My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Godly!

1 problems Why?

Missing cards in your collection

Magic Archer Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Royal Giant Elite Barbarians Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant Elite Barbarians
Giant Snowball
Goblin Gang Baby Dragon
Zap
Goblin Gang Royal Giant
Barbarian Barrel
Knight Goblin Gang Elite Barbarians
The Log
Goblin Gang Royal Giant Elite Barbarians
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Knight Goblin Gang Elite Barbarians Baby Dragon
Fireball
Goblin Gang Elite Barbarians Baby Dragon
Poison
Goblin Gang
Lightning
Knight Elite Barbarians Baby Dragon
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Zap Rocket Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Rocket Tornado Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rocket Tornado Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Goblin Gang Tornado Baby Dragon Royal Giant Elite Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Goblin Gang Tornado

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Tornado Knight Royal Giant Baby Dragon
Knight
Goblin Gang Baby Dragon Zap Elite Barbarians
Goblin Gang
Knight Royal Giant Baby Dragon
Royal Giant
Zap Goblin Gang Elite Barbarians Rocket Tornado Baby Dragon
Elite Barbarians
Zap Knight Royal Giant
Rocket
Tornado Royal Giant
Tornado
Zap Rocket Baby Dragon Royal Giant
Baby Dragon
Knight Tornado Zap Goblin Gang Royal Giant

Defense Synergies 2 8

Zap
Knight Goblin Gang Elite Barbarians Tornado Baby Dragon
Knight
Goblin Gang Zap Tornado Baby Dragon
Goblin Gang
Knight Zap
Royal Giant
Elite Barbarians
Zap
Rocket
Tornado
Tornado
Rocket Zap Knight Baby Dragon
Baby Dragon
Zap Knight Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Knight Baby Dragon
Elite Barbarians Zap Knight Goblin Gang
Goblin Gang Rocket Tornado Knight Elite Barbarians
Elite Barbarians Knight Goblin Gang
Elite Barbarians Rocket Tornado
Goblin Gang Tornado Zap Baby Dragon
Rocket Tornado Zap Goblin Gang Baby Dragon
Rocket Zap Baby Dragon
Goblin Gang Elite Barbarians Tornado
Knight Goblin Gang Elite Barbarians Tornado
Goblin Gang Zap Knight Tornado Baby Dragon
Zap Goblin Gang Tornado Baby Dragon
Zap Knight Goblin Gang Elite Barbarians Rocket
Rocket Zap Goblin Gang Tornado Baby Dragon
Elite Barbarians Knight Goblin Gang
Rocket Tornado Zap Goblin Gang Elite Barbarians
Knight Goblin Gang Elite Barbarians Tornado
Zap Knight Goblin Gang Elite Barbarians Tornado Baby Dragon
Zap Tornado Baby Dragon Knight
Elite Barbarians Tornado
Goblin Gang Knight Elite Barbarians Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap Elite Barbarians
Zap Knight Goblin Gang Elite Barbarians Rocket Baby Dragon
Goblin Gang Zap Knight Elite Barbarians Rocket
Goblin Gang Rocket Zap Knight Elite Barbarians Tornado
Knight Goblin Gang Elite Barbarians
Rocket Zap Goblin Gang Tornado Baby Dragon
Goblin Gang Rocket Knight Elite Barbarians
Knight Elite Barbarians
Zap Rocket Knight Elite Barbarians Tornado Baby Dragon
Goblin Gang
Knight Elite Barbarians
Rocket Zap Elite Barbarians Tornado
Elite Barbarians Rocket Knight Goblin Gang
Baby Dragon
Goblin Gang Elite Barbarians Zap Knight Rocket Tornado Baby Dragon
Zap Elite Barbarians Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Rocket Baby Dragon
Zap Tornado Baby Dragon
Rocket Baby Dragon
Knight Rocket
Rocket Zap Baby Dragon
Zap Rocket Tornado Baby Dragon
Tornado Baby Dragon
Zap Tornado Baby Dragon
Zap Tornado
Rocket Goblin Gang Elite Barbarians Tornado
Rocket Zap Knight Tornado
Zap Rocket Tornado Baby Dragon
Rocket Knight Elite Barbarians Baby Dragon
Rocket Baby Dragon
Zap Elite Barbarians Baby Dragon
Rocket Zap Baby Dragon
Rocket Baby Dragon
Rocket Tornado
Rocket
Rocket Zap Baby Dragon
Rocket Zap Tornado Baby Dragon
Rocket Baby Dragon
Rocket Tornado
Rocket Tornado
Rocket Zap Baby Dragon
Zap Tornado Baby Dragon
Zap Tornado Baby Dragon
Zap Tornado Baby Dragon
Rocket Zap Tornado Baby Dragon
Elite Barbarians Zap Tornado Baby Dragon
Zap Rocket
Elite Barbarians
Zap Rocket
Zap Rocket
Rocket
Zap Goblin Gang Rocket
Rocket Zap Tornado Baby Dragon
Knight Goblin Gang Rocket Baby Dragon
Zap Baby Dragon
Rocket Zap Tornado
Elite Barbarians
Zap Goblin Gang Elite Barbarians Rocket Tornado Baby Dragon
Zap Rocket Tornado
Zap Rocket Tornado Baby Dragon

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