My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

3 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Musketeer Giant Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Minions Giant
Giant Snowball
Bomber Bats Minions Musketeer Lumberjack
Zap
Bomber Bats Minions Mortar
Barbarian Barrel
Bomber Mortar Musketeer Lumberjack
The Log
Bomber Musketeer Lumberjack
Earthquake
Bomber Mortar
Arrows
Bomber Bats Minions
Royal Delivery
Bomber Bats Minions Musketeer Lumberjack
Fireball
Bomber Minions Mortar Musketeer Lumberjack
Poison
Bomber Bats Minions Mortar Musketeer
Lightning
Mortar Musketeer Lumberjack
Rocket
Mortar Musketeer

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Mortar

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Arrows Minions Mortar Musketeer Lumberjack Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Bats Arrows Minions

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Bats Minions Mortar Lumberjack
Bats
Giant Bomber Minions Mortar Lumberjack
Arrows
Giant Mortar Lumberjack
Minions
Giant Bomber Bats Mortar Lumberjack
Mortar
Bomber Bats Arrows Minions Musketeer
Musketeer
Giant Mortar Lumberjack
Giant
Bomber Bats Arrows Minions Musketeer Lumberjack
Lumberjack
Bomber Bats Arrows Minions Musketeer Giant

Defense Synergies 1 13

Bomber
Bats Mortar
Bats
Bomber Minions Mortar Musketeer Lumberjack
Arrows
Mortar Lumberjack
Minions
Bats Mortar Musketeer Lumberjack
Mortar
Bomber Bats Arrows Minions Musketeer Lumberjack
Musketeer
Lumberjack Bats Minions Mortar
Giant
Lumberjack
Musketeer Bats Arrows Minions Mortar

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minions Mortar Musketeer
Lumberjack Bomber Bats Minions Mortar Musketeer
Mortar Lumberjack Bomber Bats Minions Musketeer
Lumberjack Bomber Bats Minions Mortar Musketeer
Bomber Arrows Lumberjack
Arrows Bomber Bats Minions Musketeer Lumberjack
Bats Minions Musketeer Arrows Mortar
Arrows Musketeer
Minions Mortar Musketeer Lumberjack
Bomber Musketeer Lumberjack
Bats Minions Bomber Arrows Musketeer Lumberjack
Arrows Minions Musketeer Bats
Mortar Lumberjack Bomber Bats Minions Musketeer
Bomber Bats Arrows Minions Mortar Lumberjack
Mortar Lumberjack
Mortar Lumberjack
Bomber Bats Arrows Minions Mortar Musketeer Lumberjack
Arrows Mortar Bomber Bats Minions Musketeer Lumberjack
Arrows Mortar Bomber Bats Minions Musketeer Lumberjack
Mortar Musketeer Lumberjack
Bomber Bats Arrows Minions Musketeer Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack
Bomber Arrows Mortar Musketeer Lumberjack
Lumberjack Bats Minions Musketeer
Lumberjack Bats Musketeer
Musketeer Lumberjack
Arrows Bats Minions Musketeer
Bats Minions Musketeer Lumberjack
Lumberjack
Bats Minions Mortar
Musketeer
Bats Minions Musketeer Lumberjack
Arrows
Lumberjack
Bomber Musketeer
Bomber Bats Minions Mortar Musketeer Lumberjack
Bats Arrows Minions Bomber Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Mortar Musketeer
Arrows Mortar Musketeer
Arrows
Arrows Musketeer
Bomber Arrows Mortar
Arrows Bats Minions Musketeer
Bomber Arrows Mortar Musketeer
Arrows
Arrows Mortar
Bats Minions Musketeer Lumberjack
Arrows Mortar Musketeer
Arrows Musketeer
Mortar Musketeer
Arrows Minions Mortar Musketeer
Arrows Mortar Musketeer
Bomber Arrows Mortar Musketeer
Arrows Mortar Musketeer
Arrows Mortar
Bomber Bats Minions
Bomber Arrows Mortar Musketeer
Bomber Arrows Mortar
Minions Musketeer
Arrows
Musketeer
Arrows Mortar Musketeer
Arrows Bomber Mortar
Arrows Mortar Musketeer
Arrows Mortar Musketeer
Arrows Mortar Musketeer
Bats Arrows Musketeer
Bats Minions Musketeer
Bomber Arrows Mortar Musketeer
Arrows
Arrows
Bats Minions Musketeer
Arrows Musketeer
Arrows
Musketeer Lumberjack
Arrows Bomber Mortar Musketeer
Arrows
Musketeer
Bats Minions Musketeer
Bats Musketeer
Mortar Musketeer

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