My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Godly!

4 warnings Why?

Missing cards in your collection

Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Goblin Hut Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Goblin Hut Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Minion Horde Elite Barbarians Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Elite Barbarians Hog Rider
Giant Snowball
Goblin Gang Minion Horde Hog Rider Goblin Hut Baby Dragon
Zap
Goblin Gang Minion Horde Goblin Hut
Barbarian Barrel
Knight Goblin Gang Elite Barbarians Goblin Hut
The Log
Goblin Gang Elite Barbarians Hog Rider Goblin Hut
Earthquake
Goblin Gang Hog Rider Goblin Hut
Arrows
Goblin Gang Minion Horde Goblin Hut
Royal Delivery
Knight Goblin Gang Minion Horde Elite Barbarians Hog Rider Goblin Hut Baby Dragon
Fireball
Goblin Gang Minion Horde Elite Barbarians Hog Rider Goblin Hut Baby Dragon
Poison
Goblin Gang Minion Horde Goblin Hut
Lightning
Knight Elite Barbarians Goblin Hut Baby Dragon
Rocket
Minion Horde Elite Barbarians Hog Rider Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Goblin Gang Hog Rider Baby Dragon Minion Horde Goblin Hut Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Knight Goblin Gang Hog Rider

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Hog Rider Knight
Knight
Goblin Gang Hog Rider Baby Dragon Arrows Minion Horde Elite Barbarians Goblin Hut
Goblin Gang
Knight Hog Rider Goblin Hut Baby Dragon
Minion Horde
Knight Hog Rider
Elite Barbarians
Arrows Knight Hog Rider
Hog Rider
Arrows Knight Goblin Gang Minion Horde Elite Barbarians Goblin Hut Baby Dragon
Goblin Hut
Knight Goblin Gang Hog Rider Baby Dragon
Baby Dragon
Knight Goblin Gang Hog Rider Goblin Hut

Defense Synergies 1 7

Arrows
Knight Goblin Hut
Knight
Goblin Gang Arrows Minion Horde Goblin Hut Baby Dragon
Goblin Gang
Knight Goblin Hut
Minion Horde
Knight
Elite Barbarians
Hog Rider
Goblin Hut
Arrows Knight Goblin Gang Baby Dragon
Baby Dragon
Knight Goblin Hut

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minion Horde Goblin Hut Baby Dragon
Minion Horde Elite Barbarians Knight Goblin Gang Goblin Hut
Goblin Gang Minion Horde Goblin Hut Knight Elite Barbarians
Minion Horde Elite Barbarians Goblin Hut Knight Goblin Gang
Arrows Elite Barbarians
Arrows Goblin Gang Baby Dragon
Minion Horde Arrows Goblin Gang Goblin Hut Baby Dragon
Arrows Baby Dragon
Minion Horde Goblin Gang Elite Barbarians Goblin Hut
Knight Goblin Gang Elite Barbarians Minion Horde
Goblin Gang Minion Horde Arrows Knight Goblin Hut Baby Dragon
Arrows Minion Horde Goblin Gang Goblin Hut Baby Dragon
Minion Horde Goblin Hut Knight Goblin Gang Elite Barbarians
Arrows Goblin Gang Minion Horde Goblin Hut Baby Dragon
Elite Barbarians Knight Goblin Gang Minion Horde Goblin Hut
Minion Horde Goblin Gang Elite Barbarians Goblin Hut
Minion Horde Arrows Knight Goblin Gang Elite Barbarians Goblin Hut
Arrows Knight Goblin Gang Minion Horde Elite Barbarians Goblin Hut Baby Dragon
Arrows Baby Dragon Knight Goblin Hut
Elite Barbarians Goblin Hut
Goblin Gang Arrows Knight Minion Horde Elite Barbarians Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Elite Barbarians Goblin Hut
Arrows Knight Goblin Gang Elite Barbarians Baby Dragon
Goblin Gang Knight Minion Horde Elite Barbarians Goblin Hut
Goblin Gang Knight Minion Horde Elite Barbarians
Knight Goblin Gang Minion Horde Elite Barbarians Goblin Hut
Arrows Goblin Gang Minion Horde Goblin Hut Baby Dragon
Goblin Gang Knight Minion Horde Elite Barbarians Goblin Hut
Knight Minion Horde Elite Barbarians
Minion Horde Knight Elite Barbarians Goblin Hut Baby Dragon
Goblin Gang Minion Horde Goblin Hut
Knight Minion Horde Elite Barbarians Goblin Hut
Arrows Elite Barbarians
Elite Barbarians Knight Goblin Gang Minion Horde
Minion Horde Baby Dragon
Goblin Gang Elite Barbarians Goblin Hut Knight Minion Horde Baby Dragon
Arrows Minion Horde Elite Barbarians Goblin Hut Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Minion Horde Baby Dragon
Arrows Baby Dragon
Arrows Minion Horde Goblin Hut Baby Dragon
Arrows Knight
Arrows Minion Horde Baby Dragon
Arrows Minion Horde Baby Dragon
Arrows Minion Horde Baby Dragon
Arrows Baby Dragon
Arrows
Goblin Gang Minion Horde Elite Barbarians
Arrows Knight Minion Horde
Arrows Baby Dragon
Knight Elite Barbarians Goblin Hut Baby Dragon
Arrows Minion Horde Baby Dragon
Arrows Elite Barbarians Goblin Hut Baby Dragon
Arrows Minion Horde Goblin Hut Baby Dragon
Arrows Minion Horde Goblin Hut Baby Dragon
Arrows
Minion Horde
Arrows Baby Dragon
Arrows Baby Dragon
Minion Horde Baby Dragon
Arrows
Arrows Minion Horde Baby Dragon
Arrows Baby Dragon
Minion Horde
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Elite Barbarians Arrows Minion Horde Baby Dragon
Minion Horde Goblin Hut
Minion Horde Elite Barbarians
Arrows Minion Horde
Arrows Minion Horde
Minion Horde
Arrows
Minion Horde Goblin Gang Goblin Hut
Arrows Baby Dragon
Arrows
Knight Goblin Gang Minion Horde Baby Dragon
Arrows Baby Dragon
Arrows
Minion Horde Elite Barbarians
Goblin Gang Minion Horde Elite Barbarians Baby Dragon
Baby Dragon

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