My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Mediocre
Versatility
Bad
F2P score
Bad

3 problems 1 warnings Why?

Missing cards in your collection

Mighty Miner

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Battle Ram Giant Cannon Cart Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Giant Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Giant Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Heal Spirit Battle Ram Giant Cannon Cart

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Giant Goblin Drill Cannon Cart
Giant Snowball
Battle Ram Goblin Drill
Zap
Battle Ram Goblin Drill Cannon Cart
Barbarian Barrel
Rascals Heal Spirit Battle Ram Goblin Drill Cannon Cart Electro Wizard
The Log
Rascals Heal Spirit Battle Ram Goblin Drill Cannon Cart
Earthquake
Goblin Drill
Arrows
Rascals Heal Spirit Goblin Drill
Royal Delivery
Rascals Heal Spirit Battle Ram Goblin Drill Cannon Cart Electro Wizard
Fireball
Rascals Battle Ram Goblin Drill Cannon Cart Electro Wizard
Poison
Rascals Goblin Drill Electro Wizard
Lightning
Battle Ram Cannon Cart Electro Wizard
Rocket
Rascals Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Battle Ram Rage Goblin Drill

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Rage Battle Ram Goblin Drill Electro Wizard Rascals Giant Cannon Cart

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Heal Spirit Rage Battle Ram Goblin Drill

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Rascals
Battle Ram Goblin Drill Cannon Cart Electro Wizard
Heal Spirit
Battle Ram Giant Goblin Drill Cannon Cart
Battle Ram
Rascals Heal Spirit Electro Wizard
Giant
Rage Heal Spirit Cannon Cart Electro Wizard
Rage
Giant Cannon Cart Electro Wizard
Goblin Drill
Rascals Heal Spirit Cannon Cart
Cannon Cart
Rascals Heal Spirit Giant Rage Goblin Drill Electro Wizard
Electro Wizard
Rascals Battle Ram Giant Rage Cannon Cart

Defense Synergies 0 3

Rascals
Cannon Cart
Heal Spirit
Battle Ram
Giant
Rage
Goblin Drill
Electro Wizard
Cannon Cart
Rascals Electro Wizard
Electro Wizard
Goblin Drill Cannon Cart

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Electro Wizard
Rascals Goblin Drill Cannon Cart Electro Wizard
Rascals Goblin Drill Cannon Cart Electro Wizard
Rascals Goblin Drill Cannon Cart Electro Wizard
Rascals Cannon Cart Electro Wizard
Electro Wizard Rascals
Rascals Cannon Cart Electro Wizard
Rascals Goblin Drill
Rascals Cannon Cart Electro Wizard
Electro Wizard Rascals Goblin Drill Cannon Cart
Rascals Electro Wizard
Goblin Drill Rascals Cannon Cart Electro Wizard
Rascals Goblin Drill Cannon Cart Electro Wizard
Rascals Goblin Drill Cannon Cart Electro Wizard
Rascals Goblin Drill Electro Wizard
Rascals Goblin Drill Cannon Cart Electro Wizard
Rascals Goblin Drill Cannon Cart Electro Wizard
Goblin Drill Rascals Cannon Cart Electro Wizard
Goblin Drill Cannon Cart Electro Wizard
Rascals Cannon Cart Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Cannon Cart Electro Wizard
Electro Wizard Cannon Cart
Rascals Cannon Cart Electro Wizard
Rascals Cannon Cart Electro Wizard
Rascals Goblin Drill Cannon Cart
Rascals Electro Wizard
Rascals Cannon Cart Electro Wizard
Rascals Cannon Cart
Electro Wizard Cannon Cart
Goblin Drill
Rascals Cannon Cart
Electro Wizard
Rascals Cannon Cart
Rascals Cannon Cart
Rascals Electro Wizard Goblin Drill Cannon Cart
Rascals Cannon Cart Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals Goblin Drill
Electro Wizard
Goblin Drill Cannon Cart
Cannon Cart Rascals
Electro Wizard
Cannon Cart Electro Wizard
Cannon Cart
Cannon Cart
Cannon Cart
Goblin Drill Cannon Cart
Cannon Cart
Electro Wizard
Goblin Drill Cannon Cart
Electro Wizard
Electro Wizard
Electro Wizard
Electro Wizard
Electro Wizard Cannon Cart
Electro Wizard
Rascals Cannon Cart Electro Wizard
Cannon Cart
Rascals Electro Wizard
Electro Wizard
Cannon Cart Electro Wizard

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