My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Golem Hunter Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Ice Golem Dark Prince Hunter Fisherman Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Miner Fisherman Night Witch
Giant Snowball
Miner Fisherman Night Witch
Zap
Firecracker Dark Prince Fisherman Night Witch
Barbarian Barrel
Firecracker Dark Prince Hunter Night Witch
The Log
Firecracker Dark Prince Hunter Fisherman
Earthquake
Firecracker
Arrows
Firecracker Night Witch
Royal Delivery
Firecracker Dark Prince Hunter Miner Fisherman Night Witch
Fireball
Firecracker Hunter Fisherman Night Witch
Poison
Firecracker Hunter Fisherman Night Witch
Lightning
Ice Golem Dark Prince Hunter Fisherman Night Witch
Rocket
Hunter Night Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Ice Golem Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Ice Golem Dark Prince Hunter

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Rage Dark Prince Miner Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Rage Firecracker Miner Fisherman Dark Prince Hunter Night Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Golem Rage Firecracker Miner

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Miner Ice Golem Dark Prince Fisherman
Ice Golem
Firecracker Hunter Miner
Rage
Dark Prince Night Witch
Dark Prince
Firecracker Rage Miner Fisherman
Hunter
Fisherman Ice Golem
Miner
Firecracker Ice Golem Dark Prince
Fisherman
Hunter Firecracker Dark Prince
Night Witch
Rage

Defense Synergies 3 8

Firecracker
Ice Golem Dark Prince Hunter Fisherman Night Witch
Ice Golem
Firecracker Night Witch Hunter Fisherman
Rage
Dark Prince
Firecracker Hunter Night Witch
Hunter
Fisherman Firecracker Ice Golem Dark Prince
Miner
Fisherman
Hunter Firecracker Ice Golem
Night Witch
Ice Golem Firecracker Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Ice Golem
Hunter Firecracker Dark Prince Fisherman Night Witch
Hunter Fisherman Dark Prince Night Witch
Hunter Night Witch Firecracker Dark Prince Fisherman
Firecracker Dark Prince
Firecracker Dark Prince Hunter Night Witch
Hunter Firecracker Night Witch
Ice Golem
Hunter Fisherman Night Witch
Firecracker Ice Golem Dark Prince Hunter Miner Fisherman Night Witch
Firecracker Ice Golem Dark Prince Hunter Fisherman Night Witch
Hunter Firecracker Night Witch
Hunter Night Witch Dark Prince
Firecracker Dark Prince Hunter Night Witch
Hunter
Hunter Fisherman
Firecracker Dark Prince Hunter Fisherman Night Witch
Firecracker Dark Prince Hunter Fisherman Night Witch
Hunter Firecracker Ice Golem Dark Prince Fisherman
Hunter Fisherman
Dark Prince Firecracker Hunter Fisherman Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Ice Golem Dark Prince Fisherman
Firecracker Ice Golem Hunter Miner Fisherman
Ice Golem Dark Prince Hunter Fisherman
Dark Prince Hunter Ice Golem Fisherman Night Witch
Dark Prince Hunter Fisherman Night Witch
Firecracker Ice Golem Hunter
Dark Prince Ice Golem Hunter Night Witch
Dark Prince Hunter Fisherman
Firecracker Ice Golem Dark Prince
Dark Prince Hunter
Dark Prince
Dark Prince Ice Golem Hunter Night Witch
Firecracker
Firecracker Ice Golem Dark Prince Hunter Fisherman Night Witch
Firecracker Ice Golem Dark Prince Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Ice Golem
Firecracker Miner Fisherman
Miner
Firecracker Ice Golem Dark Prince
Firecracker Dark Prince
Firecracker Ice Golem Hunter
Firecracker
Firecracker Ice Golem Hunter
Miner Firecracker Fisherman
Fisherman Night Witch
Firecracker Miner Dark Prince Fisherman
Firecracker
Firecracker Ice Golem Hunter Miner Fisherman
Firecracker Fisherman
Firecracker Ice Golem Fisherman
Firecracker Hunter
Firecracker
Fisherman Night Witch
Firecracker Dark Prince Hunter Fisherman
Firecracker Miner
Night Witch
Fisherman
Firecracker Ice Golem Dark Prince Hunter
Fisherman
Firecracker Miner Hunter Fisherman
Miner Fisherman
Miner Firecracker Fisherman
Firecracker Ice Golem Hunter Night Witch
Firecracker
Night Witch
Hunter Miner Night Witch
Firecracker
Firecracker
Dark Prince Night Witch
Firecracker Hunter
Miner Firecracker Dark Prince Hunter
Firecracker Ice Golem
Firecracker Dark Prince
Firecracker
Firecracker
Firecracker Dark Prince Miner

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