My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Godly!

1 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Goblin Gang Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Goblin Barrel Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Goblin Barrel Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Goblin Gang Minion Horde Elite Barbarians Goblin Barrel Miner
Giant Snowball
Bats Archers Goblin Gang Minion Horde Goblin Barrel Miner
Zap
Bats Archers Goblin Gang Minion Horde Goblin Barrel
Barbarian Barrel
Archers Goblin Gang Elite Barbarians Goblin Barrel
The Log
Archers Goblin Gang Elite Barbarians Goblin Barrel
Earthquake
Archers Goblin Gang Goblin Barrel
Arrows
Bats Archers Goblin Gang Minion Horde Goblin Barrel
Royal Delivery
Bats Archers Goblin Gang Minion Horde Elite Barbarians Goblin Barrel Miner
Fireball
Archers Goblin Gang Minion Horde Elite Barbarians Goblin Barrel
Poison
Bats Archers Goblin Gang Minion Horde
Lightning
Elite Barbarians
Rocket
Minion Horde Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Archers Goblin Gang Goblin Barrel Miner Minion Horde Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Archers Goblin Gang

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Zap Elite Barbarians Goblin Barrel
Zap
Elite Barbarians Miner Bats Archers Minion Horde
Archers
Zap Elite Barbarians Miner
Goblin Gang
Goblin Barrel Miner
Minion Horde
Miner Zap
Elite Barbarians
Zap Bats Archers
Goblin Barrel
Goblin Gang Bats Miner
Miner
Bats Zap Goblin Gang Minion Horde Archers Goblin Barrel

Defense Synergies 0 8

Bats
Zap
Zap
Bats Archers Goblin Gang Minion Horde Elite Barbarians Miner
Archers
Zap Goblin Gang
Goblin Gang
Zap Archers Miner
Minion Horde
Zap
Elite Barbarians
Zap
Goblin Barrel
Miner
Zap Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde
Minion Horde Elite Barbarians Bats Zap Goblin Gang
Goblin Gang Minion Horde Bats Archers Elite Barbarians
Minion Horde Elite Barbarians Bats Goblin Gang
Elite Barbarians
Goblin Gang Bats Zap Archers
Bats Minion Horde Zap Archers Goblin Gang
Zap
Minion Horde Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Archers Minion Horde Miner
Bats Archers Goblin Gang Minion Horde Zap
Minion Horde Bats Zap Archers Goblin Gang
Minion Horde Bats Zap Goblin Gang Elite Barbarians
Bats Zap Goblin Gang Minion Horde
Elite Barbarians Goblin Gang Minion Horde
Minion Horde Zap Goblin Gang Elite Barbarians
Minion Horde Bats Goblin Gang Elite Barbarians
Bats Zap Archers Goblin Gang Minion Horde Elite Barbarians
Zap Bats Archers
Elite Barbarians
Goblin Gang Bats Archers Minion Horde Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Archers Elite Barbarians
Zap Archers Goblin Gang Elite Barbarians Miner
Goblin Gang Bats Zap Minion Horde Elite Barbarians
Goblin Gang Bats Zap Minion Horde Elite Barbarians
Goblin Gang Minion Horde Elite Barbarians
Bats Zap Archers Goblin Gang Minion Horde
Goblin Gang Bats Archers Minion Horde Elite Barbarians
Minion Horde Elite Barbarians
Zap Minion Horde Bats Elite Barbarians
Goblin Gang Minion Horde
Bats Minion Horde Elite Barbarians
Zap Elite Barbarians
Elite Barbarians Goblin Gang Minion Horde
Archers Minion Horde
Goblin Gang Elite Barbarians Bats Zap Archers Minion Horde
Bats Zap Archers Minion Horde Elite Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde
Zap Miner
Minion Horde Miner
Zap Minion Horde
Bats Zap Minion Horde
Archers Minion Horde
Zap
Miner Zap
Bats Goblin Gang Minion Horde Elite Barbarians
Miner Zap Minion Horde
Zap Archers
Elite Barbarians Miner
Minion Horde
Zap Elite Barbarians
Zap Minion Horde
Minion Horde
Bats Minion Horde
Zap Archers
Zap Miner
Minion Horde
Zap Minion Horde
Zap
Minion Horde
Miner Zap
Zap Miner
Miner Zap
Elite Barbarians Bats Zap Archers Minion Horde
Zap Bats Minion Horde
Minion Horde Elite Barbarians
Zap Minion Horde Miner
Zap Minion Horde
Minion Horde
Zap Minion Horde Bats Archers Goblin Gang
Zap Archers
Miner Goblin Gang Minion Horde
Zap
Zap
Minion Horde Elite Barbarians
Zap Bats Goblin Gang Minion Horde Elite Barbarians
Bats Zap
Zap Miner

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