My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Great!
Versatility
Great!
F2P score
Good

3 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Valkyrie Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Hog Rider
Giant Snowball
Bats Hog Rider
Zap
Bats Firecracker
Barbarian Barrel
Firecracker Elite Barbarians Valkyrie Wizard
The Log
Firecracker Elite Barbarians Hog Rider
Earthquake
Firecracker Hog Rider
Arrows
Bats Firecracker
Royal Delivery
Bats Firecracker Elite Barbarians Valkyrie Hog Rider Wizard
Fireball
Firecracker Elite Barbarians Hog Rider Wizard
Poison
Bats Firecracker Wizard
Lightning
Elite Barbarians Valkyrie Wizard
Rocket
Elite Barbarians Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Rage Firecracker Valkyrie Hog Rider Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Bats Rage Firecracker

Attack Synergies 7 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Hog Rider Firecracker Elite Barbarians Rage
Firecracker
Hog Rider Bats Elite Barbarians Valkyrie Mirror
Elite Barbarians
Valkyrie Rage Bats Firecracker Hog Rider Wizard
Valkyrie
Bats Elite Barbarians Hog Rider Firecracker Wizard
Hog Rider
Bats Firecracker Valkyrie Rage Elite Barbarians Wizard Mirror
Wizard
Elite Barbarians Valkyrie Hog Rider Rage
Mirror
Firecracker Hog Rider
Rage
Elite Barbarians Hog Rider Bats Wizard

Defense Synergies 2 6

Bats
Firecracker Valkyrie
Firecracker
Valkyrie Bats Mirror
Elite Barbarians
Valkyrie Wizard
Valkyrie
Firecracker Elite Barbarians Bats Wizard Mirror
Hog Rider
Wizard
Elite Barbarians Valkyrie
Mirror
Firecracker Valkyrie
Rage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Wizard
Elite Barbarians Bats Firecracker Valkyrie
Bats Elite Barbarians Valkyrie
Elite Barbarians Bats Firecracker Valkyrie
Firecracker Elite Barbarians Valkyrie
Bats Firecracker Valkyrie
Bats Firecracker Wizard
Valkyrie
Elite Barbarians
Elite Barbarians Firecracker Valkyrie
Bats Valkyrie Firecracker Wizard
Bats Firecracker Wizard
Bats Elite Barbarians Valkyrie Wizard
Valkyrie Wizard Bats Firecracker
Elite Barbarians
Elite Barbarians
Wizard Bats Firecracker Elite Barbarians Valkyrie
Bats Firecracker Elite Barbarians Valkyrie Wizard
Valkyrie Wizard Bats Firecracker
Elite Barbarians
Valkyrie Wizard Bats Firecracker Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Elite Barbarians
Firecracker Elite Barbarians Valkyrie Wizard
Bats Elite Barbarians Valkyrie
Valkyrie Bats Elite Barbarians
Elite Barbarians Valkyrie
Firecracker Wizard Bats
Bats Elite Barbarians Valkyrie
Elite Barbarians Valkyrie
Bats Firecracker Elite Barbarians Valkyrie
Bats Elite Barbarians Valkyrie
Elite Barbarians Valkyrie
Elite Barbarians Valkyrie Wizard
Wizard Firecracker Valkyrie
Elite Barbarians Bats Firecracker Valkyrie
Bats Valkyrie Firecracker Elite Barbarians Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie
Firecracker
Firecracker Valkyrie
Wizard Firecracker Valkyrie
Firecracker Wizard Bats
Firecracker Wizard
Firecracker Wizard
Firecracker Wizard
Bats Elite Barbarians
Firecracker Valkyrie Wizard
Firecracker Wizard
Firecracker Elite Barbarians
Firecracker
Firecracker Elite Barbarians
Firecracker Wizard
Firecracker Wizard
Bats
Firecracker Wizard
Firecracker Valkyrie Wizard
Wizard
Firecracker Valkyrie Wizard
Firecracker Wizard
Wizard
Firecracker
Elite Barbarians Bats Firecracker Wizard
Bats Firecracker Wizard
Elite Barbarians
Wizard
Firecracker
Firecracker Wizard
Bats
Firecracker Wizard
Firecracker Valkyrie Wizard
Firecracker Wizard
Firecracker Elite Barbarians
Bats Firecracker Elite Barbarians
Firecracker Bats
Firecracker

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