My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner Golem Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Barbarians Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon
Giant Snowball
Barbarians Inferno Dragon
Zap
Mortar Inferno Dragon
Barbarian Barrel
Mortar Barbarians Executioner Electro Wizard
The Log
Barbarians
Earthquake
Mortar Barbarians
Arrows
Royal Delivery
Barbarians Executioner Electro Wizard Inferno Dragon
Fireball
Mortar Barbarians Executioner Electro Wizard Inferno Dragon
Poison
Mortar Barbarians Executioner Electro Wizard
Lightning
Mortar Executioner Electro Wizard Inferno Dragon
Rocket
Mortar Barbarians Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Rocket Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Fireball Rocket Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Executioner Golem Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mortar Fireball Electro Wizard Inferno Dragon Barbarians Executioner Rocket Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Mortar Fireball Electro Wizard Inferno Dragon

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mortar
Fireball Rocket
Barbarians
Fireball
Golem Mortar Electro Wizard
Rocket
Mortar Golem
Executioner
Golem
Golem
Fireball Rocket Executioner Electro Wizard
Electro Wizard
Fireball Golem
Inferno Dragon

Defense Synergies 0 5

Mortar
Fireball Electro Wizard Inferno Dragon
Barbarians
Fireball
Mortar Electro Wizard
Rocket
Executioner
Golem
Electro Wizard
Mortar Fireball Inferno Dragon
Inferno Dragon
Mortar Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Mortar Fireball Executioner Electro Wizard
Barbarians Inferno Dragon Mortar Executioner Electro Wizard
Mortar Barbarians Rocket Executioner Electro Wizard Inferno Dragon
Barbarians Inferno Dragon Mortar Electro Wizard
Barbarians Fireball Rocket
Fireball Executioner Electro Wizard
Rocket Electro Wizard Inferno Dragon Mortar Fireball Executioner
Rocket Barbarians Fireball Electro Wizard
Barbarians Inferno Dragon Mortar
Barbarians Electro Wizard
Barbarians Executioner Electro Wizard Fireball
Executioner Inferno Dragon Fireball Electro Wizard
Mortar Barbarians Fireball Rocket Electro Wizard
Fireball Rocket Executioner Mortar Barbarians Electro Wizard
Barbarians Inferno Dragon Mortar Electro Wizard
Barbarians Rocket Mortar Fireball Electro Wizard Inferno Dragon
Barbarians Mortar Fireball Executioner Electro Wizard
Mortar Fireball Barbarians Executioner Electro Wizard
Mortar Executioner Barbarians Fireball Electro Wizard Inferno Dragon
Barbarians Mortar Electro Wizard Inferno Dragon
Barbarians Fireball Executioner Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Fireball Electro Wizard
Fireball Electro Wizard Mortar Rocket Executioner Inferno Dragon
Barbarians Rocket Electro Wizard
Rocket Barbarians Fireball Electro Wizard
Barbarians Executioner Inferno Dragon
Fireball Rocket Executioner Electro Wizard
Rocket Barbarians Fireball Electro Wizard
Barbarians Inferno Dragon
Rocket Electro Wizard Mortar Barbarians Fireball Inferno Dragon
Barbarians Inferno Dragon
Inferno Dragon Barbarians
Rocket Barbarians Fireball Electro Wizard
Barbarians Rocket Fireball Executioner
Barbarians Fireball Executioner
Barbarians Electro Wizard Mortar Fireball Rocket Executioner Inferno Dragon
Executioner Barbarians Fireball Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Mortar Rocket
Mortar Fireball Executioner Electro Wizard
Rocket Fireball
Barbarians Fireball Rocket
Fireball Rocket Executioner Mortar
Fireball Executioner Rocket
Mortar Executioner
Fireball Executioner
Fireball Mortar
Rocket Fireball Electro Wizard
Rocket Mortar Fireball Electro Wizard
Fireball Rocket Executioner
Rocket Mortar Fireball Executioner
Mortar Fireball Rocket
Mortar Fireball
Rocket Mortar Fireball Executioner
Mortar Fireball Rocket Executioner
Mortar Fireball Rocket
Rocket
Rocket Mortar Fireball Executioner Electro Wizard
Rocket Mortar Fireball
Rocket Fireball
Rocket Fireball
Rocket
Rocket Mortar Barbarians Fireball
Mortar Fireball Executioner
Inferno Dragon
Mortar Fireball Executioner Electro Wizard
Fireball Mortar
Fireball Rocket Mortar
Fireball Executioner Electro Wizard
Rocket Electro Wizard Fireball
Fireball
Mortar Fireball Rocket
Rocket Fireball Electro Wizard
Rocket Fireball
Electro Wizard Barbarians Fireball Rocket
Fireball Rocket Executioner Electro Wizard
Fireball
Fireball Rocket Executioner Electro Wizard
Mortar Fireball Executioner
Rocket Fireball
Executioner
Fireball Rocket Electro Wizard
Fireball Rocket Executioner Electro Wizard
Mortar Fireball Rocket Executioner Electro Wizard

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