My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Godly!
Versatility
Godly!
F2P score
Good

3 warnings Why?

Missing cards in your collection

Miner Royal Ghost Electro Wizard Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Musketeer Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Musketeer Golem Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider Clone Night Witch
Giant Snowball
Bats Goblin Gang Musketeer Hog Rider Clone Night Witch
Zap
Bats Goblin Gang Clone Night Witch
Barbarian Barrel
Goblin Gang Musketeer Clone Night Witch
The Log
Goblin Gang Musketeer Hog Rider Clone
Earthquake
Goblin Gang Hog Rider Clone
Arrows
Bats Goblin Gang Clone Night Witch
Royal Delivery
Bats Goblin Gang Musketeer Hog Rider Clone Night Witch
Fireball
Goblin Gang Musketeer Hog Rider Clone Night Witch
Poison
Bats Goblin Gang Musketeer Clone Night Witch
Lightning
Musketeer Night Witch
Rocket
Musketeer Hog Rider Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Clone Golem Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Goblin Gang Clone Musketeer Hog Rider Night Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Goblin Gang Clone

Attack Synergies 8 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Clone Golem
Arrows
Hog Rider Golem Night Witch
Goblin Gang
Hog Rider Clone Golem
Musketeer
Hog Rider Golem
Hog Rider
Bats Arrows Goblin Gang Musketeer
Clone
Golem Night Witch Bats Goblin Gang
Golem
Arrows Clone Night Witch Bats Goblin Gang Musketeer
Night Witch
Clone Golem Arrows

Defense Synergies 1 1

Bats
Musketeer
Arrows
Goblin Gang
Musketeer
Musketeer
Goblin Gang Bats
Hog Rider
Clone
Golem
Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer
Bats Goblin Gang Musketeer Night Witch
Goblin Gang Bats Musketeer Night Witch
Night Witch Bats Goblin Gang Musketeer
Arrows
Arrows Goblin Gang Bats Musketeer Night Witch
Bats Musketeer Arrows Goblin Gang Night Witch
Arrows Musketeer
Goblin Gang Musketeer Night Witch
Goblin Gang Musketeer Night Witch
Bats Goblin Gang Arrows Musketeer Night Witch
Arrows Musketeer Bats Goblin Gang Night Witch
Night Witch Bats Goblin Gang Musketeer
Bats Arrows Goblin Gang Night Witch
Goblin Gang
Goblin Gang
Bats Arrows Goblin Gang Musketeer Night Witch
Arrows Bats Goblin Gang Musketeer Night Witch
Arrows Bats Musketeer
Musketeer
Goblin Gang Bats Arrows Musketeer Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang
Arrows Goblin Gang Musketeer
Goblin Gang Bats Musketeer
Goblin Gang Bats Musketeer Night Witch
Goblin Gang Musketeer Night Witch
Arrows Bats Goblin Gang Musketeer
Goblin Gang Bats Musketeer Night Witch
Bats
Goblin Gang Musketeer
Bats Musketeer
Arrows
Goblin Gang Night Witch
Musketeer
Goblin Gang Bats Musketeer Night Witch
Bats Arrows Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer
Arrows Musketeer
Arrows
Arrows Musketeer
Arrows
Arrows Bats Musketeer
Arrows Musketeer
Arrows
Arrows
Bats Goblin Gang Musketeer Night Witch
Arrows Musketeer
Arrows Musketeer
Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows
Bats Night Witch
Arrows Musketeer
Arrows
Musketeer Night Witch
Arrows
Musketeer
Arrows Musketeer
Arrows
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Bats Arrows Musketeer Night Witch
Bats Musketeer
Night Witch
Arrows Musketeer Night Witch
Arrows
Arrows
Bats Goblin Gang Musketeer Night Witch
Arrows Musketeer
Arrows
Goblin Gang Musketeer
Arrows Musketeer
Arrows
Musketeer
Bats Goblin Gang Musketeer
Bats Musketeer
Musketeer

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