My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Executioner Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Executioner P.E.K.K.A Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Bats Hog Rider Princess
Zap
Bats Princess
Barbarian Barrel
Executioner Princess
The Log
Hog Rider Princess
Earthquake
Hog Rider
Arrows
Bats Princess
Royal Delivery
Bats Hog Rider Executioner P.E.K.K.A Princess
Fireball
Hog Rider Executioner Princess
Poison
Bats Executioner Princess
Lightning
Executioner
Rocket
Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Tornado Executioner Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Tornado Executioner Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Tornado Executioner P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Tornado Princess Fireball Hog Rider Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Tornado Princess

Attack Synergies 8 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider P.E.K.K.A
Arrows
Fireball Hog Rider P.E.K.K.A
Fireball
Arrows Hog Rider Tornado Princess
Hog Rider
Bats Arrows Fireball Tornado Executioner Princess
Tornado
Fireball Executioner P.E.K.K.A Hog Rider Princess
Executioner
Tornado Hog Rider P.E.K.K.A
P.E.K.K.A
Arrows Tornado Bats Executioner Princess
Princess
Fireball Hog Rider Tornado P.E.K.K.A

Defense Synergies 3 7

Bats
P.E.K.K.A
Arrows
Fireball Tornado P.E.K.K.A
Fireball
Tornado Arrows Princess
Hog Rider
Tornado
Fireball Executioner P.E.K.K.A Arrows Princess
Executioner
Tornado
P.E.K.K.A
Tornado Bats Arrows Princess
Princess
Fireball Tornado P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Executioner
P.E.K.K.A Bats Executioner
Tornado P.E.K.K.A Bats Executioner
P.E.K.K.A Bats
Arrows Fireball Tornado P.E.K.K.A Princess
Arrows Fireball Tornado Bats Executioner
Bats Tornado Arrows Fireball Executioner Princess
Arrows Fireball P.E.K.K.A
P.E.K.K.A Tornado Princess
Tornado
Bats Executioner Arrows Fireball Tornado Princess
Arrows Executioner Bats Fireball Tornado Princess
P.E.K.K.A Bats Fireball
Fireball Executioner Bats Arrows Tornado P.E.K.K.A Princess
P.E.K.K.A
Tornado Fireball P.E.K.K.A
Bats Arrows Fireball Tornado Executioner P.E.K.K.A
Arrows Fireball Bats Tornado Executioner
Arrows Tornado Executioner Bats Fireball Princess
P.E.K.K.A Tornado
Bats Arrows Fireball Executioner P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball P.E.K.K.A
Fireball Arrows Executioner
P.E.K.K.A Bats
P.E.K.K.A Bats Fireball Tornado
P.E.K.K.A Executioner
Arrows Fireball Executioner Bats Tornado Princess
P.E.K.K.A Bats Fireball
P.E.K.K.A
P.E.K.K.A Bats Fireball Tornado
P.E.K.K.A
P.E.K.K.A Bats
P.E.K.K.A Arrows Fireball Tornado
P.E.K.K.A Fireball Executioner
Fireball Executioner Princess
Bats Fireball Tornado Executioner P.E.K.K.A
Bats Arrows Executioner Fireball P.E.K.K.A Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Arrows
Arrows Fireball Tornado Executioner Princess
Arrows Fireball
Arrows Fireball
Fireball Executioner Arrows
Arrows Fireball Executioner Bats Tornado Princess
Arrows Tornado Executioner Princess
Arrows Fireball Tornado Executioner Princess
Arrows Fireball Tornado
Bats Fireball Tornado
Arrows Fireball Tornado Princess
Fireball Arrows Tornado Executioner Princess
Fireball Executioner Princess
Arrows Fireball Princess
Princess Arrows Fireball
Arrows Fireball Executioner Princess
Arrows Fireball Executioner Princess
Arrows Fireball Tornado
Bats
Arrows Fireball Executioner Princess
Arrows Fireball Tornado Princess
Fireball
Arrows Fireball Tornado Princess
Tornado
Arrows Fireball
Arrows Tornado Fireball Executioner Princess
Arrows Fireball Tornado Executioner Princess
Fireball Arrows Tornado Princess
Fireball Arrows Tornado
Bats Arrows Fireball Tornado Executioner Princess
Bats Fireball
Fireball
Arrows Fireball
Arrows Fireball Princess
P.E.K.K.A
Arrows Fireball Princess
Bats Fireball Princess
Fireball Arrows Tornado Executioner Princess
Arrows Fireball
Fireball Executioner Princess
Arrows Fireball Executioner Princess
Arrows Fireball Tornado
Executioner P.E.K.K.A
Bats Fireball Tornado Princess
Bats Fireball Tornado Executioner Princess
Fireball Tornado Executioner Princess

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: