My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

3 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Firecracker Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Firecracker Royal Giant Mega Minion Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Giant Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant
Giant Snowball
Fire Spirit Archers Mega Minion
Zap
Fire Spirit Archers Firecracker Royal Giant
Barbarian Barrel
Fire Spirit Archers Firecracker Valkyrie
The Log
Fire Spirit Archers Firecracker Royal Giant
Earthquake
Archers Firecracker
Arrows
Fire Spirit Archers Firecracker
Royal Delivery
Fire Spirit Archers Firecracker Mega Minion Valkyrie
Fireball
Archers Firecracker Mega Minion
Poison
Archers Firecracker Mega Minion
Lightning
Mega Minion Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Firecracker Royal Delivery

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Firecracker Royal Delivery Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Royal Delivery Mega Minion Valkyrie Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Rage Archers Firecracker Royal Delivery Mega Minion Valkyrie Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Rage Archers Firecracker

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Valkyrie Mega Minion
Archers
Valkyrie Royal Giant
Firecracker
Royal Giant Mega Minion Valkyrie
Royal Delivery
Royal Giant
Fire Spirit Firecracker Archers Mega Minion
Mega Minion
Fire Spirit Firecracker Royal Giant Valkyrie
Valkyrie
Fire Spirit Archers Firecracker Mega Minion
Rage

Defense Synergies 2 10

Fire Spirit
Firecracker Valkyrie
Archers
Valkyrie Firecracker Royal Delivery Mega Minion
Firecracker
Valkyrie Fire Spirit Archers Royal Delivery Mega Minion
Royal Delivery
Archers Firecracker Mega Minion Valkyrie
Royal Giant
Mega Minion
Archers Firecracker Royal Delivery Valkyrie
Valkyrie
Archers Firecracker Fire Spirit Royal Delivery Mega Minion
Rage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Mega Minion Valkyrie
Firecracker Royal Delivery Mega Minion Valkyrie
Fire Spirit Archers Royal Delivery Mega Minion Valkyrie
Firecracker Mega Minion Valkyrie
Firecracker Royal Delivery Valkyrie
Royal Delivery Fire Spirit Archers Firecracker Mega Minion Valkyrie
Mega Minion Fire Spirit Archers Firecracker Royal Delivery
Valkyrie
Fire Spirit Archers Firecracker Royal Delivery Valkyrie
Archers Valkyrie Firecracker Royal Delivery Mega Minion
Mega Minion Archers Firecracker Royal Delivery
Fire Spirit Royal Delivery Valkyrie
Fire Spirit Valkyrie Firecracker Royal Delivery Mega Minion
Royal Delivery
Firecracker Royal Delivery Valkyrie
Fire Spirit Royal Delivery Archers Firecracker Mega Minion Valkyrie
Royal Delivery Valkyrie Fire Spirit Archers Firecracker Mega Minion
Valkyrie Fire Spirit Archers Firecracker Royal Delivery

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Archers Royal Delivery
Royal Delivery Archers Firecracker Mega Minion Valkyrie
Royal Delivery Valkyrie
Valkyrie Royal Delivery
Royal Delivery Valkyrie
Fire Spirit Firecracker Royal Delivery Archers
Royal Delivery Archers Mega Minion Valkyrie
Royal Delivery Valkyrie
Royal Delivery Firecracker Mega Minion Valkyrie
Royal Delivery Mega Minion
Mega Minion Valkyrie
Royal Delivery Valkyrie
Royal Delivery Valkyrie
Archers Firecracker Valkyrie
Archers Firecracker Royal Delivery Mega Minion Valkyrie
Valkyrie Archers Firecracker Royal Delivery Mega Minion

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie
Firecracker
Firecracker Valkyrie
Fire Spirit Firecracker Valkyrie
Firecracker Fire Spirit Mega Minion
Fire Spirit Archers Firecracker
Fire Spirit Firecracker
Firecracker
Fire Spirit
Firecracker Valkyrie
Fire Spirit Archers Firecracker
Fire Spirit Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Fire Spirit Archers Firecracker Mega Minion
Fire Spirit Firecracker Valkyrie
Firecracker Fire Spirit Valkyrie
Mega Minion
Firecracker
Firecracker
Fire Spirit Archers Firecracker
Firecracker Mega Minion
Mega Minion
Firecracker
Firecracker
Fire Spirit Archers
Fire Spirit Archers Firecracker Mega Minion
Firecracker Mega Minion Valkyrie
Firecracker
Firecracker Mega Minion
Firecracker
Firecracker
Firecracker

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