My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 problems 5 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard Royal Ghost Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians Goblin Barrel Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Royal Giant Elite Barbarians Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Goblin Barrel Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Royal Giant Elite Barbarians Goblin Barrel
Giant Snowball
Barbarians Minion Horde Goblin Barrel
Zap
Minion Horde Royal Giant Goblin Barrel
Barbarian Barrel
Barbarians Elite Barbarians Wizard Goblin Barrel Royal Ghost Electro Wizard
The Log
Barbarians Royal Giant Elite Barbarians Goblin Barrel
Earthquake
Barbarians Goblin Barrel
Arrows
Minion Horde Goblin Barrel
Royal Delivery
Barbarians Minion Horde Elite Barbarians Wizard Goblin Barrel Royal Ghost Electro Wizard
Fireball
Barbarians Minion Horde Elite Barbarians Wizard Goblin Barrel Electro Wizard
Poison
Barbarians Minion Horde Wizard Electro Wizard
Lightning
Elite Barbarians Wizard Electro Wizard
Rocket
Barbarians Minion Horde Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Wizard Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Royal Ghost Electro Wizard Barbarians Minion Horde Wizard Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Goblin Barrel Royal Ghost Electro Wizard Barbarians

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Minion Horde
Royal Giant
Royal Giant
Goblin Barrel Minion Horde Elite Barbarians Wizard Royal Ghost Electro Wizard
Elite Barbarians
Royal Giant Wizard Royal Ghost
Wizard
Royal Giant Elite Barbarians Royal Ghost
Goblin Barrel
Royal Giant Royal Ghost
Royal Ghost
Royal Giant Elite Barbarians Wizard Goblin Barrel Electro Wizard
Electro Wizard
Royal Giant Royal Ghost

Defense Synergies 0 5

Barbarians
Minion Horde
Minion Horde
Barbarians
Royal Giant
Elite Barbarians
Wizard
Wizard
Elite Barbarians Royal Ghost Electro Wizard
Goblin Barrel
Royal Ghost
Wizard Electro Wizard
Electro Wizard
Wizard Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard Electro Wizard
Barbarians Minion Horde Elite Barbarians Electro Wizard
Barbarians Minion Horde Elite Barbarians Electro Wizard
Barbarians Minion Horde Elite Barbarians Electro Wizard
Barbarians Elite Barbarians
Royal Ghost Electro Wizard
Minion Horde Electro Wizard Wizard
Barbarians Electro Wizard
Barbarians Minion Horde Elite Barbarians
Elite Barbarians Barbarians Minion Horde Royal Ghost Electro Wizard
Barbarians Minion Horde Electro Wizard Wizard Royal Ghost
Minion Horde Wizard Electro Wizard
Barbarians Minion Horde Elite Barbarians Wizard Electro Wizard
Wizard Barbarians Minion Horde Royal Ghost Electro Wizard
Barbarians Elite Barbarians Minion Horde Electro Wizard
Barbarians Minion Horde Elite Barbarians Electro Wizard
Barbarians Minion Horde Wizard Elite Barbarians Electro Wizard
Barbarians Minion Horde Elite Barbarians Wizard Royal Ghost Electro Wizard
Wizard Barbarians Royal Ghost Electro Wizard
Barbarians Elite Barbarians Electro Wizard
Wizard Royal Ghost Barbarians Minion Horde Elite Barbarians Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Elite Barbarians Royal Ghost Electro Wizard
Electro Wizard Elite Barbarians Wizard Royal Ghost
Barbarians Minion Horde Elite Barbarians Electro Wizard
Barbarians Minion Horde Elite Barbarians Electro Wizard
Barbarians Minion Horde Elite Barbarians
Wizard Minion Horde Electro Wizard
Barbarians Minion Horde Elite Barbarians Electro Wizard
Barbarians Minion Horde Elite Barbarians
Minion Horde Electro Wizard Barbarians Elite Barbarians
Barbarians Minion Horde
Barbarians Minion Horde Elite Barbarians
Barbarians Elite Barbarians Electro Wizard
Barbarians Elite Barbarians Minion Horde Wizard
Wizard Barbarians Minion Horde
Barbarians Elite Barbarians Electro Wizard Minion Horde
Barbarians Minion Horde Elite Barbarians Wizard Royal Ghost Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Royal Ghost
Royal Ghost Electro Wizard
Minion Horde
Barbarians
Wizard Minion Horde
Wizard Minion Horde
Minion Horde Wizard
Wizard
Wizard
Minion Horde Elite Barbarians Electro Wizard
Minion Horde Wizard Electro Wizard
Wizard
Elite Barbarians
Minion Horde
Elite Barbarians
Minion Horde Wizard
Minion Horde Wizard
Minion Horde
Wizard Electro Wizard
Wizard
Minion Horde
Wizard
Barbarians Minion Horde
Wizard
Minion Horde
Wizard Royal Ghost Electro Wizard
Wizard
Elite Barbarians Minion Horde Wizard Electro Wizard
Electro Wizard Minion Horde Wizard
Minion Horde Elite Barbarians
Minion Horde Wizard
Minion Horde Electro Wizard
Minion Horde
Wizard
Minion Horde Electro Wizard Barbarians
Wizard Electro Wizard
Minion Horde Wizard Electro Wizard
Wizard
Minion Horde Elite Barbarians
Minion Horde Elite Barbarians Electro Wizard
Electro Wizard
Royal Ghost Electro Wizard

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