My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Balloon Royal Ghost Lumberjack Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Royal Ghost Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Balloon Royal Ghost Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Royal Ghost Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon Sparky
Giant Snowball
Bats Dart Goblin Balloon Lumberjack
Zap
Bats Dart Goblin Balloon Sparky
Barbarian Barrel
Dart Goblin Royal Ghost Lumberjack Sparky
The Log
Dart Goblin Lumberjack Sparky
Earthquake
Arrows
Bats Dart Goblin
Royal Delivery
Bats Dart Goblin Balloon Royal Ghost Lumberjack Sparky
Fireball
Dart Goblin Balloon Lumberjack Sparky
Poison
Bats Dart Goblin Balloon Sparky
Lightning
Balloon Lumberjack Sparky
Rocket
Balloon Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Royal Ghost Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Royal Ghost Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Dart Goblin Royal Ghost Lumberjack Balloon Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Dart Goblin Royal Ghost

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Mega Knight Lumberjack Sparky
Arrows
Balloon Sparky Lumberjack Mega Knight
Dart Goblin
Balloon Sparky Mega Knight
Balloon
Bats Arrows Lumberjack Dart Goblin Royal Ghost Sparky Mega Knight
Royal Ghost
Balloon Lumberjack Mega Knight
Lumberjack
Balloon Bats Arrows Royal Ghost Sparky Mega Knight
Sparky
Arrows Bats Dart Goblin Balloon Lumberjack
Mega Knight
Bats Arrows Dart Goblin Balloon Royal Ghost Lumberjack

Defense Synergies 1 9

Bats
Dart Goblin Lumberjack Sparky Mega Knight
Arrows
Mega Knight Lumberjack Sparky
Dart Goblin
Bats Lumberjack Mega Knight
Balloon
Royal Ghost
Mega Knight
Lumberjack
Bats Arrows Dart Goblin
Sparky
Bats Arrows
Mega Knight
Arrows Bats Dart Goblin Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Sparky
Lumberjack Sparky Bats Dart Goblin Mega Knight
Lumberjack Sparky Mega Knight Bats Dart Goblin
Lumberjack Sparky Bats Dart Goblin Mega Knight
Arrows Lumberjack Sparky Mega Knight
Arrows Bats Dart Goblin Royal Ghost Lumberjack Mega Knight
Bats Dart Goblin Arrows
Arrows Dart Goblin Sparky Mega Knight
Sparky Lumberjack
Dart Goblin Royal Ghost Lumberjack Sparky Mega Knight
Bats Dart Goblin Arrows Royal Ghost Lumberjack Mega Knight
Arrows Bats Dart Goblin
Lumberjack Sparky Mega Knight Bats
Sparky Mega Knight Bats Arrows Dart Goblin Royal Ghost Lumberjack
Sparky Lumberjack Mega Knight
Lumberjack Sparky Mega Knight
Sparky Mega Knight Bats Arrows Lumberjack
Arrows Mega Knight Bats Dart Goblin Royal Ghost Lumberjack
Arrows Bats Dart Goblin Royal Ghost Lumberjack Mega Knight
Sparky Dart Goblin Lumberjack
Royal Ghost Mega Knight Bats Arrows Dart Goblin Lumberjack Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Royal Ghost Sparky
Arrows Royal Ghost Lumberjack Mega Knight
Lumberjack Mega Knight Bats Sparky
Lumberjack Mega Knight Bats Sparky
Lumberjack Sparky Mega Knight
Arrows Bats Dart Goblin
Sparky Bats Dart Goblin Lumberjack
Mega Knight Lumberjack Sparky
Mega Knight Bats Sparky
Dart Goblin Sparky
Mega Knight Bats Dart Goblin Lumberjack Sparky
Mega Knight Arrows
Mega Knight Lumberjack Sparky
Dart Goblin Sparky Mega Knight
Sparky Bats Dart Goblin Lumberjack
Bats Arrows Mega Knight Dart Goblin Royal Ghost Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin Royal Ghost Sparky
Arrows Dart Goblin Royal Ghost
Arrows Dart Goblin Sparky
Arrows Dart Goblin Sparky
Arrows Sparky Mega Knight
Arrows Bats Dart Goblin
Arrows Dart Goblin Sparky
Arrows Dart Goblin
Arrows Dart Goblin
Bats Lumberjack Sparky
Arrows Dart Goblin Sparky
Arrows Dart Goblin
Dart Goblin Sparky
Arrows Dart Goblin
Arrows Dart Goblin Sparky
Arrows Dart Goblin Sparky
Arrows Dart Goblin Sparky Mega Knight
Arrows Sparky
Bats Sparky
Arrows Dart Goblin Sparky Mega Knight
Arrows Dart Goblin Mega Knight
Sparky Mega Knight
Arrows
Sparky
Arrows
Arrows Sparky Mega Knight
Arrows Dart Goblin Royal Ghost Sparky
Arrows Sparky Mega Knight
Arrows Dart Goblin Sparky
Bats Arrows Dart Goblin Sparky
Bats Dart Goblin
Sparky
Arrows Dart Goblin Sparky Mega Knight
Arrows Sparky
Sparky Mega Knight
Arrows Sparky
Bats Dart Goblin
Arrows Dart Goblin
Arrows
Dart Goblin Lumberjack Sparky Mega Knight
Arrows Dart Goblin
Arrows Sparky
Dart Goblin Sparky Mega Knight
Bats Dart Goblin Sparky
Bats Dart Goblin
Dart Goblin Royal Ghost Sparky Mega Knight

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