My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Missing cards in your collection

Mighty Miner Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mortar P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Skeleton Army
Giant Snowball
Minions Musketeer Skeleton Army
Zap
Minions Mortar Skeleton Army
Barbarian Barrel
Knight Mortar Musketeer Skeleton Army
The Log
Musketeer Skeleton Army
Earthquake
Mortar Skeleton Army
Arrows
Minions Skeleton Army
Royal Delivery
Knight Minions Musketeer Skeleton Army P.E.K.K.A
Fireball
Minions Mortar Musketeer Skeleton Army
Poison
Minions Mortar Musketeer Skeleton Army
Lightning
Knight Mortar Musketeer
Rocket
Mortar Musketeer

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Minions Skeleton Army Mortar Fireball Musketeer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Minions Skeleton Army

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball P.E.K.K.A Knight Mortar
Knight
Minions Mortar Musketeer Arrows Fireball
Minions
Knight Mortar P.E.K.K.A
Mortar
Knight Arrows Minions Fireball Musketeer
Fireball
Arrows Knight Mortar
Musketeer
Knight Mortar P.E.K.K.A
Skeleton Army
P.E.K.K.A
Arrows Minions Musketeer

Defense Synergies 2 16

Arrows
Knight Mortar Fireball P.E.K.K.A
Knight
Minions Musketeer Arrows Mortar Fireball Skeleton Army
Minions
Knight Mortar Musketeer P.E.K.K.A
Mortar
Arrows Knight Minions Fireball Musketeer Skeleton Army
Fireball
Arrows Knight Mortar Musketeer
Musketeer
Knight Minions Mortar Fireball Skeleton Army P.E.K.K.A
Skeleton Army
Knight Mortar Musketeer
P.E.K.K.A
Arrows Minions Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Mortar Fireball Musketeer
Skeleton Army P.E.K.K.A Knight Minions Mortar Musketeer
Mortar Skeleton Army P.E.K.K.A Knight Minions Musketeer
Skeleton Army P.E.K.K.A Knight Minions Mortar Musketeer
Arrows Fireball Skeleton Army P.E.K.K.A
Arrows Fireball Skeleton Army Minions Musketeer
Minions Musketeer Arrows Mortar Fireball
Arrows Fireball Musketeer P.E.K.K.A
P.E.K.K.A Minions Mortar Musketeer Skeleton Army
Knight Skeleton Army Musketeer
Minions Skeleton Army Arrows Knight Fireball Musketeer
Arrows Minions Musketeer Fireball
Mortar Skeleton Army P.E.K.K.A Knight Minions Fireball Musketeer
Fireball Skeleton Army Arrows Minions Mortar P.E.K.K.A
Skeleton Army P.E.K.K.A Knight Mortar
Skeleton Army Mortar Fireball P.E.K.K.A
Arrows Knight Minions Mortar Fireball Musketeer Skeleton Army P.E.K.K.A
Arrows Mortar Fireball Knight Minions Musketeer Skeleton Army
Arrows Mortar Knight Minions Fireball Musketeer
P.E.K.K.A Mortar Musketeer
Skeleton Army Arrows Knight Minions Fireball Musketeer P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Fireball P.E.K.K.A
Fireball Arrows Knight Mortar Musketeer
Skeleton Army P.E.K.K.A Knight Minions Musketeer
Skeleton Army P.E.K.K.A Knight Fireball Musketeer
P.E.K.K.A Knight Musketeer Skeleton Army
Arrows Fireball Minions Musketeer
Skeleton Army P.E.K.K.A Knight Minions Fireball Musketeer
P.E.K.K.A Knight Skeleton Army
P.E.K.K.A Knight Minions Mortar Fireball Skeleton Army
P.E.K.K.A Musketeer Skeleton Army
P.E.K.K.A Knight Minions Musketeer
Skeleton Army P.E.K.K.A Arrows Fireball
Skeleton Army P.E.K.K.A Knight Fireball
Fireball Musketeer Skeleton Army
Skeleton Army Knight Minions Mortar Fireball Musketeer P.E.K.K.A
Arrows Minions Fireball Musketeer P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight Mortar Musketeer
Arrows Mortar Fireball Musketeer
Arrows Fireball
Arrows Knight Fireball Musketeer
Fireball Arrows Mortar
Arrows Fireball Minions Musketeer
Arrows Mortar Musketeer
Arrows Fireball
Arrows Fireball Mortar
Minions Fireball Musketeer
Arrows Knight Mortar Fireball Musketeer
Fireball Arrows Musketeer
Knight Mortar Fireball Musketeer
Arrows Minions Mortar Fireball Musketeer
Arrows Mortar Fireball Musketeer
Arrows Mortar Fireball Musketeer
Arrows Mortar Fireball Musketeer
Arrows Mortar Fireball
Minions
Arrows Mortar Fireball Musketeer
Arrows Mortar Fireball
Minions Fireball Musketeer
Arrows Fireball
Musketeer
Arrows Mortar Fireball Musketeer
Arrows Mortar Fireball
Arrows Mortar Fireball Musketeer
Fireball Arrows Mortar Musketeer
Fireball Arrows Mortar Musketeer
Arrows Fireball Musketeer
Minions Fireball Musketeer
Fireball
Arrows Mortar Fireball Musketeer
Arrows Fireball
P.E.K.K.A
Arrows Fireball
Minions Fireball Musketeer Skeleton Army
Fireball Arrows Musketeer
Arrows Fireball
Fireball Knight Musketeer
Arrows Mortar Fireball Musketeer
Arrows Fireball
Musketeer P.E.K.K.A
Minions Fireball Musketeer
Fireball Musketeer
Mortar Fireball Musketeer

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