My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Godly!

1 problems 1 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Elixir Collector Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Goblin Gang Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Miner
Giant Snowball
Goblins Goblin Gang Miner
Zap
Goblins Goblin Gang
Barbarian Barrel
Goblins Knight Goblin Gang Elite Barbarians Executioner
The Log
Goblins Goblin Gang Elite Barbarians
Earthquake
Goblin Gang Elixir Collector
Arrows
Goblins Goblin Gang
Royal Delivery
Goblins Knight Goblin Gang Elite Barbarians Executioner Miner
Fireball
Goblin Gang Elite Barbarians Elixir Collector Executioner
Poison
Goblin Gang Elixir Collector Executioner
Lightning
Knight Elite Barbarians Elixir Collector Executioner
Rocket
Elite Barbarians Elixir Collector Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Elixir Collector Executioner Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Knight Goblin Gang Miner Executioner Elite Barbarians Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Zap Knight Goblin Gang

Attack Synergies 6 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Miner Zap
Zap
Elite Barbarians Miner Goblins Knight Executioner
Knight
Goblin Gang Executioner Zap Elite Barbarians Miner
Goblin Gang
Knight Miner
Elite Barbarians
Zap Knight
Elixir Collector
Executioner
Knight Zap Miner
Miner
Goblins Zap Goblin Gang Knight Executioner

Defense Synergies 2 8

Goblins
Zap Knight
Zap
Goblins Knight Goblin Gang Elite Barbarians Executioner Miner
Knight
Goblin Gang Executioner Goblins Zap
Goblin Gang
Knight Zap Miner
Elite Barbarians
Zap
Elixir Collector
Executioner
Knight Zap
Miner
Zap Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Executioner
Elite Barbarians Goblins Zap Knight Goblin Gang Executioner
Goblin Gang Goblins Knight Elite Barbarians Executioner
Elite Barbarians Goblins Knight Goblin Gang
Elite Barbarians
Goblin Gang Goblins Zap Executioner
Zap Goblin Gang Executioner
Zap
Goblins Goblin Gang Elite Barbarians
Knight Goblin Gang Elite Barbarians Goblins Miner
Goblins Goblin Gang Executioner Zap Knight
Executioner Zap Goblin Gang
Zap Knight Goblin Gang Elite Barbarians
Executioner Goblins Zap Goblin Gang
Elite Barbarians Knight Goblin Gang
Zap Goblin Gang Elite Barbarians
Goblins Knight Goblin Gang Elite Barbarians Executioner
Goblins Zap Knight Goblin Gang Elite Barbarians Executioner
Zap Executioner Knight
Elite Barbarians
Goblin Gang Goblins Knight Elite Barbarians Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Goblins Zap Elite Barbarians
Zap Knight Goblin Gang Elite Barbarians Executioner Miner
Goblin Gang Goblins Zap Knight Elite Barbarians
Goblin Gang Zap Knight Elite Barbarians
Knight Goblin Gang Elite Barbarians Executioner
Executioner Zap Goblin Gang
Goblin Gang Goblins Knight Elite Barbarians
Knight Elite Barbarians
Zap Goblins Knight Elite Barbarians
Goblin Gang
Knight Elite Barbarians
Zap Elite Barbarians
Elite Barbarians Knight Goblin Gang Executioner
Executioner
Goblin Gang Elite Barbarians Goblins Zap Knight Executioner
Executioner Zap Elite Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Zap Executioner Miner
Miner
Knight
Executioner Zap
Executioner Zap
Executioner
Zap Executioner
Miner Zap
Goblins Goblin Gang Elite Barbarians
Miner Zap Knight
Zap Executioner
Knight Elite Barbarians Executioner Miner
Zap Elite Barbarians
Zap Executioner
Executioner
Zap Executioner
Zap Miner
Zap
Zap Executioner
Miner Zap Executioner
Zap Miner
Miner Zap
Elite Barbarians Zap Executioner
Zap
Elite Barbarians
Zap Miner
Zap
Zap Goblin Gang
Zap Executioner
Miner Knight Goblin Gang Executioner
Zap Executioner
Zap
Elite Barbarians Executioner
Zap Goblin Gang Elite Barbarians
Zap Executioner
Zap Executioner Miner

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