Mega Knight
Skeleton Army
Mirror Royal Recruits Mini P.E.K.K.A Executioner
Executioner
Skeletons Mini P.E.K.K.A Mirror Skeleton Army Mega Knight
Mega Knight
Bats Mirror Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Executioner
Mini P.E.K.K.A Skeleton Army Skeletons Bats Royal Recruits Executioner Mega Knight
Mini P.E.K.K.A Skeleton Army Mega Knight Skeletons Bats Royal Recruits Executioner
Royal Recruits Mini P.E.K.K.A Skeleton Army Skeletons Bats Mega Knight
Royal Recruits Mini P.E.K.K.A Skeleton Army Mega Knight
Skeleton Army Skeletons Bats Executioner Mega Knight
Bats Executioner
Royal Recruits Mega Knight
Mini P.E.K.K.A Skeletons Royal Recruits Skeleton Army
Skeleton Army Skeletons Royal Recruits Mini P.E.K.K.A Mega Knight
Bats Skeleton Army Executioner Skeletons Royal Recruits Mega Knight
Executioner Bats
Royal Recruits Mini P.E.K.K.A Skeleton Army Mega Knight Skeletons Bats
Skeleton Army Executioner Mega Knight Bats Royal Recruits Mini P.E.K.K.A
Royal Recruits Mini P.E.K.K.A Skeleton Army Mega Knight
Skeleton Army Royal Recruits Mini P.E.K.K.A Mega Knight
Mega Knight Skeletons Bats Royal Recruits Mini P.E.K.K.A Skeleton Army Executioner
Mega Knight Bats Royal Recruits Skeleton Army Executioner
Executioner Bats Royal Recruits Mega Knight
Mini P.E.K.K.A Royal Recruits
Royal Recruits Skeleton Army Mega Knight Bats Mini P.E.K.K.A Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Mini P.E.K.K.A Skeleton Army Mega Knight Skeletons
Mini P.E.K.K.A Executioner Mega Knight
Royal Recruits Skeleton Army Mega Knight Skeletons Bats Mini P.E.K.K.A
Royal Recruits Mini P.E.K.K.A Skeleton Army Mega Knight Bats
Royal Recruits Skeletons Mini P.E.K.K.A Skeleton Army Executioner Mega Knight
Executioner Skeletons Bats
Royal Recruits Mini P.E.K.K.A Skeleton Army Skeletons Bats
Mini P.E.K.K.A Mega Knight Royal Recruits Skeleton Army
Royal Recruits Mega Knight Skeletons Bats Mini P.E.K.K.A Skeleton Army
Royal Recruits Skeletons Skeleton Army
Mega Knight Bats Royal Recruits Mini P.E.K.K.A
Royal Recruits Skeleton Army Mega Knight
Royal Recruits Mini P.E.K.K.A Skeleton Army Mega Knight Skeletons Executioner
Royal Recruits Skeleton Army Executioner Mega Knight
Royal Recruits Skeleton Army Skeletons Bats Mini P.E.K.K.A Executioner
Bats Executioner Mega Knight Royal Recruits Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits
Executioner
Royal Recruits
Executioner Mega Knight
Executioner Bats
Executioner
Executioner
Bats Mini P.E.K.K.A
Royal Recruits
Executioner
Executioner
Executioner
Royal Recruits Executioner Mega Knight
Bats Mini P.E.K.K.A
Mini P.E.K.K.A Executioner Mega Knight
Mega Knight
Mega Knight
Royal Recruits
Executioner Mega Knight
Executioner
Mega Knight
Bats Executioner
Bats
Mini P.E.K.K.A
Mega Knight
Mega Knight
Bats Royal Recruits Skeleton Army
Executioner
Mini P.E.K.K.A Executioner Mega Knight
Executioner
Royal Recruits Executioner Mega Knight
Bats Royal Recruits
Bats Executioner
Royal Recruits Executioner Mega Knight

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