My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Missing cards in your collection

Mighty Miner

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tombstone Dark Prince Mother Witch Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Dark Prince Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Hogs Skeleton Army Dark Prince Lava Hound
Giant Snowball
Bats Tombstone Royal Hogs Skeleton Army Lava Hound
Zap
Bats Tombstone Royal Hogs Skeleton Army Dark Prince Lava Hound
Barbarian Barrel
Tombstone Royal Hogs Skeleton Army Dark Prince
The Log
Tombstone Royal Hogs Skeleton Army Dark Prince
Earthquake
Tombstone Royal Hogs Skeleton Army
Arrows
Bats Tombstone Royal Hogs Skeleton Army Lava Hound
Royal Delivery
Bats Royal Hogs Skeleton Army Dark Prince Mother Witch Lava Hound
Fireball
Tombstone Royal Hogs Skeleton Army Mother Witch Lava Hound
Poison
Bats Tombstone Royal Hogs Skeleton Army Mother Witch Lava Hound
Lightning
Tombstone Dark Prince Mother Witch
Rocket
Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tombstone Skeleton Army Dark Prince Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Giant Snowball Tombstone Skeleton Army Dark Prince Mother Witch Royal Hogs Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Giant Snowball Tombstone Skeleton Army

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Lava Hound Royal Hogs Dark Prince
Giant Snowball
Royal Hogs Dark Prince Mother Witch Lava Hound
Tombstone
Royal Hogs
Giant Snowball Mother Witch Bats Dark Prince
Skeleton Army
Lava Hound
Dark Prince
Bats Giant Snowball Royal Hogs Mother Witch
Mother Witch
Royal Hogs Giant Snowball Dark Prince
Lava Hound
Bats Giant Snowball Skeleton Army

Defense Synergies 0 6

Bats
Giant Snowball Dark Prince
Giant Snowball
Bats Dark Prince Mother Witch
Tombstone
Mother Witch
Royal Hogs
Skeleton Army
Dark Prince
Bats Giant Snowball Mother Witch
Mother Witch
Giant Snowball Tombstone Dark Prince
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone
Skeleton Army Bats Tombstone Dark Prince
Skeleton Army Bats Giant Snowball Tombstone Dark Prince
Skeleton Army Bats Tombstone Dark Prince
Tombstone Skeleton Army Dark Prince
Skeleton Army Bats Giant Snowball Dark Prince Mother Witch
Bats Giant Snowball Tombstone
Tombstone Skeleton Army
Skeleton Army Giant Snowball Dark Prince
Bats Skeleton Army Mother Witch Giant Snowball Tombstone Dark Prince
Bats Giant Snowball
Tombstone Skeleton Army Bats Giant Snowball Dark Prince
Skeleton Army Bats Giant Snowball Tombstone Dark Prince
Skeleton Army Tombstone
Skeleton Army Giant Snowball
Bats Tombstone Skeleton Army Dark Prince
Tombstone Bats Giant Snowball Skeleton Army Dark Prince
Giant Snowball Bats Tombstone Dark Prince Mother Witch
Skeleton Army Dark Prince Bats Giant Snowball Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Giant Snowball Tombstone Dark Prince
Giant Snowball
Tombstone Skeleton Army Bats Dark Prince
Skeleton Army Dark Prince Bats
Tombstone Skeleton Army Dark Prince
Mother Witch Bats Giant Snowball
Skeleton Army Dark Prince Bats Tombstone
Skeleton Army Dark Prince
Bats Giant Snowball Tombstone Skeleton Army Dark Prince
Tombstone Skeleton Army
Bats Tombstone Dark Prince
Skeleton Army Giant Snowball Dark Prince
Skeleton Army Dark Prince Tombstone
Skeleton Army
Tombstone Skeleton Army Bats Dark Prince
Bats Giant Snowball Dark Prince Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Snowball
Dark Prince
Giant Snowball Dark Prince
Mother Witch Bats Giant Snowball
Giant Snowball
Giant Snowball
Bats Giant Snowball
Dark Prince
Giant Snowball
Giant Snowball
Giant Snowball
Giant Snowball
Giant Snowball
Bats
Giant Snowball Dark Prince
Giant Snowball Mother Witch
Giant Snowball
Giant Snowball
Giant Snowball Mother Witch Dark Prince
Giant Snowball
Giant Snowball
Bats Giant Snowball Mother Witch
Bats Giant Snowball
Giant Snowball
Giant Snowball
Giant Snowball
Giant Snowball
Bats Tombstone Skeleton Army Dark Prince
Giant Snowball
Dark Prince
Giant Snowball
Giant Snowball
Dark Prince
Bats Giant Snowball
Bats Giant Snowball
Giant Snowball Dark Prince

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