My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

2 problems Why?

Missing cards in your collection

Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Dark Prince Witch Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Dark Prince
Giant Snowball
Clone Witch Lumberjack
Zap
Firecracker Clone Dark Prince Witch
Barbarian Barrel
Firecracker Clone Dark Prince Witch Lumberjack
The Log
Firecracker Clone Dark Prince Witch Lumberjack
Earthquake
Firecracker Clone Witch
Arrows
Firecracker Clone Witch
Royal Delivery
Firecracker Clone Dark Prince Witch Lumberjack
Fireball
Firecracker Clone Witch Lumberjack
Poison
Firecracker Clone Witch
Lightning
Dark Prince Witch Lumberjack
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Fireball Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Firecracker Clone Fireball Dark Prince Lumberjack Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Zap Firecracker Clone

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Fireball Mirror Dark Prince Witch Lumberjack
Firecracker
Zap Mirror Dark Prince Lumberjack
Fireball
Zap Mirror Dark Prince
Mirror
Zap Fireball Firecracker Lumberjack
Clone
Witch Lumberjack
Dark Prince
Zap Firecracker Fireball Witch Lumberjack
Witch
Zap Clone Dark Prince Lumberjack
Lumberjack
Zap Firecracker Mirror Clone Dark Prince Witch

Defense Synergies 3 12

Zap
Fireball Mirror Firecracker Dark Prince Witch Lumberjack
Firecracker
Zap Mirror Dark Prince Lumberjack
Fireball
Zap Mirror Dark Prince Lumberjack
Mirror
Zap Fireball Firecracker Lumberjack
Clone
Dark Prince
Zap Firecracker Fireball Witch
Witch
Zap Dark Prince Lumberjack
Lumberjack
Zap Firecracker Fireball Mirror Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Fireball
Lumberjack Zap Firecracker Dark Prince Witch
Witch Lumberjack Dark Prince
Witch Lumberjack Firecracker Dark Prince
Firecracker Fireball Dark Prince Lumberjack
Fireball Zap Firecracker Dark Prince Lumberjack
Zap Firecracker Fireball Witch
Zap Fireball
Witch Lumberjack
Firecracker Dark Prince Lumberjack
Witch Zap Firecracker Fireball Dark Prince Lumberjack
Zap Firecracker Fireball Witch
Lumberjack Zap Fireball Dark Prince Witch
Fireball Zap Firecracker Dark Prince Witch Lumberjack
Lumberjack
Zap Fireball Lumberjack
Firecracker Fireball Dark Prince Witch Lumberjack
Fireball Zap Firecracker Dark Prince Witch Lumberjack
Zap Witch Firecracker Fireball Dark Prince Lumberjack
Lumberjack
Dark Prince Firecracker Fireball Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Fireball Dark Prince Witch
Fireball Zap Firecracker Lumberjack
Lumberjack Zap Dark Prince Witch
Dark Prince Lumberjack Zap Fireball
Dark Prince Witch Lumberjack
Firecracker Fireball Zap Witch
Dark Prince Fireball Witch Lumberjack
Dark Prince Lumberjack
Zap Firecracker Fireball Dark Prince Witch
Witch
Dark Prince Witch Lumberjack
Zap Fireball Dark Prince
Dark Prince Fireball Witch Lumberjack
Firecracker Fireball Witch
Witch Zap Firecracker Fireball Dark Prince Lumberjack
Zap Firecracker Fireball Dark Prince Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker
Firecracker Fireball Zap
Fireball
Firecracker Fireball Dark Prince
Fireball Zap Firecracker Dark Prince
Firecracker Fireball Zap Witch
Firecracker Witch
Fireball Zap Firecracker
Fireball Zap Firecracker
Fireball Lumberjack
Firecracker Zap Fireball Dark Prince
Fireball Zap Firecracker
Firecracker Fireball
Firecracker Fireball
Zap Firecracker Fireball
Zap Firecracker Fireball Witch
Firecracker Fireball
Fireball
Zap Firecracker Fireball Dark Prince
Zap Firecracker Fireball Witch
Fireball
Fireball
Zap Fireball
Zap Firecracker Fireball Dark Prince Witch
Witch
Firecracker Fireball Zap Witch
Fireball Zap Witch
Fireball Zap Firecracker
Zap Firecracker Fireball Witch
Zap Firecracker Fireball Witch
Fireball
Zap Fireball
Zap Firecracker Fireball
Firecracker Fireball
Zap Fireball Dark Prince Witch
Fireball Zap Firecracker Witch
Fireball
Fireball Firecracker Dark Prince Lumberjack
Zap Firecracker Fireball
Zap Fireball
Firecracker Dark Prince
Zap Firecracker Fireball Witch
Firecracker Zap Fireball Witch
Zap Firecracker Fireball Dark Prince Witch

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