My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

3 problems 1 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Executioner P.E.K.K.A Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Flying Machine
Zap
Flying Machine
Barbarian Barrel
Executioner Electro Wizard
The Log
Earthquake
Arrows
Flying Machine
Royal Delivery
Flying Machine Executioner P.E.K.K.A Electro Wizard
Fireball
Flying Machine Executioner Electro Wizard
Poison
Flying Machine Executioner Electro Wizard
Lightning
Executioner Electro Wizard
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Executioner P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tornado Flying Machine Electro Wizard Executioner Lightning P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Tornado Flying Machine Electro Wizard

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado P.E.K.K.A Electro Wizard Flying Machine Executioner Mega Knight
Flying Machine
Zap P.E.K.K.A Mega Knight
Tornado
Zap Executioner P.E.K.K.A Mega Knight
Executioner
Tornado Zap P.E.K.K.A Mega Knight
Lightning
P.E.K.K.A
Zap Tornado Electro Wizard Flying Machine Executioner
Electro Wizard
Zap P.E.K.K.A Mega Knight
Mega Knight
Zap Flying Machine Tornado Executioner Electro Wizard

Defense Synergies 4 12

Zap
Electro Wizard Mega Knight Flying Machine Tornado Executioner P.E.K.K.A
Flying Machine
Zap P.E.K.K.A Electro Wizard Mega Knight
Tornado
Executioner P.E.K.K.A Zap Electro Wizard Mega Knight
Executioner
Tornado Zap Mega Knight
Lightning
P.E.K.K.A
Tornado Zap Flying Machine Electro Wizard
Electro Wizard
Zap Flying Machine Tornado P.E.K.K.A Mega Knight
Mega Knight
Zap Flying Machine Tornado Executioner Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Flying Machine Executioner Electro Wizard
P.E.K.K.A Zap Flying Machine Executioner Electro Wizard Mega Knight
Tornado P.E.K.K.A Mega Knight Executioner Lightning Electro Wizard
P.E.K.K.A Electro Wizard Mega Knight
Lightning Tornado P.E.K.K.A Mega Knight
Tornado Zap Flying Machine Executioner Electro Wizard Mega Knight
Tornado Lightning Electro Wizard Zap Flying Machine Executioner
Lightning Zap Flying Machine P.E.K.K.A Electro Wizard Mega Knight
P.E.K.K.A Tornado
Tornado Electro Wizard Mega Knight
Executioner Electro Wizard Zap Flying Machine Tornado Mega Knight
Executioner Zap Flying Machine Tornado Electro Wizard
P.E.K.K.A Mega Knight Zap Flying Machine Lightning Electro Wizard
Executioner Mega Knight Zap Tornado P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard Mega Knight
Tornado Zap Lightning P.E.K.K.A Electro Wizard Mega Knight
Mega Knight Tornado Executioner P.E.K.K.A Electro Wizard
Mega Knight Zap Flying Machine Tornado Executioner Electro Wizard
Zap Tornado Executioner Flying Machine Electro Wizard Mega Knight
P.E.K.K.A Tornado Electro Wizard
Mega Knight Flying Machine Executioner P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap P.E.K.K.A Electro Wizard
Electro Wizard Zap Flying Machine Executioner Lightning Mega Knight
P.E.K.K.A Mega Knight Zap Lightning Electro Wizard
Lightning P.E.K.K.A Mega Knight Zap Tornado Electro Wizard
P.E.K.K.A Executioner Mega Knight
Executioner Zap Flying Machine Tornado Electro Wizard
P.E.K.K.A Flying Machine Lightning Electro Wizard
P.E.K.K.A Mega Knight
Zap Lightning P.E.K.K.A Electro Wizard Mega Knight Flying Machine Tornado
P.E.K.K.A
P.E.K.K.A Mega Knight Flying Machine
Lightning P.E.K.K.A Mega Knight Zap Tornado Electro Wizard
Lightning P.E.K.K.A Mega Knight Executioner
Flying Machine Executioner Mega Knight
Electro Wizard Zap Flying Machine Tornado Executioner Lightning P.E.K.K.A
Executioner Mega Knight Zap Flying Machine P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Flying Machine
Zap Flying Machine Tornado Executioner Electro Wizard
Lightning Flying Machine
Lightning Flying Machine
Executioner Zap Mega Knight
Executioner Zap Flying Machine Tornado
Flying Machine Tornado Executioner
Zap Flying Machine Tornado Executioner Lightning
Zap Flying Machine Tornado Lightning
Lightning Tornado Electro Wizard
Lightning Zap Flying Machine Tornado Electro Wizard
Lightning Zap Flying Machine Tornado Executioner
Flying Machine Lightning Executioner
Lightning Flying Machine
Lightning Zap Flying Machine
Lightning Zap Flying Machine Executioner
Lightning Flying Machine Executioner Mega Knight
Lightning Tornado
Lightning
Lightning Zap Flying Machine Executioner Electro Wizard Mega Knight
Lightning Zap Flying Machine Tornado Mega Knight
Lightning Mega Knight
Lightning Tornado
Tornado Lightning
Lightning Zap Flying Machine
Zap Tornado Executioner Mega Knight
Zap Flying Machine Tornado Executioner Lightning Electro Wizard
Lightning Zap Flying Machine Tornado Mega Knight
Lightning Zap Tornado
Lightning Zap Flying Machine Tornado Executioner Electro Wizard
Zap Lightning Electro Wizard Flying Machine
Lightning
Lightning Zap Mega Knight
Zap Lightning Electro Wizard
P.E.K.K.A Mega Knight
Lightning
Zap Lightning Electro Wizard Flying Machine
Lightning Zap Flying Machine Tornado Executioner Electro Wizard
Lightning Flying Machine Executioner Electro Wizard Mega Knight
Zap Flying Machine Executioner Lightning
Lightning Zap Tornado
Flying Machine Executioner P.E.K.K.A Mega Knight
Zap Flying Machine Tornado Lightning Electro Wizard
Zap Flying Machine Tornado Executioner Lightning Electro Wizard
Lightning Zap Flying Machine Tornado Executioner Electro Wizard Mega Knight

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