My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

3 warnings Why?

Missing cards in your collection

Mega Knight

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Witch Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Miner Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Minion Horde Hog Rider Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider Miner
Giant Snowball
Barbarians Minion Horde Hog Rider Witch Miner Princess
Zap
Minion Horde Witch Princess
Barbarian Barrel
Knight Barbarians Witch Princess
The Log
Barbarians Hog Rider Witch Princess
Earthquake
Barbarians Hog Rider Witch
Arrows
Minion Horde Witch Princess
Royal Delivery
Knight Barbarians Minion Horde Hog Rider Witch Miner Princess
Fireball
Barbarians Minion Horde Hog Rider Witch Princess
Poison
Barbarians Minion Horde Witch Princess
Lightning
Knight Witch
Rocket
Barbarians Minion Horde Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Miner Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Miner Princess Hog Rider Barbarians Minion Horde Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Miner Princess

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Knight Miner
Knight
Hog Rider Princess Arrows Minion Horde Witch Miner
Barbarians
Hog Rider
Minion Horde
Miner Knight Hog Rider
Hog Rider
Arrows Knight Barbarians Minion Horde Witch Princess
Witch
Knight Hog Rider Miner
Miner
Minion Horde Arrows Knight Witch
Princess
Knight Hog Rider

Defense Synergies 1 5

Arrows
Knight Barbarians
Knight
Princess Arrows Minion Horde Witch
Barbarians
Arrows Minion Horde
Minion Horde
Knight Barbarians
Hog Rider
Witch
Knight
Miner
Princess
Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minion Horde
Barbarians Minion Horde Knight Witch
Barbarians Minion Horde Witch Knight
Barbarians Minion Horde Witch Knight
Arrows Barbarians Princess
Arrows
Minion Horde Arrows Witch Princess
Arrows Barbarians
Barbarians Minion Horde Witch Princess
Knight Barbarians Minion Horde Miner
Barbarians Minion Horde Witch Arrows Knight Princess
Arrows Minion Horde Witch Princess
Barbarians Minion Horde Knight Witch
Arrows Barbarians Minion Horde Witch Princess
Barbarians Knight Minion Horde
Barbarians Minion Horde
Barbarians Minion Horde Arrows Knight Witch
Arrows Knight Barbarians Minion Horde Witch
Arrows Witch Knight Barbarians Princess
Barbarians
Arrows Knight Barbarians Minion Horde Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Witch
Arrows Knight Miner
Barbarians Knight Minion Horde Witch
Knight Barbarians Minion Horde
Barbarians Knight Minion Horde Witch
Arrows Minion Horde Witch Princess
Knight Barbarians Minion Horde Witch
Knight Barbarians Minion Horde
Minion Horde Knight Barbarians Witch
Witch Barbarians Minion Horde
Knight Barbarians Minion Horde Witch
Arrows Barbarians
Barbarians Knight Minion Horde Witch
Barbarians Minion Horde Witch Princess
Barbarians Witch Knight Minion Horde
Arrows Barbarians Minion Horde Witch Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Knight Minion Horde
Arrows Miner Princess
Arrows Minion Horde Miner
Arrows Knight Barbarians
Arrows Minion Horde
Arrows Minion Horde Witch Princess
Arrows Minion Horde Witch Princess
Arrows Princess
Arrows Miner
Minion Horde
Miner Arrows Knight Minion Horde Princess
Arrows Princess
Knight Miner Princess
Arrows Minion Horde Princess
Princess Arrows
Arrows Minion Horde Witch Princess
Arrows Minion Horde Princess
Arrows
Minion Horde
Arrows Princess
Arrows Witch Miner Princess
Minion Horde
Arrows Princess
Arrows Barbarians Minion Horde
Arrows Witch Princess
Minion Horde Witch
Arrows Miner Witch Princess
Arrows Witch Miner Princess
Miner Arrows
Arrows Minion Horde Witch Princess
Minion Horde Witch
Minion Horde
Arrows Minion Horde Miner
Arrows Minion Horde Princess
Minion Horde
Arrows Princess
Minion Horde Barbarians Witch Princess
Arrows Witch Princess
Arrows
Miner Knight Minion Horde Princess
Arrows Princess
Arrows
Minion Horde
Minion Horde Witch Princess
Witch Princess
Witch Miner Princess

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