My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Mediocre

1 problems Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Giant Princess Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant Goblin Barrel Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Goblin Barrel
Giant Snowball
Tombstone Goblin Barrel Princess
Zap
Tombstone Goblin Barrel Princess
Barbarian Barrel
Tombstone Goblin Barrel Princess Electro Wizard
The Log
Tombstone Mini P.E.K.K.A Goblin Barrel Princess
Earthquake
Tombstone Goblin Barrel
Arrows
Tombstone Goblin Barrel Princess
Royal Delivery
Mini P.E.K.K.A Goblin Barrel Princess Electro Wizard
Fireball
Tombstone Goblin Barrel Princess Electro Wizard
Poison
Tombstone Princess Electro Wizard
Lightning
Tombstone Mini P.E.K.K.A Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Mini P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tombstone Goblin Barrel Princess Fireball Mini P.E.K.K.A Electro Wizard Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Tombstone Goblin Barrel Princess

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Giant Electro Wizard Mini P.E.K.K.A Princess
Tombstone
Fireball
Zap Giant Princess Electro Wizard
Mini P.E.K.K.A
Giant Zap Princess Electro Wizard
Giant
Zap Mini P.E.K.K.A Goblin Barrel Fireball Princess Electro Wizard
Goblin Barrel
Giant Princess
Princess
Zap Fireball Mini P.E.K.K.A Giant Goblin Barrel
Electro Wizard
Zap Fireball Mini P.E.K.K.A Giant

Defense Synergies 4 8

Zap
Fireball Mini P.E.K.K.A Electro Wizard Tombstone Princess
Tombstone
Zap Fireball Electro Wizard
Fireball
Zap Tombstone Mini P.E.K.K.A Princess Electro Wizard
Mini P.E.K.K.A
Zap Electro Wizard Fireball Princess
Giant
Goblin Barrel
Princess
Zap Fireball Mini P.E.K.K.A
Electro Wizard
Zap Mini P.E.K.K.A Tombstone Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tombstone Fireball Electro Wizard
Mini P.E.K.K.A Zap Tombstone Electro Wizard
Mini P.E.K.K.A Tombstone Electro Wizard
Mini P.E.K.K.A Tombstone Electro Wizard
Tombstone Fireball Mini P.E.K.K.A Princess
Fireball Zap Electro Wizard
Electro Wizard Zap Tombstone Fireball Princess
Zap Fireball Electro Wizard
Mini P.E.K.K.A Tombstone Princess
Mini P.E.K.K.A Electro Wizard
Electro Wizard Zap Tombstone Fireball Princess
Zap Fireball Princess Electro Wizard
Tombstone Mini P.E.K.K.A Zap Fireball Electro Wizard
Fireball Zap Tombstone Mini P.E.K.K.A Princess Electro Wizard
Mini P.E.K.K.A Tombstone Electro Wizard
Zap Fireball Mini P.E.K.K.A Electro Wizard
Tombstone Fireball Mini P.E.K.K.A Electro Wizard
Tombstone Fireball Zap Electro Wizard
Zap Tombstone Fireball Princess Electro Wizard
Mini P.E.K.K.A Electro Wizard
Fireball Mini P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Tombstone Fireball Electro Wizard
Fireball Electro Wizard Zap Mini P.E.K.K.A
Tombstone Zap Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Zap Fireball Electro Wizard
Tombstone Mini P.E.K.K.A
Fireball Zap Princess Electro Wizard
Mini P.E.K.K.A Tombstone Fireball Electro Wizard
Mini P.E.K.K.A
Zap Electro Wizard Tombstone Fireball Mini P.E.K.K.A
Tombstone
Tombstone Mini P.E.K.K.A
Zap Fireball Electro Wizard
Mini P.E.K.K.A Tombstone Fireball
Fireball Princess
Tombstone Electro Wizard Zap Fireball Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Princess Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess
Fireball Zap Princess Electro Wizard
Fireball
Fireball
Fireball Zap
Fireball Zap Princess
Princess
Fireball Zap Princess
Fireball Zap
Fireball Mini P.E.K.K.A Electro Wizard
Zap Fireball Princess Electro Wizard
Fireball Zap Princess
Fireball Princess
Fireball Princess
Princess Zap Fireball
Zap Fireball Princess
Fireball Princess
Fireball
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Princess Electro Wizard
Zap Fireball Princess
Fireball
Fireball Princess
Zap Fireball
Zap Fireball Princess
Fireball Zap Princess Electro Wizard
Fireball Zap Princess
Fireball Zap
Zap Fireball Princess Electro Wizard
Zap Electro Wizard Fireball
Fireball Mini P.E.K.K.A
Zap Fireball
Zap Fireball Princess Electro Wizard
Fireball Princess
Zap Electro Wizard Tombstone Fireball Princess
Fireball Zap Princess Electro Wizard
Fireball
Fireball Mini P.E.K.K.A Princess Electro Wizard
Zap Fireball Princess
Zap Fireball
Zap Fireball Princess Electro Wizard
Zap Fireball Princess Electro Wizard
Zap Fireball Princess Electro Wizard

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