My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Musketeer Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Musketeer Furnace

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Goblin Gang

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Miner
Giant Snowball
Goblins Archers Goblin Gang Musketeer Furnace Miner
Zap
Goblins Archers Goblin Gang Furnace
Barbarian Barrel
Goblins Archers Goblin Gang Musketeer Furnace
The Log
Goblins Archers Goblin Gang Musketeer Furnace
Earthquake
Archers Goblin Gang Furnace
Arrows
Goblins Archers Goblin Gang Furnace
Royal Delivery
Goblins Archers Goblin Gang Musketeer Miner
Fireball
Archers Goblin Gang Musketeer Furnace
Poison
Archers Goblin Gang Musketeer Furnace
Lightning
Musketeer Furnace
Rocket
Musketeer Furnace

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Gang Fireball Musketeer Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins The Log Archers Goblin Gang Miner Fireball Musketeer Furnace

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins The Log Archers Goblin Gang

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Miner Archers
Archers
Goblins Miner
Goblin Gang
Miner
Fireball
The Log Miner
Musketeer
The Log Miner
Furnace
Miner
The Log
Fireball Musketeer Miner
Miner
Goblins Goblin Gang Furnace Archers Fireball Musketeer The Log

Defense Synergies 3 14

Goblins
Archers Musketeer The Log
Archers
Goblins Goblin Gang Furnace The Log
Goblin Gang
Musketeer Archers Furnace The Log Miner
Fireball
The Log Musketeer Miner
Musketeer
Goblin Gang The Log Goblins Fireball Furnace Miner
Furnace
Archers Goblin Gang Musketeer
The Log
Fireball Musketeer Goblins Archers Goblin Gang Miner
Miner
Goblin Gang Fireball Musketeer The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer The Log
Goblins Goblin Gang Musketeer Furnace The Log
Goblin Gang Furnace Goblins Archers Musketeer
Goblins Goblin Gang Musketeer Furnace
Fireball The Log
Goblin Gang Fireball The Log Goblins Archers Musketeer Furnace
Musketeer Furnace Archers Goblin Gang Fireball
Fireball Musketeer The Log
Goblins Goblin Gang Musketeer Furnace
Goblin Gang Goblins Archers Musketeer Miner
Goblins Archers Goblin Gang Fireball Musketeer Furnace The Log
Musketeer Archers Goblin Gang Fireball Furnace
Furnace Goblin Gang Fireball Musketeer The Log
Fireball Goblins Goblin Gang Furnace The Log
Goblin Gang Furnace
Goblin Gang Fireball Furnace The Log
Goblins Goblin Gang Fireball Musketeer Furnace
Fireball Goblins Archers Goblin Gang Musketeer Furnace The Log
Furnace The Log Archers Fireball Musketeer
Musketeer
Goblin Gang Goblins Archers Fireball Musketeer Furnace The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Goblins Archers Fireball Furnace
Fireball Archers Goblin Gang Musketeer The Log Miner
Goblin Gang Goblins Musketeer Furnace The Log
Goblin Gang Fireball Musketeer The Log
Goblin Gang Musketeer
Fireball Furnace Archers Goblin Gang Musketeer
Goblin Gang Goblins Archers Fireball Musketeer Furnace
Goblins Fireball The Log
Goblin Gang Musketeer
Musketeer
Fireball The Log
Goblin Gang Fireball
Archers Fireball Musketeer Furnace
Goblin Gang Goblins Archers Fireball Musketeer Furnace The Log
Archers Fireball Musketeer The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer The Log
Fireball Musketeer The Log Miner
Fireball The Log Miner
Fireball Musketeer The Log
Fireball Furnace The Log
Fireball Musketeer Furnace
Archers Musketeer Furnace The Log
Fireball The Log
Fireball The Log Miner
Goblins Goblin Gang Fireball Musketeer
Miner Fireball Musketeer The Log
Fireball Archers Musketeer
Fireball Musketeer The Log Miner
Fireball Musketeer
Fireball Musketeer Furnace The Log
Fireball Musketeer Furnace The Log
Fireball Musketeer Furnace The Log
Fireball
Archers Fireball Musketeer The Log
Fireball The Log Miner
Fireball Musketeer The Log
Fireball
Musketeer The Log
Fireball Musketeer The Log
The Log Fireball Furnace
Fireball The Log Miner Musketeer
Fireball Musketeer The Log Miner
Fireball Miner Musketeer The Log
Archers Fireball Musketeer Furnace
Fireball Musketeer
Fireball
Fireball Musketeer The Log Miner
Fireball
Fireball The Log
Archers Goblin Gang Fireball Musketeer
Fireball Archers Musketeer
The Log Fireball
Fireball Miner Goblin Gang Musketeer
The Log Fireball Musketeer
Fireball
Musketeer
Goblin Gang Fireball Musketeer The Log
Fireball Musketeer
Fireball Musketeer The Log Miner

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