My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Skeleton Army
Giant Snowball
Bats Goblin Barrel Skeleton Army
Zap
Bats Firecracker Goblin Barrel Skeleton Army
Barbarian Barrel
Firecracker Wizard Goblin Barrel Skeleton Army
The Log
Firecracker Goblin Barrel Skeleton Army
Earthquake
Firecracker Goblin Barrel Skeleton Army
Arrows
Bats Firecracker Goblin Barrel Skeleton Army
Royal Delivery
Bats Firecracker Wizard Goblin Barrel Skeleton Army
Fireball
Firecracker Wizard Goblin Barrel Skeleton Army
Poison
Bats Firecracker Wizard Skeleton Army
Lightning
Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Wizard The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Arrows Firecracker Goblin Barrel Skeleton Army Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Arrows Firecracker

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Firecracker Goblin Barrel
Arrows
Goblin Barrel Mega Knight
Firecracker
Bats Goblin Barrel Mega Knight
Wizard
Mega Knight
Goblin Barrel
Bats Arrows Firecracker Skeleton Army Mega Knight
Skeleton Army
Goblin Barrel
The Log
Mega Knight
Mega Knight
Bats Arrows Firecracker Wizard Goblin Barrel The Log

Defense Synergies 2 10

Bats
Firecracker The Log Mega Knight
Arrows
Mega Knight
Firecracker
The Log Bats Skeleton Army Mega Knight
Wizard
Skeleton Army The Log Mega Knight
Goblin Barrel
Skeleton Army
Firecracker Wizard The Log
The Log
Firecracker Bats Wizard Skeleton Army Mega Knight
Mega Knight
Arrows Bats Firecracker Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard The Log
Skeleton Army Bats Firecracker The Log Mega Knight
Skeleton Army Mega Knight Bats
Skeleton Army Bats Firecracker Mega Knight
Arrows Firecracker Skeleton Army The Log Mega Knight
Arrows Skeleton Army The Log Bats Firecracker Mega Knight
Bats Arrows Firecracker Wizard
Arrows The Log Mega Knight
Skeleton Army
Skeleton Army Firecracker Mega Knight
Bats Skeleton Army Arrows Firecracker Wizard The Log Mega Knight
Arrows Bats Firecracker Wizard
Skeleton Army Mega Knight Bats Wizard The Log
Wizard Skeleton Army Mega Knight Bats Arrows Firecracker The Log
Skeleton Army Mega Knight
Skeleton Army The Log Mega Knight
Wizard Mega Knight Bats Arrows Firecracker Skeleton Army
Arrows Mega Knight Bats Firecracker Wizard Skeleton Army The Log
Arrows Wizard The Log Bats Firecracker Mega Knight
Wizard Skeleton Army Mega Knight Bats Arrows Firecracker The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight
Arrows Firecracker Wizard The Log Mega Knight
Skeleton Army Mega Knight Bats The Log
Skeleton Army Mega Knight Bats The Log
Skeleton Army Mega Knight
Arrows Firecracker Wizard Bats
Skeleton Army Bats
Mega Knight Skeleton Army
Mega Knight Bats Firecracker Skeleton Army The Log
Skeleton Army
Mega Knight Bats
Skeleton Army Mega Knight Arrows The Log
Skeleton Army Mega Knight Wizard
Wizard Firecracker Skeleton Army Mega Knight
Skeleton Army Bats Firecracker The Log
Bats Arrows Mega Knight Firecracker Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows The Log
Arrows Firecracker The Log
Wizard Arrows Firecracker The Log Mega Knight
Arrows Firecracker Wizard Bats
Arrows Firecracker Wizard The Log
Arrows The Log Firecracker Wizard
Arrows The Log Firecracker Wizard
Bats
Firecracker Arrows Wizard The Log
Arrows Firecracker Wizard
Firecracker The Log
Arrows Firecracker
Arrows Firecracker The Log
Arrows Firecracker Wizard The Log
Arrows Firecracker Wizard The Log Mega Knight
Arrows
Bats
Arrows Firecracker Wizard The Log Mega Knight
Arrows Firecracker Wizard The Log Mega Knight
The Log Mega Knight
Arrows Wizard
The Log
Arrows The Log
Arrows Firecracker The Log Wizard Mega Knight
Arrows Firecracker The Log Wizard
Arrows Wizard The Log Mega Knight
Arrows Firecracker The Log
Bats Arrows Firecracker Wizard
Bats Firecracker Wizard
Arrows Wizard The Log Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker Wizard The Log
Bats Skeleton Army
Arrows Firecracker Wizard
Arrows The Log
Firecracker Wizard Mega Knight
Arrows The Log Firecracker Wizard
Arrows
Firecracker Mega Knight
Bats Firecracker The Log
Firecracker Bats
Firecracker The Log Mega Knight

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