My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Giant Miner
Giant Snowball
Barbarians Minion Horde Miner
Zap
Minion Horde
Barbarian Barrel
Barbarians Wizard Ice Wizard
The Log
Barbarians
Earthquake
Barbarians
Arrows
Minion Horde
Royal Delivery
Barbarians Minion Horde Wizard Miner Ice Wizard
Fireball
Barbarians Minion Horde Wizard Ice Wizard
Poison
Barbarians Minion Horde Wizard Ice Wizard
Lightning
Wizard Ice Wizard
Rocket
Barbarians Minion Horde Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Tornado Miner Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Tornado Miner Ice Wizard Barbarians Minion Horde Giant Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Tornado Miner Ice Wizard

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Minion Horde
Rage Miner Giant
Giant
Rage Miner Minion Horde Wizard Tornado Ice Wizard
Wizard
Tornado Giant Rage Miner
Rage
Minion Horde Giant Wizard
Tornado
Wizard Giant Ice Wizard
Miner
Minion Horde Giant Wizard
Ice Wizard
Giant Tornado

Defense Synergies 2 4

Barbarians
Minion Horde
Minion Horde
Barbarians Tornado Ice Wizard
Giant
Wizard
Tornado Ice Wizard
Rage
Tornado
Wizard Ice Wizard Minion Horde
Miner
Ice Wizard
Tornado Minion Horde Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard
Barbarians Minion Horde Ice Wizard
Barbarians Minion Horde Tornado Ice Wizard
Barbarians Minion Horde Ice Wizard
Barbarians Tornado
Tornado Ice Wizard
Minion Horde Tornado Wizard Ice Wizard
Barbarians
Barbarians Minion Horde Tornado Ice Wizard
Tornado Barbarians Minion Horde Miner Ice Wizard
Barbarians Minion Horde Ice Wizard Wizard Tornado
Minion Horde Wizard Tornado Ice Wizard
Barbarians Minion Horde Wizard Ice Wizard
Wizard Barbarians Minion Horde Tornado
Barbarians Minion Horde
Barbarians Minion Horde Tornado
Barbarians Minion Horde Wizard Tornado
Barbarians Minion Horde Wizard Tornado Ice Wizard
Wizard Tornado Barbarians Ice Wizard
Barbarians Tornado
Wizard Barbarians Minion Horde

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians
Wizard Miner
Barbarians Minion Horde
Barbarians Minion Horde Tornado
Barbarians Minion Horde
Wizard Minion Horde Tornado Ice Wizard
Barbarians Minion Horde Ice Wizard
Barbarians Minion Horde
Minion Horde Barbarians Tornado
Barbarians Minion Horde
Barbarians Minion Horde
Barbarians Tornado
Barbarians Minion Horde Wizard
Wizard Barbarians Minion Horde
Barbarians Minion Horde Tornado
Barbarians Minion Horde Wizard Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde
Tornado Miner Ice Wizard
Minion Horde Miner
Barbarians
Wizard Minion Horde
Wizard Minion Horde Tornado Ice Wizard
Minion Horde Wizard Tornado
Wizard Tornado Ice Wizard
Miner Wizard Tornado
Minion Horde Tornado
Miner Minion Horde Wizard Tornado
Wizard Tornado
Miner
Minion Horde
Minion Horde Wizard
Minion Horde Wizard
Tornado
Minion Horde
Wizard
Wizard Tornado Miner
Minion Horde
Wizard Tornado
Tornado
Barbarians Minion Horde
Tornado Wizard Ice Wizard
Minion Horde
Miner Wizard Tornado Ice Wizard
Wizard Tornado Miner
Miner Tornado
Minion Horde Wizard Tornado Ice Wizard
Minion Horde Wizard
Minion Horde
Minion Horde Wizard Miner
Minion Horde
Minion Horde
Wizard
Minion Horde Barbarians
Wizard Tornado Ice Wizard
Miner Minion Horde Wizard
Wizard
Tornado
Minion Horde
Minion Horde Tornado
Tornado
Tornado Miner

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