My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Executioner Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Executioner Ice Wizard Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Miner Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Miner
Giant Snowball
Bats Goblin Gang Miner
Zap
Bats Goblin Gang
Barbarian Barrel
Goblin Gang Executioner Ice Wizard Royal Ghost
The Log
Goblin Gang
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Executioner Miner Ice Wizard Royal Ghost
Fireball
Goblin Gang Executioner Ice Wizard
Poison
Bats Goblin Gang Executioner Ice Wizard
Lightning
Executioner Ice Wizard
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Tornado Poison Executioner Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Poison Executioner Ice Wizard Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tornado Poison Executioner Miner Ice Wizard Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Gang Tornado Miner Ice Wizard Royal Ghost Poison Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Goblin Gang Tornado Miner

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner
Goblin Gang
Miner Royal Ghost
Tornado
Executioner Poison Ice Wizard
Poison
Miner Tornado Royal Ghost
Executioner
Tornado Miner
Miner
Bats Goblin Gang Poison Executioner Royal Ghost
Ice Wizard
Tornado
Royal Ghost
Goblin Gang Poison Miner

Defense Synergies 2 5

Bats
Ice Wizard
Goblin Gang
Miner Ice Wizard
Tornado
Executioner Ice Wizard Poison
Poison
Tornado Ice Wizard
Executioner
Tornado
Miner
Goblin Gang
Ice Wizard
Tornado Bats Goblin Gang Poison
Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner
Bats Goblin Gang Executioner Ice Wizard
Goblin Gang Tornado Bats Executioner Ice Wizard
Bats Goblin Gang Ice Wizard
Tornado Poison
Goblin Gang Tornado Bats Executioner Ice Wizard Royal Ghost
Bats Tornado Goblin Gang Poison Executioner Ice Wizard
Poison
Goblin Gang Tornado Ice Wizard
Goblin Gang Tornado Miner Ice Wizard Royal Ghost
Bats Goblin Gang Poison Executioner Ice Wizard Tornado Royal Ghost
Executioner Bats Goblin Gang Tornado Poison Ice Wizard
Bats Goblin Gang Ice Wizard
Executioner Bats Goblin Gang Tornado Poison Royal Ghost
Goblin Gang
Tornado Goblin Gang
Bats Goblin Gang Tornado Poison Executioner
Bats Goblin Gang Tornado Executioner Ice Wizard Royal Ghost
Tornado Poison Executioner Bats Ice Wizard Royal Ghost
Tornado
Goblin Gang Royal Ghost Bats Poison Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Royal Ghost
Poison Goblin Gang Executioner Miner Royal Ghost
Goblin Gang Bats
Goblin Gang Bats Tornado
Goblin Gang Executioner
Poison Executioner Bats Goblin Gang Tornado Ice Wizard
Goblin Gang Bats Ice Wizard
Bats Tornado Poison
Goblin Gang
Bats
Tornado Poison
Goblin Gang Executioner
Executioner
Goblin Gang Bats Tornado Poison Executioner
Bats Poison Executioner Ice Wizard Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Royal Ghost
Poison Tornado Executioner Miner Ice Wizard Royal Ghost
Poison Miner
Poison
Poison Executioner
Poison Executioner Bats Tornado Ice Wizard
Tornado Poison Executioner
Poison Tornado Executioner Ice Wizard
Poison Miner Tornado
Bats Goblin Gang Tornado Poison
Poison Miner Tornado
Poison Tornado Executioner
Poison Executioner Miner
Poison
Poison
Poison Executioner
Poison Executioner
Tornado Poison
Bats
Poison Executioner
Tornado Poison Miner
Poison
Tornado Poison
Tornado
Poison
Tornado Poison Executioner Ice Wizard
Poison Miner Tornado Executioner Ice Wizard Royal Ghost
Tornado Poison Miner
Poison Miner Tornado
Poison Bats Tornado Executioner Ice Wizard
Bats Poison
Poison Miner
Poison
Poison
Bats Goblin Gang
Poison Tornado Executioner Ice Wizard
Poison Miner Goblin Gang Executioner
Poison Executioner
Tornado Poison
Executioner
Bats Goblin Gang Tornado Poison
Bats Tornado Poison Executioner
Poison Tornado Executioner Miner Royal Ghost

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