My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Skeleton Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Giant Skeleton Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Minion Horde Clone Giant Skeleton Lava Hound
Giant Snowball
Minions Goblin Gang Minion Horde Clone Lava Hound
Zap
Minions Goblin Gang Minion Horde Clone Lava Hound
Barbarian Barrel
Goblin Gang Clone Giant Skeleton
The Log
Goblin Gang Clone Giant Skeleton
Earthquake
Goblin Gang Clone
Arrows
Minions Goblin Gang Minion Horde Clone Lava Hound
Royal Delivery
Minions Goblin Gang Minion Horde Clone Giant Skeleton Lava Hound
Fireball
Minions Goblin Gang Minion Horde Clone Lava Hound
Poison
Minions Goblin Gang Minion Horde Clone Lava Hound
Lightning
Rocket
Minion Horde

Against air swarms

Spells and units that can counter air swarms.

Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Clone Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Minion Horde Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Minions Goblin Gang Clone Minion Horde Rocket Giant Skeleton Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Minions Goblin Gang Clone

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Lava Hound Clone Giant Skeleton
Goblin Gang
Mirror Clone Giant Skeleton Lava Hound
Minion Horde
Lava Hound Mirror Clone Giant Skeleton
Rocket
Mirror Lava Hound
Mirror
Goblin Gang Minion Horde Rocket Giant Skeleton
Clone
Giant Skeleton Lava Hound Minions Goblin Gang Minion Horde
Giant Skeleton
Clone Minions Goblin Gang Minion Horde Mirror
Lava Hound
Minions Minion Horde Clone Goblin Gang Rocket

Defense Synergies 1 3

Minions
Giant Skeleton
Goblin Gang
Mirror Giant Skeleton
Minion Horde
Mirror
Rocket
Mirror
Minion Horde Goblin Gang
Clone
Giant Skeleton
Minions Goblin Gang
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minions Minion Horde
Minion Horde Minions Goblin Gang
Goblin Gang Minion Horde Rocket Minions Giant Skeleton
Minion Horde Minions Goblin Gang
Rocket Giant Skeleton
Goblin Gang Minions
Minions Minion Horde Rocket Goblin Gang
Rocket Giant Skeleton
Minion Horde Minions Goblin Gang
Goblin Gang Minion Horde Giant Skeleton
Minions Goblin Gang Minion Horde Giant Skeleton
Minions Minion Horde Goblin Gang
Minion Horde Minions Goblin Gang Rocket Giant Skeleton
Rocket Minions Goblin Gang Minion Horde
Goblin Gang Minion Horde
Minion Horde Rocket Goblin Gang
Minion Horde Minions Goblin Gang
Minions Goblin Gang Minion Horde
Minions Giant Skeleton
Goblin Gang Minions Minion Horde Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Giant Skeleton
Goblin Gang Rocket
Goblin Gang Giant Skeleton Minions Minion Horde Rocket
Goblin Gang Rocket Giant Skeleton Minion Horde
Giant Skeleton Goblin Gang Minion Horde
Rocket Minions Goblin Gang Minion Horde
Goblin Gang Rocket Minions Minion Horde Giant Skeleton
Giant Skeleton Minion Horde
Minion Horde Rocket Giant Skeleton Minions
Goblin Gang Minion Horde
Minions Minion Horde Giant Skeleton
Rocket Giant Skeleton
Rocket Giant Skeleton Goblin Gang Minion Horde
Minion Horde
Goblin Gang Minions Minion Horde Rocket Giant Skeleton
Minions Minion Horde Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Rocket Giant Skeleton
Rocket Minion Horde Giant Skeleton
Rocket Giant Skeleton
Rocket Minion Horde
Minions Minion Horde Rocket
Minion Horde
Rocket Minions Goblin Gang Minion Horde
Rocket Minion Horde
Rocket
Rocket
Minions Minion Horde Rocket
Rocket Minion Horde
Minion Horde Rocket
Rocket
Minions Minion Horde Rocket
Rocket
Rocket
Rocket Minions Minion Horde Giant Skeleton
Rocket
Rocket
Rocket Minion Horde
Minion Horde
Rocket
Minion Horde
Rocket Minions Minion Horde
Minion Horde
Minion Horde Rocket
Rocket Minion Horde
Minion Horde Giant Skeleton
Rocket
Minion Horde Minions Goblin Gang Rocket
Rocket
Goblin Gang Minion Horde Rocket
Rocket Giant Skeleton
Minion Horde
Minions Goblin Gang Minion Horde Rocket Giant Skeleton
Rocket
Rocket Giant Skeleton

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