My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Godly!

2 problems 2 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Royal Giant Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Spear Goblins Goblin Gang Royal Giant Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Gang Royal Giant Giant Skeleton
Giant Snowball
Fire Spirit Spear Goblins Cannon Goblin Gang
Zap
Fire Spirit Spear Goblins Cannon Goblin Gang Royal Giant
Barbarian Barrel
Fire Spirit Spear Goblins Cannon Goblin Gang Giant Skeleton
The Log
Fire Spirit Spear Goblins Cannon Goblin Gang Royal Giant Giant Skeleton
Earthquake
Spear Goblins Cannon Goblin Gang
Arrows
Fire Spirit Spear Goblins Goblin Gang
Royal Delivery
Fire Spirit Spear Goblins Goblin Gang Giant Skeleton
Fireball
Cannon Goblin Gang
Poison
Spear Goblins Cannon Goblin Gang
Lightning
Cannon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Spear Goblins Tornado Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Spear Goblins Zap Cannon Goblin Gang Tornado Royal Giant Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Spear Goblins Zap Cannon

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Zap Giant Skeleton
Spear Goblins
Zap Goblin Gang Royal Giant Giant Skeleton
Zap
Tornado Fire Spirit Spear Goblins Royal Giant Giant Skeleton
Cannon
Goblin Gang
Spear Goblins Royal Giant Giant Skeleton
Royal Giant
Fire Spirit Spear Goblins Zap Goblin Gang Tornado Giant Skeleton
Tornado
Zap Royal Giant Giant Skeleton
Giant Skeleton
Fire Spirit Spear Goblins Zap Goblin Gang Royal Giant Tornado

Defense Synergies 1 14

Fire Spirit
Spear Goblins Zap Tornado Giant Skeleton
Spear Goblins
Fire Spirit Zap Cannon Goblin Gang Giant Skeleton
Zap
Cannon Fire Spirit Spear Goblins Goblin Gang Tornado Giant Skeleton
Cannon
Zap Spear Goblins Goblin Gang
Goblin Gang
Spear Goblins Zap Cannon Giant Skeleton
Royal Giant
Tornado
Fire Spirit Zap Giant Skeleton
Giant Skeleton
Fire Spirit Spear Goblins Zap Goblin Gang Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Cannon
Zap Cannon Goblin Gang
Cannon Goblin Gang Tornado Fire Spirit Giant Skeleton
Cannon Goblin Gang
Tornado Giant Skeleton
Goblin Gang Tornado Fire Spirit Spear Goblins Zap Cannon
Tornado Fire Spirit Spear Goblins Zap Cannon Goblin Gang
Zap Cannon Giant Skeleton
Cannon Goblin Gang Tornado
Goblin Gang Tornado Fire Spirit Spear Goblins Cannon Giant Skeleton
Goblin Gang Spear Goblins Zap Cannon Tornado Giant Skeleton
Spear Goblins Zap Goblin Gang Tornado
Cannon Fire Spirit Zap Goblin Gang Giant Skeleton
Fire Spirit Zap Cannon Goblin Gang Tornado
Cannon Goblin Gang
Tornado Zap Cannon Goblin Gang
Cannon Goblin Gang Tornado
Fire Spirit Cannon Spear Goblins Zap Goblin Gang Tornado
Zap Tornado Fire Spirit Spear Goblins Cannon Giant Skeleton
Cannon Tornado
Goblin Gang Fire Spirit Spear Goblins Cannon Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Spear Goblins Zap Giant Skeleton
Zap Goblin Gang
Goblin Gang Giant Skeleton Spear Goblins Zap
Goblin Gang Giant Skeleton Zap Tornado
Giant Skeleton Cannon Goblin Gang
Fire Spirit Zap Goblin Gang Tornado
Goblin Gang Spear Goblins Giant Skeleton
Giant Skeleton
Zap Giant Skeleton Spear Goblins Tornado
Cannon Goblin Gang
Giant Skeleton
Zap Tornado Giant Skeleton
Giant Skeleton Cannon Goblin Gang
Cannon
Goblin Gang Spear Goblins Zap Tornado Giant Skeleton
Zap Cannon Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton
Zap Tornado
Giant Skeleton
Giant Skeleton
Fire Spirit Zap
Fire Spirit Spear Goblins Zap Tornado
Fire Spirit Tornado
Fire Spirit Zap Tornado
Zap Tornado
Fire Spirit Goblin Gang Tornado
Zap Tornado
Fire Spirit Zap Tornado
Fire Spirit
Zap
Spear Goblins Zap
Tornado
Fire Spirit Zap
Fire Spirit Zap Tornado
Giant Skeleton
Tornado
Tornado
Zap
Zap Tornado Fire Spirit
Zap Tornado
Zap Tornado
Zap Tornado
Fire Spirit Zap Tornado
Zap
Zap
Zap
Giant Skeleton
Zap Fire Spirit Spear Goblins Goblin Gang
Fire Spirit Zap Tornado
Goblin Gang
Zap
Zap Tornado Giant Skeleton
Zap Goblin Gang Tornado Giant Skeleton
Zap Tornado
Zap Tornado Giant Skeleton

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