My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

1 problems 5 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Dart Goblin Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Wizard Lumberjack Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Hogs Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dart Goblin Royal Hogs Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Hogs Skeleton Army
Giant Snowball
Goblin Gang Dart Goblin Royal Hogs Skeleton Army Lumberjack Little Prince
Zap
Goblin Gang Dart Goblin Royal Hogs Skeleton Army Little Prince
Barbarian Barrel
Goblin Gang Dart Goblin Goblin Cage Wizard Royal Hogs Skeleton Army Lumberjack Little Prince
The Log
Goblin Gang Dart Goblin Goblin Cage Royal Hogs Skeleton Army Lumberjack Little Prince
Earthquake
Goblin Gang Goblin Cage Royal Hogs Skeleton Army
Arrows
Goblin Gang Dart Goblin Royal Hogs Skeleton Army Little Prince
Royal Delivery
Goblin Gang Dart Goblin Goblin Cage Wizard Royal Hogs Skeleton Army Lumberjack Little Prince
Fireball
Goblin Gang Dart Goblin Goblin Cage Wizard Royal Hogs Skeleton Army Lumberjack Little Prince
Poison
Goblin Gang Dart Goblin Goblin Cage Wizard Royal Hogs Skeleton Army Little Prince
Lightning
Goblin Cage Wizard Lumberjack Little Prince
Rocket
Wizard Royal Hogs Little Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Dart Goblin Skeleton Army Little Prince Goblin Cage Lumberjack Wizard Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblin Gang Dart Goblin Skeleton Army Little Prince

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Dart Goblin Goblin Cage Royal Hogs
Dart Goblin
Goblin Gang Goblin Cage Royal Hogs
Goblin Cage
Goblin Gang Dart Goblin Royal Hogs Lumberjack
Wizard
Royal Hogs Lumberjack
Royal Hogs
Goblin Gang Dart Goblin Goblin Cage Wizard Lumberjack Little Prince
Skeleton Army
Lumberjack
Goblin Cage Wizard Royal Hogs
Little Prince
Royal Hogs

Defense Synergies 0 14

Goblin Gang
Dart Goblin Goblin Cage Skeleton Army Lumberjack
Dart Goblin
Goblin Gang Goblin Cage Skeleton Army Lumberjack
Goblin Cage
Goblin Gang Dart Goblin Wizard Skeleton Army Lumberjack
Wizard
Goblin Cage Skeleton Army Lumberjack
Royal Hogs
Skeleton Army
Goblin Gang Dart Goblin Goblin Cage Wizard Lumberjack
Lumberjack
Goblin Gang Dart Goblin Goblin Cage Wizard Skeleton Army Little Prince
Little Prince
Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Goblin Cage Wizard
Skeleton Army Lumberjack Goblin Gang Dart Goblin Goblin Cage
Goblin Gang Goblin Cage Skeleton Army Lumberjack Dart Goblin
Goblin Cage Skeleton Army Lumberjack Goblin Gang Dart Goblin
Goblin Cage Skeleton Army Lumberjack
Goblin Gang Skeleton Army Dart Goblin Lumberjack
Dart Goblin Goblin Gang Goblin Cage Wizard Little Prince
Dart Goblin Goblin Cage
Goblin Gang Goblin Cage Skeleton Army Lumberjack
Goblin Gang Skeleton Army Dart Goblin Lumberjack Little Prince
Goblin Gang Dart Goblin Skeleton Army Wizard Lumberjack
Goblin Gang Dart Goblin Wizard
Goblin Cage Skeleton Army Lumberjack Goblin Gang Wizard
Wizard Skeleton Army Goblin Gang Dart Goblin Goblin Cage Lumberjack
Skeleton Army Goblin Gang Goblin Cage Lumberjack
Skeleton Army Goblin Gang Goblin Cage Lumberjack
Wizard Goblin Gang Goblin Cage Skeleton Army Lumberjack
Goblin Cage Goblin Gang Dart Goblin Wizard Skeleton Army Lumberjack Little Prince
Goblin Cage Wizard Dart Goblin Lumberjack Little Prince
Dart Goblin Goblin Cage Lumberjack
Goblin Gang Wizard Skeleton Army Dart Goblin Lumberjack Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Lumberjack Goblin Cage
Goblin Gang Wizard Lumberjack
Goblin Gang Skeleton Army Lumberjack Goblin Cage
Goblin Gang Skeleton Army Lumberjack Goblin Cage
Goblin Gang Goblin Cage Skeleton Army Lumberjack
Wizard Goblin Gang Dart Goblin
Goblin Gang Skeleton Army Dart Goblin Goblin Cage Lumberjack
Goblin Cage Skeleton Army Lumberjack
Goblin Cage Skeleton Army
Goblin Gang Dart Goblin Goblin Cage Skeleton Army
Dart Goblin Goblin Cage Lumberjack
Skeleton Army Goblin Cage
Skeleton Army Goblin Gang Goblin Cage Wizard Lumberjack
Wizard Dart Goblin Goblin Cage Skeleton Army
Goblin Gang Skeleton Army Dart Goblin Goblin Cage Lumberjack Little Prince
Dart Goblin Goblin Cage Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin
Wizard
Wizard Dart Goblin
Dart Goblin Wizard
Dart Goblin Wizard
Dart Goblin Wizard
Goblin Gang Lumberjack
Dart Goblin Wizard
Dart Goblin Wizard
Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin Wizard
Dart Goblin Wizard
Dart Goblin Wizard
Dart Goblin Wizard Little Prince
Wizard
Wizard Little Prince
Dart Goblin Wizard
Wizard
Dart Goblin
Dart Goblin Wizard Little Prince
Dart Goblin Wizard
Dart Goblin Wizard
Wizard
Goblin Gang Dart Goblin Skeleton Army
Dart Goblin Wizard
Goblin Gang Dart Goblin Wizard Lumberjack
Dart Goblin Wizard
Dart Goblin
Goblin Gang Dart Goblin
Dart Goblin
Dart Goblin Little Prince

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