My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Goblin Gang Barbarians Hog Rider
Zap
Goblin Gang
Barbarian Barrel
Goblin Gang Barbarians Executioner
The Log
Goblin Gang Barbarians Hog Rider
Earthquake
Goblin Gang Barbarians Hog Rider
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Barbarians Hog Rider Executioner P.E.K.K.A
Fireball
Goblin Gang Barbarians Hog Rider Executioner
Poison
Goblin Gang Barbarians Executioner
Lightning
Executioner
Rocket
Barbarians Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Tornado Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tornado Executioner P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Goblin Gang Tornado Hog Rider Barbarians Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Goblin Gang Tornado

Attack Synergies 9 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Hog Rider Tornado P.E.K.K.A Executioner
Arrows
Zap Hog Rider P.E.K.K.A
Goblin Gang
Hog Rider P.E.K.K.A
Barbarians
Hog Rider
Hog Rider
Zap Arrows Goblin Gang Barbarians Tornado Executioner
Tornado
Zap Executioner P.E.K.K.A Hog Rider
Executioner
Tornado Zap Hog Rider P.E.K.K.A
P.E.K.K.A
Zap Arrows Tornado Goblin Gang Executioner

Defense Synergies 2 11

Zap
Arrows Goblin Gang Barbarians Tornado Executioner P.E.K.K.A
Arrows
Zap Barbarians Tornado P.E.K.K.A
Goblin Gang
Zap Barbarians P.E.K.K.A
Barbarians
Zap Arrows Goblin Gang
Hog Rider
Tornado
Executioner P.E.K.K.A Zap Arrows
Executioner
Tornado Zap
P.E.K.K.A
Tornado Zap Arrows Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Executioner
Barbarians P.E.K.K.A Zap Goblin Gang Executioner
Goblin Gang Barbarians Tornado P.E.K.K.A Executioner
Barbarians P.E.K.K.A Goblin Gang
Arrows Barbarians Tornado P.E.K.K.A
Arrows Goblin Gang Tornado Zap Executioner
Tornado Zap Arrows Goblin Gang Executioner
Zap Arrows Barbarians P.E.K.K.A
Barbarians P.E.K.K.A Goblin Gang Tornado
Goblin Gang Tornado Barbarians
Goblin Gang Barbarians Executioner Zap Arrows Tornado
Arrows Executioner Zap Goblin Gang Tornado
Barbarians P.E.K.K.A Zap Goblin Gang
Executioner Zap Arrows Goblin Gang Barbarians Tornado P.E.K.K.A
Barbarians P.E.K.K.A Goblin Gang
Barbarians Tornado Zap Goblin Gang P.E.K.K.A
Barbarians Arrows Goblin Gang Tornado Executioner P.E.K.K.A
Arrows Zap Goblin Gang Barbarians Tornado Executioner
Zap Arrows Tornado Executioner Barbarians
Barbarians P.E.K.K.A Tornado
Goblin Gang Arrows Barbarians Executioner P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Zap P.E.K.K.A
Zap Arrows Goblin Gang Executioner
Goblin Gang Barbarians P.E.K.K.A Zap
Goblin Gang P.E.K.K.A Zap Barbarians Tornado
Barbarians P.E.K.K.A Goblin Gang Executioner
Arrows Executioner Zap Goblin Gang Tornado
Goblin Gang P.E.K.K.A Barbarians
P.E.K.K.A Barbarians
Zap P.E.K.K.A Barbarians Tornado
P.E.K.K.A Goblin Gang Barbarians
P.E.K.K.A Barbarians
P.E.K.K.A Zap Arrows Barbarians Tornado
Barbarians P.E.K.K.A Goblin Gang Executioner
Barbarians Executioner
Goblin Gang Barbarians Zap Tornado Executioner P.E.K.K.A
Arrows Executioner Zap Barbarians P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap Tornado Executioner
Arrows
Arrows Barbarians
Executioner Zap Arrows
Arrows Executioner Zap Tornado
Arrows Tornado Executioner
Arrows Zap Tornado Executioner
Arrows Zap Tornado
Goblin Gang Tornado
Zap Arrows Tornado
Zap Arrows Tornado Executioner
Executioner
Arrows
Zap Arrows
Zap Arrows Executioner
Arrows Executioner
Arrows Tornado
Zap Arrows Executioner
Zap Arrows Tornado
Arrows Tornado
Tornado
Zap Arrows Barbarians
Zap Arrows Tornado Executioner
Arrows Zap Tornado Executioner
Zap Arrows Tornado
Zap Arrows Tornado
Zap Arrows Tornado Executioner
Zap
Zap Arrows
Zap Arrows
P.E.K.K.A
Arrows
Zap Goblin Gang Barbarians
Zap Arrows Tornado Executioner
Arrows
Goblin Gang Executioner
Arrows Zap Executioner
Zap Arrows Tornado
Executioner P.E.K.K.A
Zap Goblin Gang Tornado
Zap Tornado Executioner
Zap Tornado Executioner

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