My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Baby Dragon Witch Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Barrel
Giant Snowball
Minions Goblin Barrel Baby Dragon Witch
Zap
Minions Goblin Barrel Witch
Barbarian Barrel
Valkyrie Wizard Goblin Barrel Witch
The Log
Goblin Barrel Witch
Earthquake
Goblin Barrel Witch
Arrows
Minions Goblin Barrel Witch
Royal Delivery
Minions Valkyrie Wizard Goblin Barrel Baby Dragon Witch
Fireball
Minions Wizard Goblin Barrel Baby Dragon Witch
Poison
Minions Wizard Witch
Lightning
Valkyrie Wizard Baby Dragon Witch
Rocket
Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Baby Dragon Witch Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard Baby Dragon Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Baby Dragon Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Goblin Barrel Fireball Valkyrie Baby Dragon Wizard Witch Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Minions Goblin Barrel Fireball Valkyrie

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Valkyrie Baby Dragon
Fireball
Baby Dragon
Valkyrie
Goblin Barrel Minions Wizard Baby Dragon Witch
Wizard
Valkyrie
Goblin Barrel
Valkyrie Baby Dragon
Baby Dragon
Minions Fireball Valkyrie Goblin Barrel Witch Electro Giant
Witch
Valkyrie Baby Dragon
Electro Giant
Baby Dragon

Defense Synergies 1 6

Minions
Valkyrie Baby Dragon
Fireball
Valkyrie
Valkyrie
Minions Fireball Wizard Baby Dragon Witch
Wizard
Valkyrie
Goblin Barrel
Baby Dragon
Minions Valkyrie Witch
Witch
Valkyrie Baby Dragon
Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Valkyrie Wizard Baby Dragon
Minions Valkyrie Witch
Witch Minions Valkyrie
Witch Minions Valkyrie
Fireball Valkyrie
Fireball Minions Valkyrie Baby Dragon
Minions Fireball Wizard Baby Dragon Witch
Fireball Valkyrie Baby Dragon Electro Giant
Witch Minions
Valkyrie
Minions Valkyrie Witch Fireball Wizard Baby Dragon Electro Giant
Minions Fireball Wizard Baby Dragon Witch
Minions Fireball Valkyrie Wizard Witch
Fireball Valkyrie Wizard Minions Baby Dragon Witch
Fireball Electro Giant
Wizard Minions Fireball Valkyrie Witch
Fireball Minions Valkyrie Wizard Baby Dragon Witch
Valkyrie Wizard Baby Dragon Witch Minions Fireball
Valkyrie Wizard Minions Fireball Baby Dragon Witch Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball Witch Electro Giant
Fireball Valkyrie Wizard Baby Dragon
Minions Valkyrie Witch
Valkyrie Fireball
Valkyrie Witch
Fireball Wizard Electro Giant Minions Baby Dragon Witch
Minions Fireball Valkyrie Witch
Valkyrie
Minions Fireball Valkyrie Baby Dragon Witch
Witch
Minions Valkyrie Witch
Fireball Valkyrie Electro Giant
Fireball Valkyrie Wizard Witch
Wizard Fireball Valkyrie Baby Dragon Witch Electro Giant
Witch Electro Giant Minions Fireball Valkyrie Baby Dragon
Minions Valkyrie Fireball Wizard Baby Dragon Witch Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Valkyrie
Fireball Wizard Valkyrie Baby Dragon
Fireball Wizard Electro Giant Minions Baby Dragon Witch
Wizard Baby Dragon Witch
Fireball Wizard Baby Dragon
Fireball Wizard
Minions Fireball
Fireball Valkyrie Wizard
Fireball Wizard Baby Dragon
Fireball Baby Dragon
Minions Fireball Baby Dragon
Fireball Baby Dragon
Fireball Wizard Baby Dragon Witch
Fireball Wizard Baby Dragon
Fireball
Minions
Fireball Wizard Baby Dragon
Fireball Valkyrie Wizard Baby Dragon Witch Electro Giant
Minions Fireball Baby Dragon
Fireball Wizard
Fireball Baby Dragon
Electro Giant Fireball Valkyrie Wizard Baby Dragon Witch
Witch
Fireball Wizard Baby Dragon Witch
Fireball Wizard Baby Dragon Witch
Fireball Baby Dragon
Fireball Wizard Baby Dragon Witch Electro Giant
Minions Fireball Wizard Witch Electro Giant
Fireball
Fireball Wizard
Fireball
Fireball Wizard
Minions Fireball Witch
Fireball Wizard Baby Dragon Witch
Fireball
Fireball Valkyrie Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball Electro Giant
Electro Giant Minions Fireball Baby Dragon Witch
Fireball Witch
Fireball Baby Dragon Witch Electro Giant

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: