My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 4 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Wizard Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Wizard Witch Electro Giant Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Electro Giant Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Ram Rider
Giant Snowball
Furnace Witch Ram Rider
Zap
Furnace Witch Ram Rider
Barbarian Barrel
Elite Barbarians Furnace Wizard Witch
The Log
Elite Barbarians Furnace Witch Ram Rider
Earthquake
Furnace Witch
Arrows
Furnace Witch
Royal Delivery
Elite Barbarians Wizard Witch Ram Rider
Fireball
Elite Barbarians Furnace Wizard Witch Ram Rider
Poison
Furnace Wizard Witch
Lightning
Elite Barbarians Furnace Wizard Witch Ram Rider
Rocket
Elite Barbarians Furnace Wizard Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Furnace Wizard Witch Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Wizard Electro Giant Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Giant Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Furnace Wizard Witch Ram Rider Elite Barbarians Lightning Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

19 Furnace Wizard Witch Ram Rider

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Furnace Wizard Mega Knight
Furnace
Elite Barbarians Ram Rider
Wizard
Elite Barbarians Ram Rider Mega Knight
Witch
Ram Rider Mega Knight
Lightning
Electro Giant Ram Rider
Electro Giant
Lightning
Ram Rider
Lightning Furnace Wizard Witch Mega Knight
Mega Knight
Elite Barbarians Wizard Witch Ram Rider

Defense Synergies 0 4

Elite Barbarians
Wizard Mega Knight
Furnace
Wizard
Elite Barbarians Mega Knight
Witch
Mega Knight
Lightning
Electro Giant
Ram Rider
Mega Knight
Elite Barbarians Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Wizard Ram Rider
Elite Barbarians Furnace Witch Ram Rider Mega Knight
Furnace Witch Ram Rider Mega Knight Elite Barbarians Lightning
Elite Barbarians Witch Furnace Ram Rider Mega Knight
Lightning Elite Barbarians Mega Knight
Furnace Mega Knight
Furnace Lightning Ram Rider Wizard Witch
Lightning Electro Giant Ram Rider Mega Knight
Witch Elite Barbarians Furnace
Elite Barbarians Mega Knight
Witch Furnace Wizard Electro Giant Ram Rider Mega Knight
Furnace Wizard Witch Ram Rider
Furnace Mega Knight Elite Barbarians Wizard Witch Lightning Ram Rider
Wizard Mega Knight Furnace Witch
Elite Barbarians Furnace Ram Rider Mega Knight
Elite Barbarians Furnace Lightning Electro Giant Ram Rider Mega Knight
Wizard Mega Knight Elite Barbarians Furnace Witch
Mega Knight Elite Barbarians Furnace Wizard Witch Ram Rider
Furnace Wizard Witch Ram Rider Mega Knight
Elite Barbarians Ram Rider
Wizard Mega Knight Elite Barbarians Furnace Witch Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Elite Barbarians Furnace Witch Electro Giant
Elite Barbarians Wizard Lightning Mega Knight
Mega Knight Elite Barbarians Furnace Witch Lightning Ram Rider
Lightning Mega Knight Elite Barbarians Ram Rider
Elite Barbarians Witch Ram Rider Mega Knight
Furnace Wizard Electro Giant Witch Ram Rider
Elite Barbarians Furnace Witch Lightning Ram Rider
Mega Knight Elite Barbarians
Lightning Mega Knight Elite Barbarians Witch
Witch
Mega Knight Elite Barbarians Witch
Lightning Mega Knight Elite Barbarians Electro Giant
Elite Barbarians Lightning Mega Knight Wizard Witch Ram Rider
Wizard Furnace Witch Electro Giant Mega Knight
Elite Barbarians Witch Electro Giant Furnace Lightning
Mega Knight Elite Barbarians Wizard Witch Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning
Ram Rider
Lightning
Lightning
Wizard Furnace Mega Knight
Wizard Electro Giant Furnace Witch Ram Rider
Furnace Wizard Witch
Wizard Lightning Ram Rider
Wizard Lightning Ram Rider
Lightning Elite Barbarians
Lightning Wizard Ram Rider
Lightning Wizard
Lightning Elite Barbarians
Lightning
Lightning Elite Barbarians Furnace
Lightning Furnace Wizard Witch
Lightning Furnace Wizard Mega Knight
Lightning
Lightning
Lightning Wizard Mega Knight
Lightning Wizard Witch Electro Giant Mega Knight
Lightning Mega Knight
Lightning Wizard
Lightning
Lightning
Electro Giant Furnace Wizard Witch Mega Knight
Witch
Wizard Witch Lightning Ram Rider
Lightning Wizard Witch Ram Rider Mega Knight
Lightning
Elite Barbarians Lightning Furnace Wizard Witch Electro Giant
Lightning Wizard Witch Electro Giant
Lightning Elite Barbarians
Lightning Wizard Mega Knight
Lightning
Mega Knight
Wizard Lightning
Lightning Witch
Lightning Wizard Witch Ram Rider
Lightning Wizard Mega Knight
Wizard Lightning
Lightning Electro Giant
Elite Barbarians Mega Knight
Electro Giant Elite Barbarians Witch Lightning
Witch Lightning
Lightning Witch Electro Giant Mega Knight

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