My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Wizard Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Giant Wizard Bowler Executioner Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant Bandit
Giant Snowball
Archers
Zap
Archers Royal Giant Bandit
Barbarian Barrel
Archers Wizard Executioner Bandit
The Log
Archers Royal Giant Bandit
Earthquake
Archers
Arrows
Archers
Royal Delivery
Archers Wizard Bowler Executioner Bandit
Fireball
Archers Wizard Bowler Executioner Bandit
Poison
Archers Wizard Executioner
Lightning
Wizard Bowler Executioner Bandit
Rocket
Wizard Bowler Executioner

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado Bowler Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Bowler Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Tornado Bandit Wizard Bowler Executioner Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Tornado Bandit

Attack Synergies 2 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Royal Giant Bowler Bandit
Royal Giant
Archers Wizard Tornado Bowler Executioner The Log Bandit
Wizard
Tornado Royal Giant Bandit
Tornado
Wizard Executioner Royal Giant Bowler The Log
Bowler
Archers Royal Giant Tornado Executioner The Log
Executioner
Tornado Royal Giant Bowler The Log Bandit
The Log
Royal Giant Tornado Bowler Executioner Bandit
Bandit
Archers Royal Giant Wizard Executioner The Log

Defense Synergies 4 11

Archers
Tornado Bowler The Log Bandit
Royal Giant
Wizard
Tornado The Log Bandit
Tornado
Wizard Bowler Executioner Archers The Log
Bowler
Tornado The Log Archers Bandit
Executioner
Tornado The Log Bandit
The Log
Bowler Archers Wizard Tornado Executioner Bandit
Bandit
Archers Wizard Bowler Executioner The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Wizard Executioner The Log
Executioner The Log Bandit
Tornado Bowler Archers Executioner Bandit
Bowler Bandit
Tornado Bowler The Log
Tornado Bowler The Log Archers Executioner Bandit
Tornado Archers Wizard Executioner
Bowler The Log Bandit
Tornado
Tornado Archers Bowler Bandit
Archers Executioner Wizard Tornado Bowler The Log Bandit
Executioner Archers Wizard Tornado
Bowler Wizard The Log Bandit
Wizard Bowler Executioner Tornado The Log
Bandit
Tornado Bowler The Log Bandit
Wizard Tornado Bowler Executioner
Archers Wizard Tornado Bowler Executioner The Log Bandit
Wizard Tornado Executioner The Log Archers Bowler Bandit
Tornado
Wizard Bowler Archers Executioner The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Bowler Bandit
Bandit Archers Wizard Bowler Executioner The Log
Bandit Bowler The Log
Bowler Tornado The Log Bandit
Bowler Executioner Bandit
Wizard Executioner Archers Tornado
Archers Bowler Bandit
Tornado The Log Bandit
Bowler
Tornado Bowler The Log
Bowler Wizard Executioner Bandit
Wizard Archers Bowler Executioner
Archers Tornado Bowler Executioner The Log
Bowler Executioner Archers Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Bandit
Tornado Bowler Executioner The Log Bandit
The Log Bandit
The Log
Wizard Executioner Bowler The Log
Wizard Executioner Tornado
Archers Wizard Tornado Bowler Executioner The Log
The Log Wizard Tornado Bowler Executioner
The Log Wizard Tornado Bandit
Tornado Bowler
Wizard Tornado Bowler The Log Bandit
Archers Wizard Tornado Executioner
Bowler Executioner The Log Bandit
Bandit
The Log
Wizard Bowler Executioner The Log Bandit
Wizard Bowler Executioner The Log Bandit
Tornado
Archers Wizard Bowler Executioner The Log Bandit
Wizard Tornado Bowler The Log
Bowler The Log
Wizard Tornado
Tornado Bowler The Log
The Log
Tornado The Log Wizard Bowler Executioner
The Log Wizard Tornado Bowler Executioner Bandit
Wizard Tornado Bowler The Log Bandit
Tornado The Log Bandit
Archers Wizard Tornado Executioner
Wizard
Bowler
Wizard The Log Bandit
Wizard Bowler The Log
Archers Bandit
Archers Wizard Tornado Executioner
The Log
Wizard Bowler Executioner
The Log Wizard Bowler Executioner
Tornado
Executioner
Tornado Bowler The Log
Tornado Executioner
Tornado Bowler Executioner The Log Bandit

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